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dSetGravity takes an entity, but set Gravity globally?
Feedback, UrgentPublic

Description

I recently wanted to use dSetGravity to let objects fly easily without having to use some complicated physics, but I noticed, that it would set the gravity globaly, even when I pass an object to the function.
The comment says, it would set it globally, but I wondered why it would take an object and if it's possible to set it per object somewhere, because I could not find it anywhere...

Details

Severity
Block
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

Geez changed the task status from New to Feedback.Aug 14 2024, 9:44 AM