Animations using BIS_fnc_ambientAnim teleport to 0,0,0 when an other player JIP
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1703
- Category
- Multiplayer
Steps To Reproduce
- Start Arma
- Go to servers
- Host own server
- Open Eden
- Place 2 playable units
- Place another none playable unit
- Add: [this, "WATCH2", "ASIS"] call BIS_fnc_ambientAnim; to the (None playable) unit Init
- Preview Senario
- Have buddy JIP
Additional Information
Only affects BIS_fnc_ambientAnim not BIS_fnc_ambientAnimCombat
Doenst matter if command is called or spawned