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Apr 24 2017

T-Bone updated the task description for T124550: Characters don't blink eyes in Arma 3.
Apr 24 2017, 10:15 AM · Arma 3
T-Bone created T124550: Characters don't blink eyes in Arma 3.
Apr 24 2017, 10:14 AM · Arma 3
Lucian edited Steps To Reproduce on T124546: CttlCreate listBox dragging.
Apr 24 2017, 9:49 AM · Arma 3
razazel added a comment to T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. .

thank you for the feedback.

Apr 24 2017, 9:17 AM · Arma 3
Scrable added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

I do not think so, my system is pretty well cooled and max temps I get are about 50°C.

Apr 24 2017, 8:48 AM · Arma 3
CPAMatthew added a comment to T124529: Rear wheels of the black wasp AND UCAV sink into the ground on numerous occasions, whether it be on the deck of the carrier or airfield..

+1
I had this happen in the editor. I started in the black wasp jet (as pilot) with the jet near the rear of the carrier. I got out of the jet and then re-entered later and the rear of the jet fell through leaving the jet stuck. Did not occur everytime though.

Apr 24 2017, 8:27 AM · Arma 3
CPAMatthew added a comment to T124497: Black Wasp remains attached to USS Freedom catapult after takeoff [DEV Branch].

+1
Same issue here.

Apr 24 2017, 8:24 AM · Arma 3
SnoWHandS added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Another note, i'm not sure if it helps but the maximum sample rate and bitrate i can choose for the Logitech G35 is 16Bit, 44100Hz.

In other words, it's not possible to choose 16Bit and 48000Hz as previously suggested as a workaround.

My workaround is to use a spare Razer Kraken 7.1 USB headset. Doesn't happen with that at all, but that doesn't use Dolby virtual surround like the Logitech G35

I've been troubleshooting this problem for a month now and so far it seems to be different depending on each individuals computer power. A lot of 'fixes' pointed towards processing being the issue. One such case - upgraded CPU and RAM - suddenly problem disappeared. Another case - Switch to SSD - problem disappeared too.

Since virtual surround sound requires some processing, reducing said processing requirement would likely help prevent 'laggy audio'.

This is when I realized how the sample rate could help me - I cranked my playback bitrate in speaker properties from 16bit, 48000Hz to 16bit, 44100Hz. Poof the problem was gone. flew a heli, didn't lag (crashed but that was my fault :P )

And that's how I fixed my arma :P

P.S: I am using a G930 wireless headset with 7.1 USB surround sound

TL;DR : keep reducing your headphone sample rate until the issue disappears. worked for me

Doesn't work. Used the 22800Hz and it still lagged... And on top of that it sounded like shit. I am also using a G930 wireless headset with 7.1 USB surround sound.

Apr 24 2017, 8:17 AM · Arma 3
PiepMGI added a comment to T120308: AI can see through some bushes on Tanoa (check video).

Yep, extremely boring and immersion killing.

Apr 24 2017, 6:05 AM · Arma 3
Richard created T124549: FOV of jet in black wasp is perfect, standard FOV needs to be changed to this .
Apr 24 2017, 4:05 AM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

There are any solutions of this problem in the forthcoming updating?

Apr 24 2017, 12:32 AM · Arma 3
Lex added a comment to T124274: Collisions of cars with obstacles often cause not characteristic behavior..

There are any solutions of this problem in the forthcoming updating?

Apr 24 2017, 12:29 AM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

There are any solutions of this problem in the forthcoming updating?

Apr 24 2017, 12:29 AM · Arma 3

Apr 23 2017

Dwarden added a comment to T124547: Multiple Client Crash - Memory Errors or Freezing.

the actual logs seems like out of memory crashes on 32-bit binary, please try use 64-bit

Apr 23 2017, 11:40 PM · Arma 3
Vanadium added a comment to T124548: 0xC0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO - Fresh install - No mods.

Apr 23 2017, 11:33 PM · Arma 3
Vanadium created T124548: 0xC0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO - Fresh install - No mods.
Apr 23 2017, 11:25 PM · Arma 3
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Does anyone try the Dev Branch?

Apr 23 2017, 11:24 PM · Arma 3
bonz edited Additional Information on T124547: Multiple Client Crash - Memory Errors or Freezing.
Apr 23 2017, 11:07 PM · Arma 3
bonz edited Steps To Reproduce on T124547: Multiple Client Crash - Memory Errors or Freezing.
Apr 23 2017, 11:06 PM · Arma 3
bonz edited Steps To Reproduce on T124547: Multiple Client Crash - Memory Errors or Freezing.
Apr 23 2017, 11:06 PM · Arma 3
bonz edited Additional Information on T124547: Multiple Client Crash - Memory Errors or Freezing.
Apr 23 2017, 11:03 PM · Arma 3
bonz updated the task description for T124547: Multiple Client Crash - Memory Errors or Freezing.
Apr 23 2017, 10:58 PM · Arma 3
bonz created T124547: Multiple Client Crash - Memory Errors or Freezing.
Apr 23 2017, 10:57 PM · Arma 3
Lucian created T124546: CttlCreate listBox dragging.
Apr 23 2017, 10:47 PM · Arma 3
ARKAAZZ added a comment to T121613: D3D error: dxgi_error_device_removed.

hello,
today, i had cleaned-up my PC by removing all nvidia drivers (thanks to Display Driver Uninstaller + Registrar Registry Manager Free Home Edition softwares).

Apr 23 2017, 10:13 PM · Arma 3
welph created T124545: Nose-wheel(Jet-DLC).
Apr 23 2017, 9:25 PM · Arma 3
PROGamer_199 created T124544: Arma 3 Capture The Island crash.
Apr 23 2017, 8:28 PM · Arma 3
Nivide1775 created T124543: USS FREEDOM.
Apr 23 2017, 8:27 PM · Arma 3
SER4 added a comment to T124539: ошибка.

как исправить ошибку.

Apr 23 2017, 8:27 PM · Arma 3
SER4 added a comment to T124539: ошибка.

как исправить ошибку.

Apr 23 2017, 8:26 PM · Arma 3
SER4 added a comment to T124539: ошибка.

как исправить это?

Apr 23 2017, 8:25 PM · Arma 3
harvjomac created T124542: how to say area clear?.
Apr 23 2017, 8:02 PM · Arma 3
Scrable added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Another note, i'm not sure if it helps but the maximum sample rate and bitrate i can choose for the Logitech G35 is 16Bit, 44100Hz.

In other words, it's not possible to choose 16Bit and 48000Hz as previously suggested as a workaround.

My workaround is to use a spare Razer Kraken 7.1 USB headset. Doesn't happen with that at all, but that doesn't use Dolby virtual surround like the Logitech G35

I've been troubleshooting this problem for a month now and so far it seems to be different depending on each individuals computer power. A lot of 'fixes' pointed towards processing being the issue. One such case - upgraded CPU and RAM - suddenly problem disappeared. Another case - Switch to SSD - problem disappeared too.

Since virtual surround sound requires some processing, reducing said processing requirement would likely help prevent 'laggy audio'.

This is when I realized how the sample rate could help me - I cranked my playback bitrate in speaker properties from 16bit, 48000Hz to 16bit, 44100Hz. Poof the problem was gone. flew a heli, didn't lag (crashed but that was my fault :P )

And that's how I fixed my arma :P

P.S: I am using a G930 wireless headset with 7.1 USB surround sound

TL;DR : keep reducing your headphone sample rate until the issue disappears. worked for me

Apr 23 2017, 8:01 PM · Arma 3
CodyHawkCaster added a comment to T124529: Rear wheels of the black wasp AND UCAV sink into the ground on numerous occasions, whether it be on the deck of the carrier or airfield..

I tried this on the freedom with 10 blackwasps and spread them around randomly. I then entered all of them and made sure they were not stuck by pulling forwards. In the 2 tests only 1 had their rear wheels stuck. This also did not happen when I got into the aircraft, rather it seemed to drop when when I entered other aircraft or when it spawned, When I ran same scenario again the plane was fine.

Apr 23 2017, 8:01 PM · Arma 3
PikachuNL added a comment to T124497: Black Wasp remains attached to USS Freedom catapult after takeoff [DEV Branch].

+1 I can confirm this happens on my install as well

Apr 23 2017, 7:50 PM · Arma 3
CodyHawkCaster added a comment to T124533: Jets Laser Lock-on / HUD display issue.

I tested this on the dev branch and got some weird results. First off, I dont have any friends so I couldn't use another player to laz for me but I did try using the sub which is the only vehicle I know of with a laser besides a plane. So here are my results: If I jump in gunner seat and start lasing while no one else was in the vehicle, and then ejected and went back to a plane, the laser would not show up. However if I did the same thing but had someone in the driver seat of the sub, then the laser would stay on, and it would stay on the exact right position, I did 2 bombing run tests on the same target same path with same sub and I got all hits on the first and one miss on the second (this might be because I had already gone past target with laser on it by the time the bomb hit, which could cause it to miss. Further testing will be needed. (I restarted scenario between each test)

Apr 23 2017, 7:49 PM · Arma 3
SnoWHandS added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Another note, i'm not sure if it helps but the maximum sample rate and bitrate i can choose for the Logitech G35 is 16Bit, 44100Hz.

In other words, it's not possible to choose 16Bit and 48000Hz as previously suggested as a workaround.

My workaround is to use a spare Razer Kraken 7.1 USB headset. Doesn't happen with that at all, but that doesn't use Dolby virtual surround like the Logitech G35

Apr 23 2017, 7:34 PM · Arma 3
RueLight added a comment to T83940: The AI can see through trees..

not on tanoa

Apr 23 2017, 7:11 PM · Arma 3
simp1yhotmailcouk edited Additional Information on T124256: Setting Editing Radius to more than 0 causes crash for Zeus.
Apr 23 2017, 7:11 PM · Arma 3
HaseDesTodes created T124541: Dev 1.69.141382: USS Freedom texture bug .
Apr 23 2017, 7:04 PM · Arma 3
RueLight added a comment to T83496: AI seeing and shooting through vegetation and smoke..

yes they can see through bushes and trees...

Apr 23 2017, 6:41 PM · Arma 3
RueLight added a comment to T120308: AI can see through some bushes on Tanoa (check video).

I think AI can see through every bushes and trees! Not funny on tanoa...

Apr 23 2017, 6:40 PM · Arma 3
HaseDesTodes added a comment to T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .

u sure you aren't hearing something else?
i just tested in VR (with MAX! volume) and was only hearing VR background humming my steps, the impact sounds in the distant. and ofc the super sonic cracks that made my ears fall off when i got in the wrong position

Apr 23 2017, 6:10 PM · Arma 3
SER4 added a comment to T124539: ошибка.

что делать?

Apr 23 2017, 5:25 PM · Arma 3
SER4 created T124539: ошибка.
Apr 23 2017, 5:24 PM · Arma 3
Staynex added a comment to T82446: MMG_0* weapon classes have to have a variant without bipods.

Same thing for arifle_MX_SW. What a pitty that there is no version without bipod.... Would make things easier!

Apr 23 2017, 3:27 PM · Arma 3
Phoenix_Zero_Two created T124536: ILS Glideslope Too Shallow on the USS Freedom.
Apr 23 2017, 3:05 PM · Arma 3
crazyrobban added a comment to T124497: Black Wasp remains attached to USS Freedom catapult after takeoff [DEV Branch].

+1
Can replicate.

Apr 23 2017, 2:22 PM · Arma 3
baronmoll edited Additional Information on T124533: Jets Laser Lock-on / HUD display issue.
Apr 23 2017, 2:07 PM · Arma 3
Phoenix_Zero_Two added a comment to T124366: Slats bugging out.

Seems to be the Leading edge Slats being confused when stationary/low speed on the ground - the jet registers that it's slow and wants to stall (and the slats angle down in anticipation) but it instantly corrected by the ground propping it up - slats flick up.

Apr 23 2017, 1:58 PM · Arma 3
Phoenix_Zero_Two added a comment to T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .

I can replicate, but I can hear it only very faintly.

Apr 23 2017, 1:48 PM · Arma 3
baronmoll created T124533: Jets Laser Lock-on / HUD display issue.
Apr 23 2017, 1:44 PM · Arma 3
Unknown Object (User) edited Additional Information on T124532: Non-Aliased Controls rendered on a 3D Object Control.
Apr 23 2017, 12:30 PM · Arma 3
Unknown Object (User) edited Additional Information on T124532: Non-Aliased Controls rendered on a 3D Object Control.
Apr 23 2017, 12:30 PM · Arma 3
Unknown Object (User) created T124532: Non-Aliased Controls rendered on a 3D Object Control.
Apr 23 2017, 12:30 PM · Arma 3
PumpkinDE added a comment to T124299: Group leader sprints to first waypoint if all group members die.

I can reproduce this, but it happens only if the groupsize is greater than 3.

Apr 23 2017, 9:13 AM · Arma 3
Maj.D.Phillips created T124529: Rear wheels of the black wasp AND UCAV sink into the ground on numerous occasions, whether it be on the deck of the carrier or airfield..
Apr 23 2017, 7:18 AM · Arma 3
Maj.D.Phillips added a comment to T124520: USS Freedom Deflector position after launch.

Same issue as well. AND using scroll wheel to initiate launch instead of holding enter causes the plane to fail the launch, detach, and accelerate off the deck to a splashing death.

Apr 23 2017, 6:49 AM · Arma 3
Maj.D.Phillips added a comment to T124356: Sonic boom.

Since jets DLC is all about jets, and Jets that can break the sound barrier ,there should 100% be the ability to at least use a module to sync to the vehicle for the CHOICE of having that realism and immersion of the sound barrier being broken, and scaring the enemy forces with the raw power of your aircraft. There has been many requests from my members to have me ask for any response on whether or not there will be SONIC BOOM sounds.
Heres a reference to a mod maker who has done it...but cant release due to copyright:
https://youtu.be/WABvecZOW4g

Apr 23 2017, 6:45 AM · Arma 3
Acepf added a comment to T124528: Crashing (status access violation) in KOTH server constantly.

and another crash in 1hr

Apr 23 2017, 6:42 AM · Arma 3
Acepf created T124528: Crashing (status access violation) in KOTH server constantly.
Apr 23 2017, 6:02 AM · Arma 3
CodyHawkCaster added a comment to T71272: Planes/fixed wing aircraft need airbrakes, wheel breaks.

There is a control option in key bindings planes for the air brake (should be at bottom of plane control list) I bound mine to H

Apr 23 2017, 5:40 AM · Arma 3
red_one added a comment to T124497: Black Wasp remains attached to USS Freedom catapult after takeoff [DEV Branch].

I too have this issue.

Apr 23 2017, 4:53 AM · Arma 3
buster_dee added a comment to T124526: Crash on launch.

Action?

Apr 23 2017, 3:14 AM · Arma 3
buster_dee created T124526: Crash on launch.
Apr 23 2017, 3:13 AM · Arma 3
cj.mayer added a comment to T124356: Sonic boom.

I also thougt about this idea. This would be a great improvement of the experience in Arma, if an allied (or enemy) jet flies over your head with a sonic boom. I think now it's too late for the Jet DLC (if it's not included yet), but Bohemia showed that they can patch things like this afterwards. /push

Apr 23 2017, 2:48 AM · Arma 3
iamkryfor added a comment to T71272: Planes/fixed wing aircraft need airbrakes, wheel breaks.

A new control key for the airbrake would be great. A lot easier than pitching up or turning the engine off.

Apr 23 2017, 2:24 AM · Arma 3
eplays added a comment to T124520: USS Freedom Deflector position after launch.

I get this to, also the "Detach from catapult" still stays in the players menu and doesn't disappear no matter what.

Apr 23 2017, 2:03 AM · Arma 3
F27Sharps created T124525: USS Freedom need more Deck/Interior/Ladder.
Apr 23 2017, 12:59 AM · Arma 3
F27Sharps created T124524: Chopper with 3 Pilot/crewmen and more, Co-Pilot/Crewmen position are inverted.
Apr 23 2017, 12:31 AM · Arma 3
skellygaming23 added a comment to T124520: USS Freedom Deflector position after launch.
Apr 23 2017, 12:10 AM · Arma 3

Apr 22 2017

CodyHawkCaster added a comment to T124521: Helicopter/Plane 3 third View on Aircraft Carrier.

weird it seems to only happen when you are like 1 ft off the ground.

Apr 22 2017, 11:58 PM · Arma 3
Japo32 added a comment to T124246: LAG in MAP move and Death&Edit Camera in 64bits only.

Still not reply from anyone?
No other person have same problem? Is strange that it runs ok in 32bits but not in 64bits.

Apr 22 2017, 11:32 PM · Arma 3
F27Sharps created T124523: Game Crash.
Apr 22 2017, 11:24 PM · Arma 3
luaan.carlos created T124522: T121383: 0xCFFFFFF "STATUS APPLICATION HANG" falha.
Apr 22 2017, 11:03 PM · Arma 3
F27Sharps created T124521: Helicopter/Plane 3 third View on Aircraft Carrier.
Apr 22 2017, 10:55 PM · Arma 3
F27Sharps created T124520: USS Freedom Deflector position after launch.
Apr 22 2017, 10:47 PM · Arma 3
king.amarlj3 created T124519: game crashes on startup and cant load games or missions..
Apr 22 2017, 10:45 PM · Arma 3
happyhands2 added a comment to T124515: UNABLE TO INIT DXGI.
Apr 22 2017, 10:04 PM · Arma 3
gnomey5678 added a comment to T124515: UNABLE TO INIT DXGI.

This has been happening to another user. http://steamcommunity.com/app/107410/discussions/1/135514402722068624/

Apr 22 2017, 10:01 PM · Arma 3
Horst_Edelbauer created T124518: Arma Crash, arma crach if the joysick is connected.
Apr 22 2017, 9:46 PM · Arma 3
Nico54 added a comment to T124517: 0x000007B.

This error come when i launch arma3_64x,, arma3.exe launche perfectly, but i don't have multiplayer :/

Apr 22 2017, 9:42 PM · Arma 3
Nico54 created T124517: 0x000007B.
Apr 22 2017, 9:39 PM · Arma 3
Foxone added a comment to T124493: UCAV cannot launch from a catapult [DEV Branch].

Incidentally, UCAVs don't need a catapult to launch from the Freedom. They are light enough and fast enough to take off from the runway of the ship.

Apr 22 2017, 9:22 PM · Arma 3
JohnD added a comment to T124493: UCAV cannot launch from a catapult [DEV Branch].

Incidentally, UCAVs don't need a catapult to launch from the Freedom. They are light enough and fast enough to take off from the runway of the ship.

Apr 22 2017, 9:20 PM · Arma 3
CodyHawkCaster created T124516: Tail hook does not Deploy when auto-landing on carrier [DEV Branch].
Apr 22 2017, 9:03 PM · Arma 3
happyhands2 created T124515: UNABLE TO INIT DXGI.
Apr 22 2017, 8:59 PM · Arma 3
SuicideKing added a comment to T124492: Mk21 not firing missiles [DEV Branch].
  • Mk21 seems to follow ground vehicles too (in fact, all 3 track ground vehicles)
  • Mk21 seems to not turn its radar on even when forced
Apr 22 2017, 8:42 PM · Arma 3
Foxone removed a watcher for Arma 3: Foxone.
Apr 22 2017, 8:36 PM
hvymtal updated the task description for T124498: Jets - USS Freedom HUD "Runway" is crooked.
Apr 22 2017, 8:29 PM · Arma 3
hvymtal updated the task description for T124498: Jets - USS Freedom HUD "Runway" is crooked.
Apr 22 2017, 8:24 PM · Arma 3
hvymtal added a comment to T124498: Jets - USS Freedom HUD "Runway" is crooked.

TGP views do not show hud info, and besides, it's not relevant to this ticket. Look at the difference between the lights and the virtual runway. Also, the virtual runway is on the sea surface rather than at deck level

Apr 22 2017, 8:20 PM · Arma 3
burgezt created T124511: spawn dead in server, can not respawn alive.
Apr 22 2017, 6:12 PM · Arma 3
HaseDesTodes edited Additional Information on T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .
Apr 22 2017, 5:47 PM · Arma 3
HaseDesTodes created T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .
Apr 22 2017, 5:46 PM · Arma 3
Jasm created T124509: Game crashed when trying to launch in 64 bit..
Apr 22 2017, 5:15 PM · Arma 3
Swifty12 created T124508: Cannot get on to the game due to an error.
Apr 22 2017, 5:08 PM · Arma 3
alejandrolopezlopezbutcher created T124507: Flying soldier on Camp Gori.
Apr 22 2017, 5:00 PM · Arma 3
Jelec created T124506: UAV Operator cant controll Sentinel.
Apr 22 2017, 2:25 PM · Arma 3
Lex added a comment to T83537: Single shot sound is missing when you load your weapon thru arsenal.
Apr 22 2017, 2:08 PM · Arma 3