That doesn't make a lot of sense. You think people who abandon their car would drain out the oil first?
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Aug 13 2024
In T158378#2652858, @freerider3434 wrote:@Geez I unfortunately have to report, that the bug is still present as of experimental game version 1.26.158551, so I'm asking you to please reopen this ticket. Steps to reproduce are as follows:
- Login to the server and equip a gun with attached magazine that you have at least another magazine for in your inventory.
- Hold R and note that the reload does not occurr and the hotbar does it's 'flashing' thing.
- Workaround I: Attempt to drag a magazine from your inventory onto the gun, which does reload and occassionally 'uncurses' the mag that was in the gun upon logging in, meaning cycling through mags via holding R is possible afterwards.
- Workaround II: Drag the magazine out of your gun into the vicinity and click 'attach', while looking at the magazine on the ground with your gun in your hands. Has always worked 100% and still does.
Best regards
@Geez I unfortunately have to report, that the bug is still present as of experimental game version 1.26.158551, so I'm asking you to please reopen this ticket. Steps to reproduce are as follows:
@Geez, can you forward this to the responsible team?
@XiKKA Hello. I've been able to work on a number of servers with this error. I've come to the conclusion that the latest update is not at fault and that the error itself is irrelevant, as it is systematically caused by a mod that crashes the server. However, it's difficult to identify the mod with this error alone: I'd advise you to ignore this error and look among your mods for what might be causing the crash. If it happens systematically during startup, it should be fairly easy to find. Otherwise, you'll need to be patient and persistent.
holding the item isn't correct
Hello everyone.
These messages can appear if an item does not have many spawnpoints in the world and Central Economy is having a hard time finding them, or the item does not have any spawnpoints available at all.
Thank you, we will investigate with BattlEye.
Regards,
Geez
Здравствуйте, имею две таких проблемы после переустановки OmegaManager одна проблема ушла и появилась новая.
Дання проблема ушла после переустановки OmegaManager, список модификаций не менялся. Crash-Log #1: Program: C:\Dayz-Server\OmegaManager\servers\0\DayZServer_x64.exe Reason: Access violation. Illegal read by 0x7ff68c213c9f at 0xffffffffffffffff
Buddy, u need to delete the dayz folder in documents. If u can't need to go to the task manager, and close onedrive. Then u gonna try again to erase that folder. And the next is try to open the game. This was a solution for me (sorry if i typed something wrong, im a spanish user) greetings from Uruguay.
Aug 12 2024
Also, This is on the normal Stable DayZ Launcher and weirdly I can still use the Experimental Launcher but not the Stable one.
KNOWN ISSUES
I was testing bit on 1.26 Exp and I saw that the restock timer in types.xml has been fixed. It seems to be working again.
I wish there was more lore behind the bombings, maybe a radio broadcast over the PA system before a strike "Evacuate the area Immediately! Protocol Z has been initiated"
In T183624#2652486, @Traqu wrote:DMR is DEloot
Not in 1.26
DMR is DEloot
Is this not happening during the first launch after a wipe?
And after is, seldomly
"It was the biggest stability update up to that point. There were like 4 pages of fixes and good changes. but for some reason people got stuck on "masks"." The "masks" is just because the only new content were masks, but it was forced and advetised like it was 2nd Dambog bunker on chernarus. It was a good update in tearms of bug fixing in theory, but realization was not the best. Radio "known" frequency is a good idea, it'll make radio used for something finally. Alarm over the speakers in every place where it falls - this is zombie apocalypse, don't think they have some kind of sensors that can do that automatically, plus how long the battary would last for that thing? As far as I know such systems work along with humans. So either them all be controlled remotely from some place (which should be 2nd bunker somwhere on Livonia), or they just stopped working long time ago as all the operators are looking for some fresh brain now. Besides they already have visual alarm - red light. I don't even know why this ticket was opened. Livonia is too big, lets remore part of the map :)
almost six years and no answer from bohemia! thanks!!!!!
Hello Jordi435.
This was an intentional change by the devs. Vehicles are no longer supposed to act as a heat source.
okay I'll give it a try
In T179537#2652026, @MilesDownshur wrote:Are you nuts people? "The whole "toxic" update was the worst one ever." LOL, did you forget about 1.14 Mime masks??? You guys act like you have billions of $$$, tried everything in this life and bored as heck, don't know what to do so you decide "let's remove this". Relax, dynamic toxic zones are fine, they add spice when you loot some location and then you have to quick delta out of there.
I like the dynamic gas zones. But there should be a siren sound in the spot where it's landing IMO like seconds prior to impact, through PA system speakers. That would be super immersive imo.
In T182498#2647909, @Geez wrote:In T182498#2647621, @intenso2891 wrote:@
In T182498#2638413, @Geez wrote:We would also suggest to not rename the server executable
https://feedback.bistudio.com/T182498
can you please check and help me? pleaseCurrently this is awaiting a check from the devs, however, due to the current priorities it might take more time as the devs need to focus on the prioritised issues.
AMD is also aware of this but no fix yet...
Hello alexv.
Please click on "Show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Hello Amazonlama.
Please click on "Show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
I don't agree with this at all. Please leave it as it is.
Are you nuts people? "The whole "toxic" update was the worst one ever." LOL, did you forget about 1.14 Mime masks??? You guys act like you have billions of $$$, tried everything in this life and bored as heck, don't know what to do so you decide "let's remove this". Relax, dynamic toxic zones are fine, they add spice when you loot some location and then you have to quick delta out of there.
I agree. The whole "toxic" update was the worst one ever.
Static zones could stay if they required onlythe mask, or if the suits:
- Had more storing capacity
- Had desired container to store them that goes on belt
- Were more resistant against infected hits...
Please remove this game mechanic. It's just wrong for DayZ.
Aug 11 2024
Can confirm I have also seen this on Spaggies Vanilla Chernarus server.
I completely agree that the dynamic gas zones are too frequent, affect too many locations, and the warning system is incredibly lackluster. I quit the game almost entirely after sinking in 2000 hours before this update, now playing this game is just incredibly difficult with the constant fear of getting shelled without warning.
just an fyi this is on a modded server (spaggies miserable apocalypse) but ive heard from others its on official also
Intentional, mentioned on stream
can confirm that issue too.
the old bug is back?(when raining they spam open/close sounds)
same issue happens on both maps (cherno and livonia)
Agreed about bipods and folding buttstocks (-1 for length would be logical). Improving existing gusns over new - no. You can improve existing (but I thinks it's more about attachments improvement, guns are ok as for me), and in the same time add new, but not just new like sv98 which made zero changes (model is amazing but in same old 7.62x54 it made no difference, I was expecting it in .338), but adding guns that makes changes. Simply alowing add x4 acog to M16 (like IRL) you'll bring amazing 5.56x45 DRM in the game. By adding higher caliber bullets you'll fix 200m sniper problem. And maybe it's already time for M249/PKM and RPG? Maybe not ofc, but modders alredy learned to make custom animations, and you guys alway implement great mods into the game (like it was with gas/radiation zones), so, maybe it is time.
New rainfalls on Livonia are really short term, which is OK. But having heavy thunderstorms like before 1.26 from time to time (at least 1-2 times per 24 hours) would be nice
Aug 10 2024
Full Auto is calling a new 1st_Shot_SoundSet added in 1.26 however these (normal, suppressed, bottle suppressed) are calling the sawn off IZH18 soundset. Definitely just WIP as audio team continues working through weapons.
Quick correction: I believe the crafting recipe should require 3 long sticks, not 4. Perhaps a "Collector kit" similar to the existing "Fence kits" etc could be used to lay the base for this
They have 762 fox zones across the map with a restock of 25s
Pretty sure this is intentional for everyone to see a fox during exp, if not.... 8/
Aug 9 2024
It's been some time when I wrote this ticket. I think it should be up 👆 give us gamepad support! ❤️