In T126046#2602464, @NikkoJT wrote:I think you need to read a bit more carefully.
KK added a revision number (i.e. the change number for the problem being fixed) and changed the task status to Feedback, as in "waiting for feedback on whether the fix worked".
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May 9 2024
May 9 2024
mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.
May 8 2024
May 8 2024
kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
kju-PvPscene updated the task description for T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.
I tested addMagazineCargo, addItemCargo and addMagazineAmmoCargo, all are fixed. Tyvm!
dedmen changed the status of T177010: Submunition of `shotShell` is duplicated from New to Feedback.
next dev/prof
The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
In T154359#2602895, @dedmen wrote:We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.
Works for me
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.
next prof/dev
I love it. It's easy to play. I will win all these cookie clicker 2 missions.
May 7 2024
May 7 2024
NikkoJT edited Additional Information on T180982: Static weapons remove all Killed EHs from units that get out of them.
next prof/dev
May 6 2024
May 6 2024
NikkoJT added a comment to T126046: The hand grenade flies through the glass without any physical contact.
I think you need to read a bit more carefully.
mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.
@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
Mod makers fixed this themselves a long time ago!
The Grenade Window Breaker mod works for both hand and UGL grenades...
@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
kju-PvPscene closed T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines as Resolved.
false report - after extensive debugging turns out was likely viewdistance related
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
In T154359#2602361, @dedmen wrote:The weapon the unit is using, knows what its told to shoot at.
We could say "If you are told to shoot something, that should be considered target"
That would be doable, if unit has no assigned target, check if its weapon is told to shoot at something and use that instead..
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
Repro mission is a bit meh, only updating every 0.5s
replacing with a onEachFrame makes it much easier to see
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.
Ugh this is a mess.
dedmen changed the status of T180434: Role Assignment - player list scrollbar issue from New to Feedback.
Fixed next profiling/dev branch
Any chance to see removeMagazineTurret get the same treatment as addMagazineTurret did (i.e. getting a third optional parameter specifying the ammo count)?
johnb43 added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Can you close https://feedback.bistudio.com/T122981 and https://feedback.bistudio.com/T80537, as they are related to the fix?
It's not really related to this, but https://feedback.bistudio.com/T79683 can be closed too.
BIS_fnc_KK changed the status of T72838: Glass lens flare visible when using under-barrel grenade launcher sights from Feedback to Reviewed.
May 5 2024
May 5 2024
BIS_fnc_KK added a comment to T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break.
Revision: 151791
BIS_fnc_KK reopened T70529: Player items can be thrown through windows without glass breaking as "Feedback".
BIS_fnc_KK added a comment to T70529: Player items can be thrown through windows without glass breaking.
Revision: 151791
Revision: 151791
BIS_fnc_KK reopened T64513: Bug: Grenades pass through the glass, but do not break it as "Feedback".
Revision: 151791
Revision: 151791
BIS_fnc_KK reopened T67904: Grenades pass through windows with out any interaction with the glass as "Feedback".
BIS_fnc_KK added a comment to T67904: Grenades pass through windows with out any interaction with the glass.
Revision: 151791
BIS_fnc_KK changed the status of T71658: Grenades can fly through window without breaking glass [VIDEO ADDED] from New to Feedback.
BIS_fnc_KK added a comment to T71658: Grenades can fly through window without breaking glass [VIDEO ADDED].
Revision: 151791
Revision: 151791
BIS_fnc_KK changed the status of T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it from New to Feedback.
BIS_fnc_KK added a comment to T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it.
Revision: 151791
BIS_fnc_KK changed the status of T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever from New to Feedback.
BIS_fnc_KK added a comment to T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever.
Revision: 151791
BIS_fnc_KK changed the status of T72838: Glass lens flare visible when using under-barrel grenade launcher sights from Reviewed to Feedback.
BIS_fnc_KK changed the status of T82591: Grenade UGL never breaks the building window glass. from Acknowledged to Feedback.
Revision: 151791
BIS_fnc_KK changed the status of T126046: The hand grenade flies through the glass without any physical contact from New to Feedback.
BIS_fnc_KK added a comment to T126046: The hand grenade flies through the glass without any physical contact.
Revision: 151791
Revision: 151791
BIS_fnc_KK changed the status of T180487: Throwables triggers impact sound at throw moment not on hit the surface from New to Feedback.
BIS_fnc_KK added a comment to T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Revision: 151791
BIS_fnc_KK changed the status of T180929: Delete backpack after WeaponAssembled event handler, not before. from New to Feedback.
BIS_fnc_KK added a comment to T180929: Delete backpack after WeaponAssembled event handler, not before..
EHs extended instead
Rev 151794
BIS_fnc_KK set Ref Ticket to AIII-56408 on T180929: Delete backpack after WeaponAssembled event handler, not before..
The game already has destroyable doors, they are glass doors. So I thought maybe allowing wooden doors to break wouldn't be such a big task.
May 4 2024
May 4 2024
R3vo updated the task description for T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf".
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.
I'm looking forward to the next profiling branch!
May 3 2024
May 3 2024
dedmen changed the status of T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack from Assigned to Feedback.
Next profiling and dev branch
dedmen added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.
This bug happened because the unit needs to be notified that their inventory contents have changed.
With the commands that get the unit as argument its easy, the unit is right there.
But the commands that get a container, first need to find which unit it belongs to, and there might not be any unit at all.
In T180137#2597902, @dedmen wrote:You can already see in your chat display bottom left, who is transmitting right?
kju-PvPscene added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.
@dedmen thanks a lot for looking into it and sorry for the belated response!
dedmen changed the status of T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving from New to Feedback.
Huh. Weird that we didn't find that before.
Thank you, the crashdump was enough to see what was going on. Fixed next profiling/dev branch.
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