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Aug 12 2021

h- added a comment to T151112: The scripting command 'reload' needs tweaking.

Yes.
Non-full mag in main muzzle and non-full mag in secondary muzzle:

  • only reloads the main muzzle, secondary muzzle stays untouched.
  • If secondary muzzle is selected only hand gesture is played, none of the weapon anims play (as the main muzzle mag gets reloaded). If main muzzle is selected all anims play correctly
Aug 12 2021, 2:26 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

so to summarise, if current muzzle can be reloaded it gets reloaded with proper animation and that’s the end of reloading. otherwise it keeps searching for a muzzle to reload, and if it is not current muzzle, it reloads it without animation, and this is where reload ends? Sounds like it should just put another magazine into current muzzle, I think the idea was to mimic reload key press.

Aug 12 2021, 1:37 PM · Arma 3
BIS_fnc_KK claimed T151112: The scripting command 'reload' needs tweaking.
Aug 12 2021, 1:23 PM · Arma 3
h- renamed T151112: The scripting command 'reload' needs tweaking from The scripting command 'reload' is broken to The scripting command 'reload' needs tweaking.
Aug 12 2021, 10:07 AM · Arma 3
h- updated the task description for T151112: The scripting command 'reload' needs tweaking.
Aug 12 2021, 10:07 AM · Arma 3

Aug 11 2021

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Had this issue in Malden after adding those rocks manually via the EDEN Editor as regular objects (Not simple objects) but all simulations disabled on them.

Aug 11 2021, 11:05 PM · Arma 3
blackfisch added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

might be related: https://feedback.bistudio.com/T160213

Aug 11 2021, 10:32 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

This ^^^ I forgot how I did it years ago, exactly that packing pbo then launching server, takes seconds

Aug 11 2021, 10:24 PM · Arma 3
blackfisch added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

I've just closed server exe, as I didn't think about that it could make a difference. When it comes to the bat file, my main motivation was to shorten the iteration cycle for editing multiplayer missions so having to close and restart the client kind of is the actual issue. When you have e.g. Tanoa as map, it takes a moment for the game to fire up even with the game on an ultra fast SSD drive.

Aug 11 2021, 9:47 PM · Arma 3
blackfisch added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

I downloaded and tested the provided mission, as well as tried some more details with the following result:

Aug 11 2021, 9:45 PM · Arma 3
BIS_fnc_KK placed T85682: setDebriefingText shows no effect up for grabs.
Aug 11 2021, 9:38 PM · Arma 3
BIS_fnc_KK closed T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal as Resolved.
Aug 11 2021, 9:27 PM · Arma 3
Azeh created T160213: FPS drops/stutters when driving near a certain rock object.
Aug 11 2021, 5:15 PM · Arma 3
severgun added a comment to T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal.

Oh. There is addMagazineAmmoCargo.
My bad.

Aug 11 2021, 3:48 PM · Arma 3
severgun created T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal.
Aug 11 2021, 3:46 PM · Arma 3
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

I've just closed server exe, as I didn't think about that it could make a difference. When it comes to the bat file, my main motivation was to shorten the iteration cycle for editing multiplayer missions so having to close and restart the client kind of is the actual issue. When you have e.g. Tanoa as map, it takes a moment for the game to fire up even with the game on an ultra fast SSD drive.

Aug 11 2021, 3:28 PM · Arma 3
seb105 added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

This issue is also much more likely to occur when there is lots of AI about and client/server fps is low. Due to the difficulty of reproducing this bug I can't tell if it is caused by client or server issues.

Aug 11 2021, 2:35 PM · Arma 3
seb105 added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

This issue is still present.

Aug 11 2021, 2:32 PM · Arma 3
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from Confirmed Internally to Feedback.
Aug 11 2021, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

rev. 148055

Aug 11 2021, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Do you exit the server all the way to the main screen before shutting down the server or just close server exe? Also why not create bat file which will launch both server and client, adding a line that will shut any if still running prior to relaunching?

Aug 11 2021, 12:53 PM · Arma 3
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Why is this a problem?

Aug 11 2021, 12:45 PM · Arma 3
BIS_fnc_KK changed the status of T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file from New to Need More Info.
Aug 11 2021, 12:37 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Why is this a problem?

Aug 11 2021, 12:36 PM · Arma 3
Ezcoo created T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.
Aug 11 2021, 11:58 AM · Arma 3
dedmen changed the status of T155799: Vehicle in Vehicle events from New to Feedback.
Aug 11 2021, 11:05 AM · Arma 3
dedmen added a comment to T155799: Vehicle in Vehicle events.

Sit on quad and load in flatbed

Aug 11 2021, 11:02 AM · Arma 3
dedmen added a comment to T155799: Vehicle in Vehicle events.

Only CargoLoaded/CargoUnloaded.

Aug 11 2021, 9:27 AM · Arma 3

Aug 10 2021

BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from Need More Info to Confirmed Internally.
Aug 10 2021, 11:52 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Thanks for the video, finally I was able to reproduce

Aug 10 2021, 11:52 PM · Arma 3
Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

I have recorded a video of the issue: https://www.youtube.com/watch?v=zbKbTPfjQAw

Aug 10 2021, 11:25 PM · Arma 3
Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

I feel like there is a language barrier at work here. Sorry, I have no idea how to explain it in a different way.

Aug 10 2021, 11:01 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Your repro config loads "LucidaConsoleB", this is vanilla font

Aug 10 2021, 10:49 PM · Arma 3
Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

If the issue would be with my custom font file, then the error wouldn't have happened with my repro config that I posted above. Just to clarify again: I made a new mod with exactly that config from further above, and only booted up the game with that single mod file.

Aug 10 2021, 10:41 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

You obviously are doing something wrong. As far as I can see the game loads given font from config. Did you add font file?

Aug 10 2021, 10:39 PM · Arma 3
Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Yes... I just used my own/custom font as an example for the screenshots, because I already deleted my repro pbo file and didn't want to make a new one... I assumed the arabic letters would be a dead giveaway that this is not the vanilla font.

Aug 10 2021, 10:32 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.


^^^^ This is what different font looks like

Aug 10 2021, 10:27 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Firstly I don't see number 9 at the top row to compare to this number 9. Secondly it looks exactly like vanilla default font. Thirdly, changing font in CfgWords/<world>/plateFont works for me without problems

Aug 10 2021, 10:24 PM · Arma 3
Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

???? You need to recheck the default font again.

Aug 10 2021, 10:11 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

This is just default font for Arma, I don't see any difference

Aug 10 2021, 9:59 PM · Arma 3
KarinaLee added a comment to T83721: ARMA 3 soldiers fail basic fitness test..
Aug 10 2021, 7:52 PM · Arma 3
KarinaLee added a comment to T120992: Apex Ownership affects Hatchback Sport sand behavior.
Aug 10 2021, 7:52 PM · Arma 3
Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Yes. Here are the vanilla Fuel Truck, Zamak (Transport), and Offroad - I have not touched their configs. Top is my terrain, bottom is Altis. I have loaded up my terrain in 3den, placed the 3 vehicles, took a screenshot. Then I switched to Altis, placed the same vehicles again (no copy&paste), and that was the result. The number plate format is correct, but it won't change the font back to default.

Aug 10 2021, 7:27 PM · Arma 3
dedmen added a comment to T160173: "__has_include" PreProcessor command errors out when placed after an #else in description.ext.

#if is broken, not __has_include.
#if after a #else is bad.

Aug 10 2021, 4:25 PM · Arma 3
HTMadge created T160184: Add analogue Vehicle weapon Aim. Similar to vehicle movement has analogue and normal. This allows joysticks and custom controllers for mounted weapons. Simple fix.
Aug 10 2021, 3:04 PM · Arma 3
Maarten moved T158540: Floating trees around Cau Thang, [18618,12360.8,0] from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 1:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158523: Paddy Field Pond Water Transition/Effect Above Object as Resolved.

Hey Shadow,

Aug 10 2021, 1:49 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten edited projects for T158519: BIS_fnc_findSafePos with area that contains [10240,10240,0] on DLC map, added: Arma 3; removed Arma 3 Creator DLC - S.O.G. Prairie Fire.

Hey Herbiie, we're not sure what the problem is here. Forwarding to Arma.

Aug 10 2021, 1:48 PM · Arma 3
Maarten moved T158317: Map Bug Polygon from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 1:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158513: Floating Brier Bushes from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 1:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158505: Cliffs have no(half) collision as Resolved.

Hey Zhasik,

Aug 10 2021, 1:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158502: Rock from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 1:42 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158480: Missing Terrain Asset Placement - Paddy field dyke from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 1:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158494: Watchtowers missing ladders from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 1:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158467: Bridge misplacement from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 12:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158444: Misplaced terrain object. from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 12:47 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158432: Rocks without Structure from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 12:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from New to Need More Info.
Aug 10 2021, 12:43 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Each vehicle can have override class PlateInfos

Aug 10 2021, 12:43 PM · Arma 3
Maarten moved T158363: AI can't cross Dykes on CAM LAO NAM from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 12:39 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158347: Floating trees on Cam Lao Nam from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 12:38 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158340: Flying object from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 10 2021, 12:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK assigned T160173: "__has_include" PreProcessor command errors out when placed after an #else in description.ext to dedmen.
Aug 10 2021, 9:37 AM · Arma 3
BIS_fnc_KK closed T156062: Issue with radio protocol languages in MP as Resolved.
Aug 10 2021, 9:36 AM · Arma 3

Aug 9 2021

gusdani2011 added a comment to T150450: Arma 3 Old man bugs.

I cannot give ID to the friend of the prisoner. I can't pick up a truck with explosives. I cannot give medicine to a doctor in the forest

Aug 9 2021, 10:32 PM · Arma 3
gusdani2011 added a comment to T150450: Arma 3 Old man bugs.

can't give medications to medic in forest
can't give network structure map to keystone

Aug 9 2021, 10:28 PM · Arma 3
Superxpdude created T160173: "__has_include" PreProcessor command errors out when placed after an #else in description.ext.
Aug 9 2021, 9:57 PM · Arma 3
Maarten moved T158552: 'Land_vn_hut_07' in World from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 9 2021, 9:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T159097: wrong terrain array type for village house "Land_vn_hut_07" from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 9 2021, 9:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT added a comment to T158303: Frozen water texture in raised ponds.

@Maarten er, you'll forgive me if I don't quite buy that, because both other CDLCs have animated textures for their non-sea-level water.

Aug 9 2021, 4:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
PR9INICHEK added a comment to T156062: Issue with radio protocol languages in MP.

Ччччётко

Aug 9 2021, 2:20 PM · Arma 3
bananaduck606 added a comment to T160146: arma 3 wont start.

Yes, many times it does nothing

Aug 9 2021, 1:29 PM · Arma 3
Tenshi added a comment to T160146: arma 3 wont start.

Hello sorry to hear you are having this issue.
Have you tried letting steam check the Integrity of the gamefiles?

Aug 9 2021, 1:26 PM · Arma 3
TRAGER added a comment to T156062: Issue with radio protocol languages in MP.

I checked on DEV - all OK!
seems fixed, maybe close the ticket?

Aug 9 2021, 1:14 PM · Arma 3
Maarten moved T158311: Wires inside hospital Saigon from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 9 2021, 11:36 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158303: Frozen water texture in raised ponds as Resolved.

Hey Nikko,

Aug 9 2021, 11:32 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T160027: Plieku Sand Storm as Resolved.

Hey Jax,

Aug 9 2021, 11:28 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158341: SP:Temporary duty - Flying earth rampart on shooting range from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 9 2021, 11:16 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158685: Missing SOG Prairie Fire OST in Zeus from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 9 2021, 11:12 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a comment to T158139: Extreme volume change when exiting audio menu.

Okey I got repro. The issue is with the "Refresh" audio button, or simply changing your output device.
I debugged all our volume parameters and found that we send the exact same volume to the XAudio API that we use to play back our sounds.
So after a reset we provide the same input parameters, but that API decides to double the volume for whatever magic reason that I can't seem to find.
So this bug will probably stay for a while

Aug 9 2021, 10:17 AM · Arma 3

Aug 8 2021

BIS_fnc_KK added a comment to T156062: Issue with radio protocol languages in MP.

Could you try on DEV branch please? The were more fixes, but don’t think they were added to profiling

Aug 8 2021, 2:36 PM · Arma 3
TRAGER created T160149: UAV - RUS translation error.
Aug 8 2021, 12:06 PM · Arma 3
Lukyy changed the status of T160056: DX11 out of memory CTD from New to Acknowledged.

Thank you for your report, we'll look on it.

Aug 8 2021, 10:52 AM · Arma 3 Creator DLC - CSLA Iron Curtain
bananaduck606 created T160146: arma 3 wont start.
Aug 8 2021, 8:20 AM · Arma 3

Aug 7 2021

TRAGER added a comment to T156062: Issue with radio protocol languages in MP.

Can't confirm complete fix

Aug 7 2021, 3:44 PM · Arma 3
R3vo closed T158881: Request: Editor attribute for setTriggerInterval as Resolved.
Aug 7 2021, 1:40 PM · Arma 3
LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

Wow, nice find Ansible2!

Aug 7 2021, 3:21 AM · Arma 3
Leopard20 added a comment to T160119: help.

Follow the steps here:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Aug 7 2021, 2:15 AM · Arma 3
Resissit created T160119: help.
Aug 7 2021, 1:33 AM · Arma 3

Aug 6 2021

Marquise added a comment to T146762: AI gorgon missiles are not properly tracking target.
Aug 6 2021, 8:24 PM · Arma 3
dedmen changed the status of T151477: Exchange of reloadmagazinesound cause log entry on server and clients from New to Need More Info.
Aug 6 2021, 5:48 PM · Restricted Project, Arma 3
Ansible2 updated the task description for T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.
Aug 6 2021, 4:56 PM · Arma 3
BIS_fnc_KK placed T160059: setUnitLoadout causes JIP queue growth up for grabs.
Aug 6 2021, 4:18 PM · Arma 3
BIS_fnc_KK changed the status of T160059: setUnitLoadout causes JIP queue growth from Need More Info to Feedback.
Aug 6 2021, 4:13 PM · Arma 3
BIS_fnc_KK added a comment to T160059: setUnitLoadout causes JIP queue growth.

rev 148009

Aug 6 2021, 4:13 PM · Arma 3
treyjenkins added a comment to T160059: setUnitLoadout causes JIP queue growth.
Aug 6 2021, 1:35 PM · Arma 3
BIS_fnc_KK changed the status of T160059: setUnitLoadout causes JIP queue growth from New to Need More Info.
Aug 6 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T160059: setUnitLoadout causes JIP queue growth.

Any other commands spam jip queue as well?

Aug 6 2021, 1:32 PM · Arma 3
BIS_fnc_KK closed T154254: [Feature Request] New scripting command: canDeployWeapon as Resolved.
Aug 6 2021, 12:02 PM · Arma 3
BIS_fnc_KK claimed T160059: setUnitLoadout causes JIP queue growth.
Aug 6 2021, 12:01 PM · Arma 3