additional note (pointing out the source issue even more):
a "steerable parachute" is also categorized as a "vehicle", responding only to the analog bindings for steering - making the confused state of the TRACKED VEHICLES not responding at all to the bindings even more noticeable.
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Aug 16 2021
Aug 15 2021
Find the crach report attached
Aug 14 2021
Nevermind. I had filePatching disabled on my client for some reason even though I enabled it last night while testing these things. Arma... Or maybe an user based error :P
It gives me this error message now:
Closed on request of author.
Thanks @blackfisch!! :)
crash should be fixed, yes, and thanks for reporting
:: path to pbo manager set PBOManager=C:\Program Files\PBO Manager v.1.4 beta
In T160224#2225214, @BIS_fnc_KK wrote:rev 148073
Also, what you are doing makes no sense, I mean saving mission config in profile namespace, same as saving display for use later. Mission config exists only while mission is running. New mission, new config instance. On top profile namespace is serialized and loaded on game start. way before any mission is started, so mission config saved to profile namespace will give you exactly nothing after you left mission.
Aug 13 2021
Would either of you happen to have an example batch file for the PBO packing?
You have some file writing issues probably, antivirus, windows permissions, something else
rev 148073
Aug 12 2021
I have been able 100% reproduce the remoteControl issue, but getting it to happen with selectPlayer eludes me. I've never seen it myself, so perhaps the person reporting it to me was wrong.
The scripts are all in the init.sqf.
we can add consistent functionality via alt syntax
Hey neuromancer,
Yes.
Non-full mag in main muzzle and non-full mag in secondary muzzle:
- only reloads the main muzzle, secondary muzzle stays untouched.
- If secondary muzzle is selected only hand gesture is played, none of the weapon anims play (as the main muzzle mag gets reloaded). If main muzzle is selected all anims play correctly
so to summarise, if current muzzle can be reloaded it gets reloaded with proper animation and that’s the end of reloading. otherwise it keeps searching for a muzzle to reload, and if it is not current muzzle, it reloads it without animation, and this is where reload ends? Sounds like it should just put another magazine into current muzzle, I think the idea was to mimic reload key press.
Aug 11 2021
Had this issue in Malden after adding those rocks manually via the EDEN Editor as regular objects (Not simple objects) but all simulations disabled on them.
might be related: https://feedback.bistudio.com/T160213
This ^^^ I forgot how I did it years ago, exactly that packing pbo then launching server, takes seconds
In T160204#2224716, @Ezcoo wrote:I've just closed server exe, as I didn't think about that it could make a difference. When it comes to the bat file, my main motivation was to shorten the iteration cycle for editing multiplayer missions so having to close and restart the client kind of is the actual issue. When you have e.g. Tanoa as map, it takes a moment for the game to fire up even with the game on an ultra fast SSD drive.
I downloaded and tested the provided mission, as well as tried some more details with the following result:
Oh. There is addMagazineAmmoCargo.
My bad.
I've just closed server exe, as I didn't think about that it could make a difference. When it comes to the bat file, my main motivation was to shorten the iteration cycle for editing multiplayer missions so having to close and restart the client kind of is the actual issue. When you have e.g. Tanoa as map, it takes a moment for the game to fire up even with the game on an ultra fast SSD drive.
This issue is also much more likely to occur when there is lots of AI about and client/server fps is low. Due to the difficulty of reproducing this bug I can't tell if it is caused by client or server issues.
This issue is still present.
rev. 148055
Do you exit the server all the way to the main screen before shutting down the server or just close server exe? Also why not create bat file which will launch both server and client, adding a line that will shut any if still running prior to relaunching?
In T160204#2224641, @BIS_fnc_KK wrote:Why is this a problem?
Why is this a problem?
Sit on quad and load in flatbed
Only CargoLoaded/CargoUnloaded.
Aug 10 2021
Thanks for the video, finally I was able to reproduce
I have recorded a video of the issue: https://www.youtube.com/watch?v=zbKbTPfjQAw
I feel like there is a language barrier at work here. Sorry, I have no idea how to explain it in a different way.
Your repro config loads "LucidaConsoleB", this is vanilla font
If the issue would be with my custom font file, then the error wouldn't have happened with my repro config that I posted above. Just to clarify again: I made a new mod with exactly that config from further above, and only booted up the game with that single mod file.
You obviously are doing something wrong. As far as I can see the game loads given font from config. Did you add font file?
Yes... I just used my own/custom font as an example for the screenshots, because I already deleted my repro pbo file and didn't want to make a new one... I assumed the arabic letters would be a dead giveaway that this is not the vanilla font.
Firstly I don't see number 9 at the top row to compare to this number 9. Secondly it looks exactly like vanilla default font. Thirdly, changing font in CfgWords/<world>/plateFont works for me without problems
???? You need to recheck the default font again.
This is just default font for Arma, I don't see any difference
Yes. Here are the vanilla Fuel Truck, Zamak (Transport), and Offroad - I have not touched their configs. Top is my terrain, bottom is Altis. I have loaded up my terrain in 3den, placed the 3 vehicles, took a screenshot. Then I switched to Altis, placed the same vehicles again (no copy&paste), and that was the result. The number plate format is correct, but it won't change the font back to default.
#if is broken, not __has_include.
#if after a #else is bad.
Hey Shadow,
Hey Herbiie, we're not sure what the problem is here. Forwarding to Arma.
Hey Zhasik,
Each vehicle can have override class PlateInfos
Aug 9 2021
I cannot give ID to the friend of the prisoner. I can't pick up a truck with explosives. I cannot give medicine to a doctor in the forest
In T150450#2070088, @zezettepglc wrote:can't give medications to medic in forest
can't give network structure map to keystone