Can confirm, although when gunning it downhill you can reach speeds in excess of 140kph
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Jul 25 2021
Jul 24 2021
Weapons don't indefinitely recoil upwards in real life and pulling the mouse down in a straight line doesn't take much mechanical skill in terms of computer gaming.
9000 hours in a game doesn't reflect the players ability to learn or adapt to new mechanics.
Has Bohemia seen an uptick on these error codes from their official servers?
i think uncon timer also depends on targets wearing armor, helmet, also on hit body part. Its definately not only bullet caliber and specific gun.
This ain't no bueno at all. There has to be a way to disable it.
100% agreed.
Do you need all these files to determine the root cause? or only the mdmp?
In T159840#2217962, @LordJaws wrote:Tarkull, might I suggest making this in a private ticket and add the people subbed to it? dont need people to see ey >.<
But its a huge problem
In T159840#2218013, @Dwarden wrote:this is just normal public query information returned by game server, it always was there
this is just normal public query information returned by game server, it always was there
Hey Geez, this issue seems to have resolved itself but I am having a multitude of other issues that are not and are making the game unplayable.
Its up to devs to go onwards here and make it private.
Good call on tarkules.
Or on tarkules himself deleting and making it private, and do the smart and right thing.
Or not.. Time is ticking
Jul 23 2021
While I can,I'd like to add, I'd also like there to be a server option to disable this.
Tarkull, might I suggest making this in a private ticket and add the people subbed to it? dont need people to see ey >.<
But its a huge problem
Is this a Steam requirement? Because if it isn't it would be best disabled for DayZ in my opinion.
That's insane!
To add to this here is another clip on the same server (ZERO Deer Isle) of unconscious from a double blaze shot to the head. At the time I thought Infected knocked me out but maybe it was the double blaze shot. This unconscious length makes perfect sense to me given the caliber and that it was a head shot. https://www.twitch.tv/videos/1095598117
Hello Geez.
I have completed the setup using the method described in the link.
For some reason, RCon could not connect.
I thought it was blocked by the firewall on the server side, so I reset the firewall and the RConPort is now open and available.
I was able to put BEServer.cfg in the Battleye folder, restart the server and rewrite the file name to be active.
Thank you very much for your help.
Hello tarkules.
This is completely unrelated to BattlEye and BattlEye related Rcon tools.
It is a Steam feature that is included in DayZ (And most of other Steam games).
https://developer.valvesoftware.com/wiki/Server_queries
Hello RyzingPower.
Is everything set up correctly according to https://www.battleye.com/support/documentation/ ?
I also disagree, I have both an Ak and an Ar in real life and they are quite easy to control, of course the handguard and buttstock interfere, but the game representation is as realistic as possible.
Jul 22 2021
Hello Fernandes.
As mentioned above. This is not a bug. It is not supported to have shooting and raise weapon toggled to the same key and do both at the same time with the same key.
Regards,
Geez
That mod just shows how overly simplified DayZ gun handling really is... ignoring the huge recoil, but that mod has much more organic feeling gun handling.
Hello CrispZestyLettuce.
Do you still have any mods installed? It looks as if the mods were not properly cleared.
Regards,
Geez
Hello, I have multiple repros on video. Please have a look!
Hello Whiskey-Tango.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report TrueShotTom.
The issue has been confirmed for this specific type of building and scheduled for a fix.
Regards,
Geez
Thank you for the report DrDeSync.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Thank you for the report Furos93.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report TrueShotTom.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report CharlesE98.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello GluttenFreeVapes.
This is currently working as designed.
Regards,
Geez
Hello everyone.
We are currently looking into an issue which is most likely related to this behaviour and fixing it should fix this issue as well.
Regards,
Geez
Thank you for the report 3lockad3.
This is a known issue and it has been scheduled for a fix.
Regards,
Geez
Thank you for the report GonjZ.
We are going to take a look at what can be done.
Regards,
Geez
Hello 444Rob444.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
I like it. It was to easy to lock up zombies.
Agree with a lot of the feedback on this change. It seems like the intent may have been to make it more difficult to lock up zombies and get out unscathed (?), but it just feel cheap. Really cheap.
Update: it was an outdated Mod (Time is Money Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2045438856&searchtext=Time+is+Money) :D i kickt it from Server, now everything runs fine :)
In T159784#2216936, @Geez wrote:Hello Frenandes.
Are you trying to bind the Raise button and Shooting button to the same key? As that is not possible.
Regards,
Geez
Hello acdemiralp.
According to the devs, when the update has been released, the limit has been pushed due to us adding the new stuff. The limit is hard coded and we do not plan to increase it due to performance reasons.
Removing a couple of mods from the list should let you run the server without any issues.
Regards,
Geez
Without more transparence as to why this change was made to Infected attack ranges, its hard to say whether the intended goal or effect was accomplished.
Hello Frenandes.
Are you trying to bind the Raise button and Shooting button to the same key? As that is not possible.
Regards,
Geez
Jul 20 2021
Hello blu_dreemin.
Can you please provide more specific info regarding to the occurrences of the crash?
Also, are there any errors appearing? Are any .mdmp files generated in your C:\Users\*username*\AppData\Local\DayZ folder (The folder is hidden by default, you will have to enable hidden files and folders in Windows) when the crash appears? Are you running any mods? Does this occur on non modded version?
Hello Marcalmay.
Hard to pinpoint out. Seem this garden plot problems are common on modded servers. Its also howering (like in previous patches).