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Perfomance Optimization in Base Game
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Description

Modded?:

Done inside the Rubber Band Rangers world, but they are base game assets.

Issue Description:

Granite_BeachCluster_01_Fucus.et and Granite_BeachCluster_02_Fucus.et taking up an absurd amount of memory (43.460 MB) compared to all other and far more essential entity prefabs

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Open Arma Reforger Tools

Open Map of Everon in World Editor

Open Diag Menu (Windows + alt) and navigate to Statistics -> entity mem.stats and turn this on.

Note that both Granite_BeachCluster_01_Fucus.et and Granite_BeachCluster_02_Fucus.et are taking up an absurd amount of space compared to all other prefabs. Where exactly are these 71,319 prefabs located around the map? Underwater. Unseen by all players almost all of the time...



As someone with close to 1000 hours in the game (mainly on Everon). I don't think I have ever even noticed these rocks. The only time you swim is when you've crashed a heli over water and by the grace of god manage to survive; you then swim back to shore. Once or twice i've taken a dive, but never did I think "oh nice they got some rocks down here" adding to my immersion. This is all to say that my recommendation is to get rid of the prefabs entirely. They seem like a HUGE waste of space relatively speaking...

Event Timeline

CmanHub created this task.Sat, May 17, 1:42 PM

As a side note, if you look further down the entity memory statistics there are even more Granite_BeachCluster, Granite_Stone, etc. taking up an absurd amount of space... It is obvious that the foliage will be the bulk of the Prefab memory, that is the map. But I feel like the map could go without most all of these stones; outside of the ones along the shorelines.