I recently wanted to use dSetGravity to let objects fly easily without having to use some complicated physics, but I noticed, that it would set the gravity globaly, even when I pass an object to the function.
The comment says, it would set it globally, but I wondered why it would take an object and if it's possible to set it per object somewhere, because I could not find it anywhere...
Description
Description
Details
Details
- Severity
- Block
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- General