The error in the fold wings function is
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Apr 20 2017
Thanks to Commy2 the test was found to be invalid. A 'systemChat str this' will show the commander, not the object. A 'systemChat typeOf this' shows the vehicle class. Still looking for the core reason for the fold wing problem.
Done awhile ago with modifier to fullCrew command
Ye I know KOTH is not handled by you. Just letting Bohemia Interactive know though, pretty much the only interesting gamemode I found in multiplayer is King of the hill. I bought the game over and over again because I wanted to play that game mode. Now their admins threatened me like, "Hey if you buy the game the 5th time, we can ban you instantly coz we got your IP already! haha!" Therefore, there's absolutely no incentive for me to buy the game again.
Create a ticket in the right project (on the mainpage) change the title of this one into Resolve wrong game!
I usually turn off the XYZ translation when flying, does it still happen when you do this?
My reaction when I realized what I did......
As you should read in BIKI, vehicle player returns an object, not a string.
Next time, read the BIKI. For a remaining question, do not hesitate to ask on BI forum.
This is likely caused by one particular mission replacing Xian's Skalpel missiles with Titan AT. Since last patch they have much narrower locking cone (7 vs 50 degrees). I contacted the mission developers and am waiting for a confirmation whether this is truly a mission bug.
Also worth noting that (vehicle player isEqualTo "Steerable_Parachute_F") returns false when in a steerable parachute.
Apr 19 2017
Surely to get around this implmentation you could just add a queing system to arma 3 servers and then you could get asked to join the queue...
Ok but it got better. Maybe its depending on I/O Speed
There's a difference between the gun cross, the flight path indicator and the nose indicator. I get the feeling you're mixing them up?
I agree
Loaded, installed, testet and deemed not good enough. Issue is still there.
This probleme is fix. I install official NVidia drivers (no yum).
This probleme is fix, i just download wrong legacy. You can close this task.
How does one change the tag
Yeh, didnt see that
In T124450#1597338, @TheMasterofBlubb wrote:Wrong Game Mate ^^
Will test now have the 64 Bit downloaded. Give me 10 mins
There was a fix on Lag and Stuttering on I/O in the last Performance binary.
That is a forum for the Performance binary sometimes you find small fixes there.
I followed your link. I can't find anything about this issue with sound in vehicles. Only something about shot sounds which isn't the same issue at all.
Check out the new Performance binary found here https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-168-performance-binary-feedback/?page=85 it seems that the issue is fixed.
Check out the new Performance binary found here https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-168-performance-binary-feedback/?page=85 it seems that the issue is fixed.
Wrong Game Mate ^^
The feedbacktracker is the wrong place mate. Look in the Forum there is a huge sector for Mods. there you will find help and many other things.
For some reason the upload feature gives me an error so here it is uploaded to my google drive:
thank you for the feedback.
Would you mind providing new troubleshooting report from the latest version?
Any word on this.
This issue is preventing myself and a number of others from completing the campaign.
From memory after the previously mentioned incident and after restarting the mission scenario, I pushed the F/A-181 to around 51,000-59,000m, but flight control surfaces became inoperable. You mean there's a limited height, or adequate height, or content heighth a pilot should want to fly? ;-)
As with all developer snapshots or developer source code trees, the very latest is the best to file a bug against.
Apr 18 2017
Can Confirm, Logitech G430, (CPU) AMD FX-8320E, (Mainboard) ASRock 990FX Extreme6, (GPU) AMD Radeon R9 390, (Kingston valueRAM 8+8GB.
Okay after using it for a while it now started crashing again. So all this didn't work.
Please repair this!
Placing it as empty lets a person with the uavHacker attribute (UAV operator) interact and "create the AI" for it.
SImple Object and Disable Simulation are not exactly the same as they also disable the option to have the vehicle destroyed.
Really ? If you want to have it as a static object there is a lots of options how to do it.. eg. an option "Simple object", disable simulation too, or disableAI.
thank you for your feedback.
thanks for the feedback.
The v14 profiling server also crashed after some 40 minutes, arma3server_x64_profiling_168_141269_v14.exe
thank you for the feedback.
We did some testing over the long weekend and found that the 32bit 1.68 stable server runs without crash (for roughly 20 hours) on a second test system. On this test system I could get crashes within 30 minutes with the 64bit server version, 1.68 stable.
There are two king of the hill servers listed as official servers, EU#1 and EU#2, hosted by Bohemia Interactive. Hostiletakeover.co banned me from all KOTH servers including these two official servers. When I try to join the two servers, I get the same error message " admin ban WS45528". Since the official servers are hosted by BI, can you at least let me play on the two official servers?
this is actually intended. This way you can add a UAV as a composition and not have it enabled for remote control through terminal or to prevent the vehicle from acting autonomously if you wish it to be only static object or part of the composition.