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FlorianGeyer
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User Since
Mar 5 2013, 7:53 PM (575 w, 6 d)

Recent Activity

Jun 23 2020

FlorianGeyer added a comment to T82970: this flyinheight is broke.

The command description: https://community.bistudio.com/wiki/flyInHeight

Jun 23 2020, 2:17 PM · Arma 3

Jun 22 2020

FlorianGeyer added a comment to T126222: Fix flyinheight.

Seems similar to T82970, maybe can be merged?

Jun 22 2020, 6:24 PM · Arma 3

Jun 12 2020

FlorianGeyer created T151737: AI with Get In / Get In Nearest waypoint do not complete the task if the vehicle and the group itself are on the aircraft carrier.
Jun 12 2020, 5:56 PM · Arma 3

Apr 4 2020

FlorianGeyer added a comment to T80668: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files.

This should really be fixed at some point

Apr 4 2020, 3:25 AM · Arma 3

May 10 2016

FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

Looks like a memory overflow, maybe a temporary fix could be to limit altitude in setPos command (that madbull spotted as a source of the bug)

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

Added a .RAR with requested file (mdmp not found in AppData): http://www.filedropper.com/arma3_1

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

We expect function will limit itself to a maximum altitude if there is a risk to make program crash, this is of course a test, a "bug hunting", and will never be used in a real script (I hope), however is better to fix it.
I provided all infos required and in my hands, now it's your work to fix it (and decide how) ;)

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

Well, i provide 64 bit one: http://pastebin.com/V2SibYVx

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

Updated with RPT and corrected command

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

Well i forgot 2 "0", the command is:

[player,200000000000] call BIS_fnc_setHeight;

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer added a comment to T78359: BIS_fnc_setHeight make engine crash on high altitude.

32 or 64 bit version?

May 10 2016, 8:49 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T78359: BIS_fnc_setHeight make engine crash on high altitude.
May 10 2016, 8:49 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T78302: Engine BIS variable documentation.
May 10 2016, 8:48 AM · Arma 3
FlorianGeyer added a comment to T75094: VBS3 snow in ARMA 3.

mp5gosu because only army can buy it?

May 10 2016, 7:27 AM · Arma 3
FlorianGeyer added a comment to T71069: Restrict certain inventory containers from ready access.

Whould be great

May 10 2016, 5:34 AM · Arma 3
FlorianGeyer added a comment to T69572: Arma 3 Crash sometimes if Windows Paging is disabled.

Added about the problem

May 10 2016, 4:40 AM · Arma 3
FlorianGeyer added a comment to T69572: Arma 3 Crash sometimes if Windows Paging is disabled.

Excluding MPMissionCache, it's around 13MB of files, which exactly files do you need?

May 10 2016, 4:40 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T69572: Arma 3 Crash sometimes if Windows Paging is disabled.
May 10 2016, 4:40 AM · Arma 3
FlorianGeyer added a comment to T69402: [REQUEST] Internal Vehicle command interaction.

UP

May 10 2016, 4:34 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T69402: [REQUEST] Internal Vehicle command interaction.
May 10 2016, 4:34 AM · Arma 3
FlorianGeyer added a comment to T69402: [REQUEST] Internal Vehicle command interaction.

No, the concept is more wide than that: buildings, objects in general will support that feature

May 10 2016, 4:34 AM · Arma 3
FlorianGeyer added a comment to T69204: [Feature Request] Camouflage on sniper rifles.

Agree with twistking and voted up

May 10 2016, 4:27 AM · Arma 3
FlorianGeyer added a comment to T69140: Source Code appers ingame.

It's a normal error script, it's enabled by default since ArmA 3 alpha and i wish it follow to be, so i voted down.

May 10 2016, 4:24 AM · Arma 3
FlorianGeyer added a comment to T69135: Re-insert MergeConfig script command.

MergeConfig load the configuration only for current session, new join in another server restore default configs.

May 10 2016, 4:24 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T69135: Re-insert MergeConfig script command.
May 10 2016, 4:24 AM · Arma 3
FlorianGeyer added a comment to T69104: APEX Demolition for buildings and concrete.

APEX could start only when a building is damaged, so it's not heavy to resources unless the building is destroyed, and if you cannot see the building your PC doesn't calculate APEX effect.

Vote up.

May 10 2016, 4:23 AM · Arma 3
FlorianGeyer updated subscribers of T65404: Runtime config modification.

@kju, i know, but this is more powerfull and dynamic (and, probably, easier to debug and work with) than the onl mergeConfig

May 10 2016, 1:58 AM · Arma 3
FlorianGeyer added a comment to T65404: Runtime config modification.

UP

May 10 2016, 1:58 AM · Arma 3
FlorianGeyer added a comment to T65404: Runtime config modification.

Oh thank you cancerouspete, i had not got what "rewieved" meaned..

May 10 2016, 1:58 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T65404: Runtime config modification.
May 10 2016, 1:58 AM · Arma 3
FlorianGeyer added a comment to T65404: Runtime config modification.

UP

May 10 2016, 1:58 AM · Arma 3
FlorianGeyer added a comment to T65404: Runtime config modification.

Status "rewieved" but it's not..

May 10 2016, 1:58 AM · Arma 3
FlorianGeyer edited Steps To Reproduce on T65273: Shareable Editor.
May 10 2016, 1:54 AM · Arma 3
FlorianGeyer added a comment to T63771: [Feature request] "Safety" fire mode.

Add a simple safety is not a big waste of time and can bring good benefits.
Upvoted.

May 10 2016, 12:56 AM · Arma 3
FlorianGeyer added a comment to T63492: Pls make the 'bis_fnc_customGPSvideo' work again..

BIS trips, to make scripters anger

May 10 2016, 12:42 AM · Arma 3

May 9 2016

FlorianGeyer added a comment to T60863: We're are gonna need a 3D editor..

it would be cool if it is like VBS (Virtual Battle Space)

May 9 2016, 10:17 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

@anderson: In my country, is illegal to hold a weapon, and I don't have the motivation to ask a permission for that

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

Exactly guys, but there are people that think something like "i watch mythbuster i know everything" that downvoted the feedback, i hope BIS is more smart than them

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

Video of a bullet (dunno what): http://www.youtube.com/watch?v=wRqYJvtZVJY

New NATO cave bullets: http://www.defensereview.com/revolutionary-dsg-supercavitating-rifle-ammo-for-shooting-underwater-into-the-water-or-out-of-the-water-multi-environment-ammunition-mea-makes-its-debut-photos-and-video/

Which have 10M travel in wather

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

ViiK NATO 5.56 bullets is designed also around this issue, a wave cannot stop the bullet, it will result lower but will forward.

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

Wave is 30-40cm width not 40 meters! is impossible to stop a FMJ gunfire!

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

Rick let's google this: "NATO 5.56 bullets", you will see on wikipedia that they are FMJ.

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60820: Water stops bullets instantly.

NATO 5.56 rounds can go throw wather for 30/40 meters without change direction.. it's projected for that..

May 9 2016, 10:16 PM · Arma 3
FlorianGeyer edited Steps To Reproduce on T60820: Water stops bullets instantly.
May 9 2016, 10:16 PM · Arma 3
FlorianGeyer added a comment to T60816: Diving is an hyperuman action.

Ezekiel i'm not insinuating that you certainly dead, i say that is danger to go deep l.

And i was speaking about normal soldier / civilian, not an apnea word record man..

May 9 2016, 10:03 PM · Arma 3
FlorianGeyer added a comment to T60816: Diving is an hyperuman action.

Is not a scriptable problem, is an engine problem cobra.

May 9 2016, 10:03 PM · Arma 3
FlorianGeyer added a comment to T60816: Diving is an hyperuman action.

Ezcoo i'm a certified diver and i'll assure you that who i've wrote is true according to my knowledge of "search&rescure" specialization of PADI Card who meet the ISO standards.

Also i'm studing medicine and i assure you that a decompression and a collapse of a stomach is fatal for a lot of cause, one of them is that pressure will break your ribs and tears the walls of the stomach for example.

And a diver CANNOT balance the pressure if they haven't a pressurized air source where to take it.

You can go 50 and more meters deep without any stuff, the max level for a fully-equipped diver (not military or worker) is 45 or 65 meters depending on the level of the certification, and at 65m you can stay near 3/4 minutes before you need a controlled emersion with decompressions levels, according to nitrogen and other air component in your body, except if you wish an embolism and/or a stroke, hoping you will not get in syndrome frostbite and others stuffs like cramps.

Thank you for contribution anyway, even if it is wrong.

May 9 2016, 10:03 PM · Arma 3
FlorianGeyer added a comment to T60816: Diving is an hyperuman action.

Your body can move air pressure using the muscles for only some of that zone, USArmy train a non-diver soldiers to survive in case of a body-combat will have place in wather.

If a person have not enought weights they cannot go deep because stomach air and others air will push him up and if they empty that the wather pressure will compress him and he does not have air for balance the pressure at all.

May 9 2016, 10:03 PM · Arma 3
FlorianGeyer edited Steps To Reproduce on T60816: Diving is an hyperuman action.
May 9 2016, 10:03 PM · Arma 3
FlorianGeyer added a comment to T60684: Functions Viewer cannot load descriptions.

^-- bad idea developers..

May 9 2016, 9:54 PM · Arma 3
FlorianGeyer added a comment to T60025: No female soldiers models available.

Someone have a little nerves problem, if there is some girls in a real combat enviroment it don't say anything.
There was also egyptian, chinese, korean man who fight in war and there's not any model for them, but anyone care really.
This is just a flag-argument that make programmers work for get a thing that don't make anyone enjoy more where so much more useful work can be do in the same time.
Please look forward your ego, everyone.

May 9 2016, 8:33 PM · Arma 3
FlorianGeyer added a comment to T60025: No female soldiers models available.

And, women with a good size how can see and launch granades (clippet to belt), proning, use small chopper (boobs is also in area of controller operation)? and how do you wish to simulate period? i'll not see something like class Absorber xD

May 9 2016, 8:13 PM · Arma 3
FlorianGeyer added a comment to T60025: No female soldiers models available.

Up to now, female soldiers is not very used for real war.. it's just a "flag" to say "hey there! we're more advanced and we don't discriminate women!" bot in fact they're not really used..

May 9 2016, 8:12 PM · Arma 3
FlorianGeyer edited Steps To Reproduce on T59542: User can see thow texture.
May 9 2016, 7:01 PM · Arma 3
FlorianGeyer added a comment to T59488: Driver and others look like dead when in a vehicle.

Added tags.

May 9 2016, 6:58 PM · Arma 3
FlorianGeyer edited Steps To Reproduce on T59488: Driver and others look like dead when in a vehicle.
May 9 2016, 6:58 PM · Arma 3
FlorianGeyer added a comment to T58630: Full guide for scripting and editing.

True kid, but if BI don't release a manual, an OFFICIAL manual, for new fuctions of the ArmA 3 engine is a bad issue with editor and so it's good for report that here, or i'm wrong?

May 9 2016, 3:23 PM · Arma 3
FlorianGeyer added a comment to T58630: Full guide for scripting and editing.

And this is NOT a bugtracker but a FEEDBACK tracker sirs.

May 9 2016, 3:23 PM · Arma 3
FlorianGeyer added a comment to T58630: Full guide for scripting and editing.

a low documentation isn't a major bug, it's a MILESTONE bug because people doesn't understand what to do.

May 9 2016, 3:23 PM · Arma 3
FlorianGeyer edited Steps To Reproduce on T58630: Full guide for scripting and editing.
May 9 2016, 3:23 PM · Arma 3