@Geez hi :)
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Mar 1 2023
@Geez I can confirm that, metal material of object CementWorks_ConveyorMillB has non-zero emmisive values. And it's very disruptive in darker night setup.
Feb 28 2023
PS: i can play experimental no issues
Hello Das-Good.
No, we require the mission folder from the server.
please respond
Not sure but is this what you want? It is from our server config=
Feb 27 2023
Thank you for responding.
If required any specific information about server please let me know. That migh help you somehow to spot the problem.
But I wish to make a point on the situation, both systems: BI servers list of DayZ and Steam servers list (with maximum 20'000 servers nodes) do not contain information about my server.
And that issue became after message from Kyiara @ DayZ forum and releasing of 1.20 update in Steam.
pasting the link on Kyiara's answer: https://forums.dayz.com/topic/254301-stable-update-120/?do=findComment&comment=2483859
it seems there is a problem with the dayz config, i tried this fix:
Adding official Dayz EU 1297 traceroute for comparison.
Traceroute to that specific server{F2941951}.
In T170263#2413292, @terror_east wrote:Any news about this issue ??
On PC still not showing european server list , only chinese fake server.
It's boring , and event Favoris list has gone...no possible to joining server.
A lot of player can not play right now !
Please check on that !
Hi! I must say I did not try it. I wanted to do it now, but when I tried connecting to the server - I succeeded. It seems that maybe the server reset "fixes" it, I am not sure.
I would like to add...The birds stopping their sounds as soon as somebody shoots has been a thing for years, since the game released into 0.63 at minimum. WOBO only just covered it now but that doesn't mean its a new feature. I agree that its a bit janky, but it has never effected the game before so it really wont now imo.
Hello, can you please send us your server mission?
Regards,
Geez
In T170644#2413301, @Geez wrote:Hello Sadrazam.
Did the wired connection resolve the problem?
Resolved for the 1.21 update.
Since 1.19 (I think...) the vehicle HUD will stay visible even if the HUD is otherwise disabled, with how big the vehicle HUD is - and the fact that in 1PP you have all the necessary information on the dashboard - it would be nice if this could be changed so that the vehicle HUD is hidden along with the rest of the things.
Resolved for the second hotfix of 1.20 update.
Resolved for the second hotfix of 1.20.
Could not reproduce on our end. The assault boots changed the status correctly.
Hello owlzisboss.
We have tested this thoroughly but we were unable to produce this issue on our end.
Regards,
Geez
Not a bug. The only way, how to cure wound poisoning from the first stage is to desinfect the wounds. Tetracycline helps only to get from stage two (sepsis) to stage one.
Hello zgardner.
According to the documentation "Player needs 4 non-contaminated full blood bags to get from the maximum agent count in stage 2 to zero.", so if you had higher level of poisoning, you would need at least two blood bags to get cured. We have been testing this and with lower level only one blood bag was sufficient.
Hello CosmoDayZ.
Neither described behaviour is an issue according to the devs.
Regards,
Geez
Cannot reproduce on our end.
Hello alem.
Have you tried to check traceroute towards the server IP? As there is possibly a problem on your network.
Regards,
Geetz
Hello SidDebian.
We are aware of the problem of some servers not showing and we are looking into it.
Regards,
Geez
Hello bluesun.
This is intended by design so you do not end up with two SVD's at a single heli crash for example.
Regards,
Geez
Hello Sadrazam.
Did the wired connection resolve the problem?
Any news about this issue ??
These issues STILL plague bases to this day! This happened to me 3yrs ago and it still happens today. I lost two generators in our base in the last two weeks along with the cable reels attached to them.
Feb 26 2023
In addition to everything, I can add that if you display information separately on the screen, it is not clear why you need a dashboard in the car? Meaning To bother and make lighting and working devices on it. And then duplicate all this with this clumsy remote tidy, thereby nullifying your own work, since no one uses them in the car, why bother and look at some devices in the car if the remote panel hangs under your nose, I don’t see what logic in that! following its own logic, in the future there will be an oil level sensor. Why not!? After all, there is a coolant level sensor, why not put an oil sensor there too ?! Close the screen with all this so that the road cannot be seen from behind the wheel. Bohemia let's burn! ;)
Its being worked on. Lets have some faith ey. ^^
Nothing is perfect. Lets not expect perfection,
but rather, growth. Lets put our 2 cents in there and help that.
Thank you, I really appreciate the help.
Feb 25 2023
@Geez
So many fake server lists are generated by one server owner
Seems like it's fixed since 1.20
I also have this problem with my „base“ (large tent with around 40 wooden crates full of stuff).
Every time I drive back to the tent there is a big lag, like in the video. Car is suddenly lagging somewhere before or behind.
So let's summarize it.
- Extremly slow loading of servers. Loading the furthest away servers first is a problem with Steam, but it's a new issue. The reversed loading order has only been noticeable in Dayz for a last months.
This needs working on, its been a fact of dayz for too long now, please devs, we need you here
In my opinion, the problem of Valve raised by Geez is not only the problem of server list sorting. Many servers of Dayz Browser are forged. Look carefully at them and they all point to a server. For example, CNDZ MOD Browser filters "616292852". At least thousands of servers are forged. They seriously affect the search ranking and need to be pulled into the blacklis
In T170263#2412743, @Geez wrote:Hello, we apologise for any inconveniences.
We understand the severity of the issues currently experienced in the launcher server browser and programmers have been looking into this for the past weeks.
The mentioned forum post is related only to newly introduced issues with 1.20, which is not the case for this specific problem. The current situation is stemming primarily from an emerging issue with Valve's master server:
https://steamcommunity.com/groups/SteamClientBeta/discussions/3/3763356482612086141/.
We have been pushing the issue with Valve.The launcher on our side is also not without flaws, and we are aiming to address those in future updates, ideally after the issue from Valve's end is resolved and allows us a more clear view on the remaining problems, such as missing individual community servers.
Regards,
Geez
The idea with skyscrapers is good in principle, but as it should be in Bohemia, it is crookedly implemented! As for me, those buildings are not at all interesting for research, despite their impressive size, they are empty and meaningless inside. Accordingly, there is no point in walking up those stairs, except for the cumpers
Thank you @Geez solid information, you're a gem.
Feb 24 2023
Thank you a lot @Geez ! This issue is killing the servers.
Thanks for the work put into this Geez! Much appreciated
Thanks for the Update Geez! That explains the slow search, especially in the beginning, seeing how the first servers coming in are the ones farthest away.
Also matches with my own observation of the search results starting out very slow and then somewhat picking up speed later on.