It's good if scripter can get and set class parameters by a simple use of operators, that make able them to get and set values during mission and not only on the start, an example can be do with LightHouse class, if i wish to simulate light intensity (Example: I can give power with an Addon that simulate power generators and based on it light is more or less powerfull) i can simply modify the Reflectors Intensity parameter with something like:
Land_LightHouse_F >> Reflectors >> Reflector_1 >> intensity = 10;
This make able scripter to have a much more dynamical missions and give possibility to missionmakers to have a flexibility never seen on ArmA, also with an easy scripting way.
Expected/Wished:
Scripting operator is C++ like (>> and/or ->), classes modifications is possible only by a server broadcasting (prevents cheats), changes is not permanent but work only in mission.