Thanks, we'll fix it.
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May 3 2024
May 2 2024
Maybe technically so but practically its collision too
Walking ontop of roadway lod is not a collision.
There is a comment from 2018 on the wiki page stating this.
Wow this ticket is so old that it forced me to edit the line endings in the text :D
[[5: <no shape>,[["rtt2","Internal","Thermal",7],["rtt1","Internal","Normal",0]],false]]
effect is meh.
R2T sources have their own effect, otherwise there is only one global camera effect. Not per-camera.
Can confirm fix for Katiba and SPAR-16, thank you!
Vote up for fix silenced Mk200 see comment above
May 1 2024
Apr 30 2024
In T180246#2597877, @dedmen wrote:createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?
FIxed in Dev build 151757.
Sure, but they already do that with proper cheats bypassing SQF and creating own shot messages. Is it really *that* much worse than creating shots with createVehicle and createVehicleLocal? You can already do a lot of mess with {createVehicleLocal ["HelicopterExploBig", getPos player, [], 0, ""]} forEach allPlayers and its not even logged in createvehicle.log. (Censor this if needed)
Ref https://feedback.bistudio.com/T180805
Chains of skippable addons are not supported
It is what I mentioned here
https://feedback.bistudio.com/T172179#2447268
This seems it would just make it easier for cheaters to post bullets impersonating other players.
Won't do.
Please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Same crash, fixed in todays profiling branch update
Apr 29 2024
UI to texture rendering failed. The rendertarget didn't exist. I don't know how that happened I never saw that before. I added a safety check, won't happen again after tomorrows profiling branch
Apr 28 2024
Thats fair and i can understand the reasoning. still would be cool.
I've been trying to find a 2. person with an AMD GPU to confirm it but they are hard to find lol
not disagreeing. would be handy.
t the same time with very limited dev resources, its a matter of priority, complexity and benefits
I mean yea, if i would be an advanced windows user, and would i know how to do that, then yea.
Apr 27 2024
Bug 1 seems to have been fixed, as I can't reproduce it.
However, bug 2 still persists unfortunately. It happens only if the player doesn't have the throwable class that's added with the command.
cant you just symlink/junction all folders but keys into a second "server folder" - would leave only to duplicate the exe and a few dlls in the root dir
Apr 26 2024
Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?
Sort of I guess, problem is two-fold:
I'm almost completely mathematically illiterate :D
please? 😬
I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3
I have both yes.
You can already get position of a model selection/bone can't you?
So you can calculate the required offset
Should have worded it better but what NikkoJT said, attach from child object selection to parent object selection.
Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways
Apr 25 2024
i did end up doing my own work around just thought i might be nice for others to have an option
yes, and/or using filepatching, and/or within the scenario folder itself
Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.
I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.
Fixed in Dev build 151757.
Fixed in Dev build 151757.
@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?
Should be fixed in Dev build 151757.
Very likely that its the same reason yeah. I didn't check the code
We updated the Mac version a few days ago, does it work now?
You mean storing the video in a mod, that every player has?
Won't do. Feel free to write your own, or look at what the firing drill code does.
Very unlikely. The inventory system is not maintainable and this would probably be very complex.
???
attachTo can already attach to selection. And you can rotate it after attaching. Wiki even has example of that https://community.bistudio.com/wiki/attachTo
I don't get this? what is missing? As far as I can see its already all there
Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.
MissionEventhandlers make sense.
You can already see in your chat display bottom left, who is transmitting right?
The access code is no longer needed, as the update was officially released.
The MacUpdate216RC is not working nno longer. Is there any new solutions?