Thank you for the report Ponezun.
This issue is too trivial to be addressed at this moment.
Regards,
Geez
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Mon, May 19
Oh ok ! That makes sense. Thanks a lot for the clarification Geez :)
Hello, we have been testing this on our end but we were unable to reproduce the issue you have described.
Regards,
Geez
Hello Lumix.
The field manual article in the description is correct, but it can be misunderstood.
The miliradian marks work like this
Hello,
We could not reproduce the issue on the current version.
Regards,
Geez
Sun, May 18
Might seem a bit mad, but friends and I have stopped playing due to the RPG-7 - we now just keenly await the time underlying problems are addressed / new systems are introduced that tame the power of all rockets in Reforger's fast-paced, close-range combat. I know the devs are aware of the RPG-sniping, but its prolific use in CQB as well has really soured Reforger's gameplay.
+1
Linking T191917
Thats good then, ill just ignore them in the future. Cheers for the follow up
In T191923#2808905, @Technicolourmatador wrote:Does this mean its safe to ignore radio backpacks that cant be disassembled as no enemy can spawn on it? Or are other players in that group still able to spawn on the backpack when the player that placed it changes team or gets disconnected?
Still an ongoing issue, still no feedback.
Still an ongoing issue, one month later - still no feedback.
Does this mean its safe to ignore radio backpacks that cant be disassembled as no enemy can spawn on it? Or are other players in that group still able to spawn on the backpack when the player that placed it changes team or gets disconnected?
Sat, May 17
It happens when squad that places the radio was disbanded.
As a side note, if you look further down the entity memory statistics there are even more Granite_BeachCluster, Granite_Stone, etc. taking up an absurd amount of space... It is obvious that the foliage will be the bulk of the Prefab memory, that is the map. But I feel like the map could go without most all of these stones; outside of the ones along the shorelines.
Fri, May 16
T189576 linking
Thanks !
@Ciberdead - DebugUI -> AI -> Movement -> Path
Resolved for one of the upcoming updates.
Regards,
Geez
Resolved for the next major update.
Resolved for the next major update.
Some people argue that CAS rocket spam is a problem.
Thu, May 15
I run my own dedicated server, this happens to me on all maps, with and without mods. However, a friend plays on the same server session, and it’s never affected him. He runs on a windows 11 partition on a Mac Pro though, whereas I run on a dedicated windows 11 PC, so different hardware.
Mine is an Asus B650 with a Ryzen 7800X3D and 32GB ddr5. Windows 11 24H2. Nvidia 3080 GPU. This never used to happen, but can’t be sure if it’s a windows update or a game update that’s caused it.
Just for reference, we run our own dedicated server, with minimal mods (I think 8 total), and never experience this issue.
This was not fixed yet
I also have this problem on all the servers I play on. When I get kicked, this error always comes back.
In T191594#2802360, @Geez wrote:Hello Naphta.
Can you please let us know in case you come across reproduction steps or some sort of information on what does trigger this problem?
Regards,
Geez
Wed, May 14
Seems that way. The bug still exists and I'm still not aware of any fixes.
Hey there,
can confirm I did not experience a crash, limiting to 10 addons seems to have worked.
Are we in a dead end?
+1
In T190464#2805079, @R0NIN2k wrote:Hello,
Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.
What are you using to see AI's pathfinding ?