In T160351#2227558, @R3vo wrote:Verify your game's data and try without mods.
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Aug 25 2021
Aug 25 2021
Aug 24 2021
Aug 24 2021
Beachhead85 changed Severity from severity:none to severity:major on T160367: SOGPF Overrides Recoil on Non-SOGPF Weapons.
Verify your game's data and try without mods.
Unstable RAM? Memory allocator issues?
Aug 23 2021
Aug 23 2021
GhostIsSpooky added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.
Update: this is actually caused by switching to any uniform where index of insignia in hiddenSelections array is different from original uniform.
Aug 22 2021
Aug 22 2021
Leopard20 updated the task description for T150513: [Feature Request] New LOD type for lineIntersectsSurfaces command: "ROADWAY".
Leopard20 updated the task description for T160339: [Feature Request] New command for doing multiple line intersections at once: linesIntersectSurfaces.
Leopard20 updated the task description for T160339: [Feature Request] New command for doing multiple line intersections at once: linesIntersectSurfaces.
Aug 21 2021
Aug 21 2021
LouMontana added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
The issue was that "something" (a mod, a user mission, whatever) corrupted your profile and made it load indefinitely. So your game was fine, but your user profile was ill.
Blu12 changed Severity from severity:major to severity:none on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
In T160320#2226924, @LouMontana wrote:Maybe i'll find a cracked version of the game and play it for a while.
Maybe you can get banned from here, too
1/ I hope you are trying to run the game without any mods
2/ Try a Steam game files cache check
3/ if this doesn't fix the issue, try renaming C:\Users\Administrator\Documents\Arma 3 - Other Profiles\Blu12\Blu12.vars.Arma3Profile (to e.g Blu12_backup.vars.Arma3Profile and start the game
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
In T160320#2226924, @LouMontana wrote:Maybe i'll find a cracked version of the game and play it for a while.
Maybe you can get banned from here, too
1/ I hope you are trying to run the game without any mods
2/ Try a Steam game files cache check
3/ if this doesn't fix the issue, try renaming C:\Users\Administrator\Documents\Arma 3 - Other Profiles\Blu12\Blu12.vars.Arma3Profile (to e.g Blu12_backup.vars.Arma3Profile and start the game
LouMontana added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
PS: your Windows 10 version is surprisingly obsolete – and is EOL
LouMontana added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Maybe i'll find a cracked version of the game and play it for a while.
Maybe you can get banned from here, too
PettyRastaP added a comment to T157228: AI Controlled Groups Don't Mount SPZ1A1 Line of Vehicles Completely .
Thanks for the update Gal. I hope Bohemia makes a fix in the future.
Blu12 edited Additional Information on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Any dev there to help me?
Blu12 updated the task description for T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Blu12 changed Severity from severity:crash to severity:major on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
I can't even play the game right now.
Blu12 added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..
In T159943#2226457, @hardly wrote:I've had this happen recently with a Marid as well. I'm not sure if it's because I'm using a Track IR or not. I think I was crouching to dodge enemy fire at the time.
That's not the problem of any device you're using.The problem was caused of you have a mortar/HMG pack in your inventory,and the other one is in the vehicle(MRAP/truck)'s inventory.Then,you scrolled the mouse to assemble the fixed turret.That action shouldn't pop up at that moment.Due to the magical PhysX,the vehicle and the turret will both explode.Sometimes the car will even fly away cause of the crash between them.
Aug 20 2021
Aug 20 2021
Maarten moved T159038: Terrain Objects Destruction Problem from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten closed T158956: big FPS loss near large rock formations/lots of rocks/large urban centers as Resolved.
Thank you for your report, we'll take it into account whilst optimising.
Maarten moved T158939: AI Can't cross rice fields from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T159057: Hue ricefields from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T159045: MC-10 Suppressor size from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158412: TOW launcher sight is light blue from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158409: M101 gun shells LOD shift position from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Please open a new ticket with more detailed information if you are still experiencing the issue.
Maarten moved T158516: 40mm Bofors severly underpowered from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
h- renamed T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad from [Feature Request] New scripting commands: loadContainer, setContainerLoad, setContainerMaxLoad to [Feature Request] New scripting commands: loadContainer, setContainerLoad.
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
These are two logs today
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
ArmaReport_Log_20210820T095105_Administrator.zip339 KBDownload
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Tried on the dev version,but that doesn't work.Also,I have no unit.That shouldn't be a matter.
cannot be fixed without sacrificing usability of the launcher
GalComT closed T157228: AI Controlled Groups Don't Mount SPZ1A1 Line of Vehicles Completely as Resolved.
cannot be fixed by us
GalComT closed T141405: Crew in gunner seats turn in instead of just storing weapon the first time as Resolved.
This cannot be resolved as commands to force a unit to turn out do not exist
This cannot be adjusted, and is a compromise between having the ability to destroy bridges and AI path planing
GalComT changed the status of T157218: Mi2URP & URP-G pilot cannot issue fire commands to gunner from New to Acknowledged.
Alpha texture shadow does not work very reliably and is always a compromise, this cannot be fixed/changed on our side
GalComT changed the status of T157497: Barmke roadsign LOD reads "Klein Sisbeck" from New to Acknowledged.
Blu12 renamed T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch from Arma 3 0xc0000005 - status_access_violation crashing problem to Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 19 2021
Aug 19 2021
Leopard20 updated the task description for T160321: [Feature Request] Scripting Command: setAngularVelocity.
Leopard20 updated the task description for T160321: [Feature Request] Scripting Command: setAngularVelocity.
Blu12 edited Steps To Reproduce on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Hi Dedman,
AirFramen changed Reproducibility from reproducibility:none to reproducibility:always on T160296: ARMA Contact.
Aug 18 2021
Aug 18 2021
I just checked the latest dev-branch and it seems to be working now. Thanks.
hardly added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..
I've had this happen recently with a Marid as well. I'm not sure if it's because I'm using a Track IR or not. I think I was crouching to dodge enemy fire at the time.
arma3_x64 error report.dwi4 MBDownload
If that doesn't help please send us the crashfiles so we can see what is happening around the time of the crash.
You can get those by pressing the left button on the screen you send a screenshot of, or use this https://community.bistudio.com/wiki/Crash_Files
Tenshi changed the status of T160253: 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.
Please follow the steps here: https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
If that doesn't help please send us the crash report, so we can see what is happening at the time of the crash: https://community.bistudio.com/wiki/Crash_Files
Aug 17 2021
Aug 17 2021
Maarten moved T159048: Players can access mortars in Warlords from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158448: WARLORDS: mortars available in the arsenal from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Most of your crashes actually have the same symptoms, something is overwriting memory.
I would love to fix this, I have seen dozens of crash reports with this exact stuff and I have absolutely no clue why or how it happens. I'd love to finally fix this mess.
Please switch to perf/prof branch, these are newer binaries and will make crash analysis a bit easier.
Also it would be great if I could get a full dump, but these are very huge (compress well with 7z though) and will need to be uploaded somewhere else (for example google drive)
If you load this mod: https://github.com/dedmen/ArmaFullDump/releases/tag/1.1 Arma will create full crashdumps several GB in size that contains all the information.
The normal crashdumps are just minidumps that omit alot of useful information
Okey, for your 08-01_19-15-26 crash. That was in our audio system.
Again pointing to audio like was my first guess.
GeniusPlayUnique added a comment to T158211: The "fadeSound"-scripting command is not working properly since the latest Arma 3 update [2.04.147540].
I don't know exactly why but now that the server runs version [2.04.147719] the fadeSound-command seems to work as usual again.
Man something really is seriously wrong.
What looks like memory corruption crashes all over the place.
I'll look closer into some of these, but most look like just random memory garbage crashes.
When I go to join and play in an online match it always crashes before I'm fully in the game.
Thanks @dedmen!
Error was only present on profiling branch, fix is in profiling v16 this week
Aug 16 2021
Aug 16 2021
im getting the same problem and have tryed everything to fix it
Arma3_x64_2021-08-16_18-25-16.zip15 MBDownload
Arma3_x64_2021-08-16_18-25-58.rpt161 KBDownload
Could just use preprocessor #ifdef to hide them on server, either with __IS_DEDICATED__ or with command line parameter macro
Leopard20 renamed T160263: [Feature Request] New AI feature for enableAI/disableAI: "FIRE" from [Feature Request] new AI feature for enableAI/disableAI; "FIRE" to [Feature Request] New AI feature for enableAI/disableAI: "FIRE".
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