Vision
Turn the map itself into a dynamic “player.” Weather, terrain and environmental effects evolve over time—driven by natural cycles and player actions—creating ever-shifting tactical challenges.
Most of these suggestions comes from Foxhole, I'm not suggesting a full implementation of Foxhole's system.
Shaping the Battlefield with Weather & Environment
*“Think of the map itself as an opposing force—its winds, waves, mud and fires are hazards you must learn to read.”*
1. Wind as Your First Challenge
- Helicopters in the breeze Rather than flying completely steady, rotorcraft now bob and yaw when gusts pick up. A sudden burst can swing you off‑axis if you’re not countering in time.
- Trees and foliage react Stand near a treeline and you’ll see branches and leaves whip in high winds, giving you a visual cue of wind strength before your instruments even register it.
- Rippling waterways Wind doesn’t just buffet aircraft—it kicks up choppy waves on lakes and rivers. Small boats that once skimmed smoothly can now pitch in the troughs when you crank up wave height and frequency.
- Bullets & Ballistics Long‑range shots now drift with the wind. In high‑gust conditions you’ll need to aim upwind or dial in a “windage” adjustment on your scope. Visual cues like dust clouds, swaying flags, or blown foliage help you read the drift before firing.
2. From Breeze to Storm
- Gradual build‑up A calm morning can slowly darken as clouds roll in. You’ll notice wind steadily climb, trees bending more, and waves growing taller.
- Full storm mode Once thresholds hit, heavy rain and lightning join the party. Rainfall feeds directly into the mud system, while lightning adds both spectacle and occasional fire ignition points.
- Rolling fog banks On cold nights and chill mornings, low‑lying fog drifts in from river valleys or marshes. Fog density and coverage vary with temperature and humidity, cutting visibility to tens of meters.
- Tidal shifts Periodic high and low tides subtly reshape shorelines. Shallow fords and beach landings open at low tide and close when the water rises, creating timed chokepoints for convoys and amphibious operations.
- Gradual build‑up A calm morning can slowly darken as clouds roll in. You’ll notice wind steadily climb, trees bending more, and waves growing taller.
- Full storm mode Once thresholds hit, heavy rain and lightning join the party. Rainfall feeds directly into the mud system, while lightning adds both spectacle and occasional fire ignition points.
3. Terrain That Remembers Rain
- Rain-fed quagmires After about 30 minutes of steady rain, water pools in low-lying dirt patches, transforming them into pockets of thick, clinging mud.
- Water-filled craters Mortar and shell impacts leave shallow depressions that collect rainwater, creating unexpected hazards that can trap vehicle wheels or slow infantry.
- Grip and movement Crossing these saturated zones affects traction directly: vehicles will experience increased drag or even stall. Use the Wet‑Road Grip and Mud Slowness sliders (server config) to tune the severity from a gentle slowdown to a full bog-down.
4. Fires That Spread
- Wildfire creep Sparks from lightning or burning wrecks can ignite grass and brush. Flames move outward over time, carving slow‑moving fronts that deal damage to anything caught in them.
- Adjustable intensity A single Wildfire Scale control lets you dial spread and damage from “barely smolders” up to “full blaze hazard.”