Extending task to include all tracked amphibious vehicles
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Arma 3 Activity
Jun 20 2020
BTR, BRDM, OT64, and TPz1 have been addressed, swimming PX of Tracked vehicles will be handled in https://feedback.bistudio.com/T147075 as that's a different issue
Resolved in final 1.2, hot1 and 2 now has the proper range of 4000m
Jun 19 2020
@dedmen
Sorry for the terribly late response, I simply forgot to reply!
Yes, the environmental one would be "global" for all envSounds but run locally on the player's machine only.
In T151813#2075027, @BIS_fnc_KK wrote:Could you try to run your mission without any mods?
Could you try to run your mission without any mods?
Jun 18 2020
I am the mission maker.
{F1824904}The "Open folder" / "Open folder in windows explorer" actions crash the launcher .
Can you please send us the specific mission?
Have you contacted the Mod makers as well?
Jun 17 2020
No, I can't load loadouts with restricted items.
It would be nice if blocked items (arsenalRestrictedItems) were not accessible in the arsenal so that we could control the content.
Unfortunately, this can currently still be avoided under certain circumstances.
The fix is added in 1.99.146447 please test on or after
Are you able to load saved loadout with restricted items? arsenalRestrictedItems prevents user from loading saved loadouts that contain restricted items as per https://community.bistudio.com/wiki/Description.ext#arsenalRestrictedItems it does not disable items you have in inventory or in arsenal
Can you guys please assign this under "Dayz" tag, since this was opened by mistake for "Arma 3"
Jun 16 2020
If anyone can help me out here please ?????
@Kremator - Hi. 0xC0000005_-_ACCESS_VIOLATION is a general error. It can be caused by hundreds of different things. So it is more than likely that your error is caused by something completely different than the one SoupVEVO reported. That is why every error has its separate report so that we can try to figure out what the problem is, it is likely that during certain errors the game itself is not at fault, it might be a mod, or a specific setting on your computer, or a certain update of the gpu drivers or even DirectX and a ton of other things as well.
Jun 15 2020
fixed in 4788
To expand the purpose a bit: We want/have to replace the mod list in the main menu. The functionality is hardcoded, so we need a scripted replacement. Unfortunately currently this is not fully achievable. Hence the request.
[Feature request] Extend modParams with modDir info
fixed for 1.2 release
Fixed in version 1.2.4773
Jun 14 2020
Jun 13 2020
In T127844#2071088, @Richards wrote:There still is hope, I had the same issue, but it didn't happen again after i deleted the contents of my %temp%.
- "Win + R"
- Type "%temp%" and hit enter
- Ctrl + a (select all) and then hit delete.
- Any files that wont be deleted will just stay there
- Empty the recycle bin Another way to access the temp folder is by User > AppData > Local > Temp It worked for me and I hope it works for you too!
It didn’t work for me. How are you doing?
https://forums.bohemia.net/forums/topic/229402-status-stack-buffer-overrun/
Jun 12 2020
There still is hope, I had the same issue, but it didn't happen again after i deleted the contents of my %temp%.
- "Win + R"
- Type "%temp%" and hit enter
- Ctrl + a (select all) and then hit delete.
- Any files that wont be deleted will just stay there
- Empty the recycle bin
Another way to access the temp folder is by User > AppData > Local > Temp
It worked for me and I hope it works for you too!
I know about the CBA stuff but would argue that engine solution would always be better.
https://github.com/CBATeam/CBA_A3/blob/master/addons/events/fnc_playerEvent.sqf#L85
currentWeapon command equivalent
The command would do the exact same as you already do via script. So why? I don't see any need.
Why is passing objects as parameter suboptimal?