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Jul 24 2024

dedmen added a comment to T168271: Hashmap Serialization from Json data.

toJSON/fromJSON are in 2.18

Jul 24 2024, 1:49 PM · Arma 3
dedmen added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.

We do not want to spam empty/unused namespace files on every game shutdown. That's why it only saves if you manually save.
Though. It would expect that after the first manual save, we consider it "enabled" and also save on shutdown. Because the file is already there anyways, so we wouldn't spam unused files in that case.
Maybe we can just detect and only save on exit, if the file is already there.

Jul 24 2024, 12:34 PM · Arma 3

Jul 23 2024

dedmen added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.

I fixed it now.
You can either remoteExec it, or change some other state of the vehicle to force it to update.

Jul 23 2024, 3:37 PM · Arma 3
dedmen changed the status of T182082: animateDoor synchronization in MP is very slow for non-local vehicles from New to Feedback.
Jul 23 2024, 12:14 PM · Arma 3
dedmen added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.

The answer is simple.
There is no door state synchronization :D
It is sent when other things are synchronized, but for the door state itself, there is no check if it needs sync. So changing it doesn't trigger a sync

Jul 23 2024, 11:12 AM · Arma 3

Jul 16 2024

dedmen closed T173832: Game won't launch 0x0000DEAD - Unkown as Resolved.
Jul 16 2024, 8:19 PM · Arma 3

Jul 15 2024

dedmen added a comment to T182829: dayz and arma 3 not launching first time download.

Please open your game installation folder. In steam right click your game, then "manage" I think its called and "Browse local files".
Upload the DayZLauncher.exe.config file here so we can see what's wrong. Just Drag&Drop it into the textbox.
Then delete that file and verify your game files in Steam.

Jul 15 2024, 4:34 PM · DayZ
dedmen closed T81258: Arma 3 craches on lbSetCurSel command as Resolved.

Fixed a couple years ago

Jul 15 2024, 3:18 PM · Arma 3
dedmen changed the status of T167469: loadAbs returns doubled mass for items within containers inside inventories from New to Feedback.
Jul 15 2024, 2:20 PM · Arma 3
dedmen set Ref Ticket to https://feedback.bistudio.com/T167469 on T167469: loadAbs returns doubled mass for items within containers inside inventories.
Jul 15 2024, 2:20 PM · Arma 3
dedmen added a comment to T182822: Script errors related to format command optimizations.

18:43:31 Error 0 elements provided, 1 expected
18:43:31 File a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf..., line 45

Jul 15 2024, 12:21 PM · Arma 3

Jul 12 2024

dedmen changed the status of T180210: Dayz Server Linux Stable 1.24 JSON files write corruption issues from Assigned to Feedback.

Fixed 1.26

Jul 12 2024, 6:27 PM · DayZ Modding, DayZ
dedmen added a comment to T180210: Dayz Server Linux Stable 1.24 JSON files write corruption issues.

In the end it wasn't json at all.
It was writing to files.
Here is repro code

Jul 12 2024, 6:12 PM · DayZ Modding, DayZ
dedmen added a comment to T180210: Dayz Server Linux Stable 1.24 JSON files write corruption issues.

This is such a pain to reproduce.
https://steamcommunity.com/sharedfiles/filedetails/?id=2905487932
I tried it with this mod.

Jul 12 2024, 5:30 PM · DayZ Modding, DayZ
dedmen added a comment to T179707: Unexpected behavior of FindFile() on Linux.

The broken pattern matching (when pattern is anything other than just "/*") and the wrong read-only flag should be fixed in 1.26
The DIRECTORIES flag not working is separate, that also does not work on windows. We're handling that in a separate ticket to be solved some other time.

Jul 12 2024, 11:59 AM · DayZ Modding, DayZ

Jul 11 2024

dedmen added a comment to T179707: Unexpected behavior of FindFile() on Linux.

At the same time, it sets an attribute with index 4, which, as I understand it, is outside the scope of enum FileAttr where the last index is 3 with type INVALID

Jul 11 2024, 5:47 PM · DayZ Modding, DayZ

Jul 9 2024

dedmen added a comment to T182469: Workbench Uploadsize not enought.

Furthermore, workbench publishing should do more for fragmenting the mod internally

Jul 9 2024, 1:32 PM · Arma Reforger Modding
dedmen set Ref Ticket to AIII-56462 on T181306: Helicopters don't trigger Killed event handler when crash upside down.
Jul 9 2024, 11:16 AM · Arma 3
dedmen set Ref Ticket to AIII-56461 on T179398: Localization strings not displayed in menu.
Jul 9 2024, 11:16 AM · Arma 3

Jul 8 2024

dedmen changed the status of T182709: Spontaneous server crashes from New to Need More Info.

Yep something crashed when receiving a network message.
But I cannot tell why.

Jul 8 2024, 3:22 PM · Arma 3
dedmen closed T182703: Unexpected map behavior on dedicated server as Resolved.

Forum therad says issue is solved

Jul 8 2024, 2:57 PM · Arma 3
dedmen closed T182699: Cloud File provider is not running as Resolved.

https://www.google.com/search?q=%22Cloud+File+provider+is+not+running%22

Jul 8 2024, 2:57 PM · Arma 3
dedmen closed T182694: No me deja entrar al juego as Resolved.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Don't spam our Feedback Tracker.

Jul 8 2024, 2:53 PM · Arma 3
dedmen merged task T182696: No me deja entrar al juego into T182694: No me deja entrar al juego.
Jul 8 2024, 2:53 PM · Arma 3
dedmen merged task T182695: No me deja entrar al juego into T182694: No me deja entrar al juego.
Jul 8 2024, 2:53 PM · Arma 3
dedmen merged tasks T182695: No me deja entrar al juego, T182696: No me deja entrar al juego into T182694: No me deja entrar al juego.
Jul 8 2024, 2:52 PM · Arma 3

Jul 5 2024

dedmen added a comment to T181646: Allow Non-DLC ownership testing.

Afaik you can go into a Steam debug/console mode. And disable DLC's for yourself.
I would think that's also available to normal users

Jul 5 2024, 8:59 PM · Arma 3
dedmen closed T181719: Hard crash during play. Status Access Violation as Resolved.

Please make sure to only include relevant files in the report..
You included a 2.5GB fulldump from a Intercept crash in april.
Its also filling our FT servers with garbage files

Jul 5 2024, 8:55 PM · Arma 3
dedmen edited projects for T182111: crash, added: DayZ; removed Arma 3.
Jul 5 2024, 8:47 PM · DayZ
dedmen added a comment to T181750: Launcher Crash upon fresh install.

"Bad Image Format Exception" some file on your computer is corrupted. But it doesn't say which.

Jul 5 2024, 8:46 PM · Arma 3
dedmen edited projects for T182157: Crash server, added: DayZ; removed Arma 3.
Jul 5 2024, 8:46 PM · DayZ
dedmen closed T181850: setAccTime [feature request] as Resolved.

Its not possible to decouple player only, from the setAccTime no.

Jul 5 2024, 8:44 PM · Arma 3
dedmen closed T182000: lockedCameraTo returns nothing as Resolved.
Jul 5 2024, 8:44 PM · Arma 3
dedmen closed T182111: crash as Resolved.

DayZ != Arma 3

Jul 5 2024, 8:43 PM · DayZ
dedmen merged T182157: Crash server into T182158: Crash server.
Jul 5 2024, 8:43 PM · DayZ
dedmen merged task T182157: Crash server into T182158: Crash server.
Jul 5 2024, 8:43 PM · DayZ
dedmen added a comment to T182157: Crash server.

Arma 3 is not DayZ.
The stuff you pasted is basically useless. In case of crash we need the crash report (RPT + .mdmp file)

Jul 5 2024, 8:42 PM · DayZ
dedmen added a comment to T155320: Investigate if tvAdd can be made quicker..

But... I was able to find some other optimization making all scripts faster.
That got this benchmark from 20 seconds down to 18.5. Smol steps

Jul 5 2024, 8:32 PM · Arma 3
dedmen closed T176268: getSteamFriendsServers add also steamUID or steam profile link as Resolved.

Profile link would be stupid
That's just
"http://steamcommunity.com/profiles/<steamUID>". You can do that yourself.

Jul 5 2024, 7:45 PM · Arma 3
dedmen added a comment to T182200: [Feature Request] Add support for more types for hashValue and hashmaps.

objects, groups, controls and displays can become null. That's why they are not allowed as keys in hashmaps.

Jul 5 2024, 6:13 PM · Arma 3
dedmen closed T182230: Arma 3 crashes/freezes when playing MP after loading in as Resolved.
Jul 5 2024, 6:12 PM · Arma 3
dedmen closed T182325: 0x000400F0 You were kicked off the game. BattleEye (Query Timeout), a subtask of T181684: ever since 1.25 ive been getting kicked for query timeout, as Resolved.
Jul 5 2024, 5:44 PM · DayZ
dedmen closed T182325: 0x000400F0 You were kicked off the game. BattleEye (Query Timeout) as Resolved.

I'll assume you posted this wrongly. Because all your other posts are about DayZ. And this is not DayZ.

Jul 5 2024, 5:44 PM · Arma 3
dedmen added a comment to T182399: Mods not installing/updating in launcher/steam.

Steam should be downloading the mods. Look for errors inside your steam client

Jul 5 2024, 5:44 PM · Arma 3
dedmen closed T182457: Guided missiles can't track/lock while on the Steam Profiling build [No mods] as Resolved.

Fixed on profiling v12

Jul 5 2024, 5:40 PM · Arma 3
dedmen added a comment to T182500: Arma 3 завершила работу неожиданным образом.

The battleye log behind that error message. Shows some error about BattlEye, you need to get that fixed. I can't read what it says

Jul 5 2024, 5:40 PM · Arma 3
dedmen closed T182546: It won't start based on this error code as Resolved.

STATUS_DLL_NOT_FOUND

Jul 5 2024, 5:40 PM · Arma 3
dedmen added a comment to T182642: Road properties on a terrain object.

I don't have the time to make a map in terrain builder.
Please upload the crash dump

Jul 5 2024, 5:36 PM · Arma 3
dedmen closed T155320: Investigate if tvAdd can be made quicker. as Resolved.
Jul 5 2024, 4:56 PM · Arma 3
dedmen added a comment to T155320: Investigate if tvAdd can be made quicker..

I forgot to close this.
Back then I decided theres nothing to optimize and that most time is actually spent in the script side.

Jul 5 2024, 4:56 PM · Arma 3
dedmen closed T170280: get3DENAttribute for a waypoints speedMode and formation properties returns values of incorrect type as Resolved.

This seems to be intended.
Speed modes are Unchanged, Limited, Normal, Full
Formations are.. uh

Jul 5 2024, 4:39 PM · Arma 3
dedmen closed T71027: Please add alternative syntax to BIS_fnc_codePerformance as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T127210: Exception code: 0000DEAD at A3A93FB8 (Cannot create DX11 device) as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T127209: Arma3_x64error (Windows 10) 0xc000007b crash as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T127240: ArmA Stop working when spawning Altis Life. as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T127275: Arma3: error 0xc000007b when starting the game as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T127189: Cannot create DX11 device: E_INVALIDARG as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T128800: game crashed on open as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T128857: Can not create DX11 devise as Resolved.
Jul 5 2024, 3:56 PM · Arma 3
dedmen closed T158200: [Feature Request] Diag command for returning the last id of event handler of a certain type as Resolved.

https://community.bistudio.com/wiki/getEventHandlerInfo

Jul 5 2024, 3:52 PM · Arma 3
dedmen closed T62249: improved squad.xml / in-game player profile as Resolved.

Won't do

Jul 5 2024, 3:52 PM · Arma 3
dedmen closed T165513: 0x000DEAD problem as Resolved.
Jul 5 2024, 3:51 PM · Arma 3
dedmen closed T173890: Unable to load game without it crashing as Resolved.

Corrupted game files. Verify files in Steam.

Jul 5 2024, 3:51 PM · Arma 3
dedmen closed T182150: New function BIS_fnc_getDeletedAndAdded as Resolved.

The performance of your code is terrible.

params ["_oldArray", "_newArray"];
Jul 5 2024, 3:51 PM · Arma 3
dedmen closed T81725: Scipting command <b><i>format</i></b> trims strings with more than 8191 characters as Resolved.

2.18 now allows 8388608 characters
Also can put "%%" -> "%". Previously that would just be ignored, now it can be used to escape and include a % character in format string

Jul 5 2024, 3:48 PM · Arma 3
dedmen closed T80774: Invalid sample format, channels: 1 as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T85738: Warning: preNLOD format in object as Resolved.

Corrupt PBO

Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T86101: Game crashes/Stops at the start up with the message "Warning: PreNLOD format in object ca\air\obrysove svelto.p3d" as Resolved.

Corrupt pbo

Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T119106: 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T120431: Error STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T123125: 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T125170: 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T125988: Arma 3 0xC000007B - STATUS_INVALID_IMAGE_FORMAT Error as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T119534: Arma 3 Crashes on start-up - 0xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T132252: 00xC000007B - STATUS_INVALID_IMAGE_FORMAT as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen closed T84588: Error 0xC000007B status invalid image format as Resolved.
Jul 5 2024, 3:40 PM · Arma 3
dedmen changed the status of T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands from New to Feedback.

Width/thickness is done.
Style we won't do.

Jul 5 2024, 10:57 AM · Arma 3
dedmen merged T162937: [Feature Request] drawTriangle3D command into T123465: [Feature Request] Add drawTriangle3D/drawQuad3D/drawPolygon3D.
Jul 5 2024, 10:40 AM · Arma 3
dedmen merged task T162937: [Feature Request] drawTriangle3D command into T123465: [Feature Request] Add drawTriangle3D/drawQuad3D/drawPolygon3D.
Jul 5 2024, 10:40 AM · Arma 3

Jul 4 2024

dedmen changed the status of T182176: Make serverTime return something in SP, or add unified SP/MP global time command from New to Feedback.

([time, serverTime] select isMultiplayer)
Would not be correct. serverTime is always increasing at constant speed and counting from server/game start, like diag_tickTime.
time can be paused, or accelerated

Jul 4 2024, 5:52 PM · Arma 3

Jul 2 2024

dedmen added a comment to T182548: Add a command to attach entity to cursor in eden editor.
[] spawn {
sleep 2;
set3DENAttachedCursorEntity createHashMapFromArray [["type", "unit"], ["classname", "B_Survivor_F"]];
}
Jul 2 2024, 6:30 PM · Arma 3
dedmen set Ref Ticket to AIII-56463 on T182548: Add a command to attach entity to cursor in eden editor.
Jul 2 2024, 4:09 PM · Arma 3

Jun 27 2024

dedmen added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

There was a problem with sending BE messages, they would get dropped if you had packet loss.
Last week on prof/dev we changed them to be retried on packet loss. That should fix packet loss related BE timeouts.

Jun 27 2024, 11:00 AM · Arma 3
dedmen set Ref Ticket to AIII-56447 on T182176: Make serverTime return something in SP, or add unified SP/MP global time command.
Jun 27 2024, 10:36 AM · Arma 3
dedmen added a comment to T182084: [Feature Request] Return value from drop command.

Its a bit risky in case of script functions that for example return object on success and nil on failure.
If such a script drops a particle effect on error, it might then return an object as if it was a success. But who would drop a particle in case of error.

Jun 27 2024, 10:36 AM · Arma 3
dedmen set Ref Ticket to AIII-56446 on T182084: [Feature Request] Return value from drop command.
Jun 27 2024, 10:36 AM · Arma 3

Jun 26 2024

dedmen merged T123069: description.ext config to disable "initPlayerServer.sqf" event script into T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
Jun 26 2024, 12:02 PM · Arma 3
dedmen merged task T123069: description.ext config to disable "initPlayerServer.sqf" event script into T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
Jun 26 2024, 12:02 PM · Arma 3
dedmen changed the status of T85153: bis_fnc_execvm gets remotexecute from each connecting Client from New to Feedback.
Jun 26 2024, 11:58 AM · Arma 3
dedmen updated the task description for T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
Jun 26 2024, 11:58 AM · Arma 3

Jun 25 2024

dedmen changed the status of T182375: CTD with GM Force Recon on Cham map from New to Feedback.

Mh after fix, it seems the mission failure doesn't work.
After the failed screen, you go back and see your character lying unconscious on the ground.
But I don't know how that compares to the before, as before it was crashing so maybe it was always like that.
You have to press Esc once, to trigger the actual endmission stats screen.

Jun 25 2024, 3:43 PM · Arma 3
dedmen added a comment to T182375: CTD with GM Force Recon on Cham map.

Yeah can repro by just killing myself with grenade.

Jun 25 2024, 3:23 PM · Arma 3

Jun 21 2024

dedmen added a comment to T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.

drawLine3D can easily get width. Style no

Jun 21 2024, 2:08 PM · Arma 3

Jun 10 2024

dedmen added a comment to T182005: New function LoadBytesFile or LoadFileBase64.

Because actually we cannot read a sound or a video stored in a PBO with a DLL.

Jun 10 2024, 3:32 PM · Arma 3

Jun 4 2024

dedmen changed the status of T162729: enableInfoPanelComponent does not work for CustomDisplayComponent from New to Feedback.
Jun 4 2024, 2:20 PM · Arma 3
dedmen set Ref Ticket to AIII-56431 on T162729: enableInfoPanelComponent does not work for CustomDisplayComponent.
Jun 4 2024, 1:26 PM · Arma 3
dedmen set Ref Ticket to AIII-56430 on T181178: [Feature Request] New camera commands.
Jun 4 2024, 1:25 PM · Arma 3
dedmen changed the status of T181178: [Feature Request] New camera commands from New to Feedback.
Jun 4 2024, 1:25 PM · Arma 3
dedmen added a comment to T181178: [Feature Request] New camera commands.

All this can be replaced by getCameraProjMatrix with https://community.bistudio.com/wiki/matrixMultiply
It would be so neat if that were a simple thing to do.
probaly a matrixFromTransform [position, direction] as a helper to get a position matrix.
and matrixInvMultiply?

Jun 4 2024, 10:53 AM · Arma 3