If all units leave the group by joining one another, the group will be as soon as deleted.
- No Bug
- Operating System
- Windows 8 x64
- Operating System Version
TEK_GROUP1 = createGroup [civilian, false]; TEK_GROUP2 = createGroup [civilian, false]; TEK_UNIT = TEK_GROUP1 createUnit ["C_Man_French_universal_F", getpos player, , 0, "NONE"]; [TEK_UNIT] join TEK_GROUP2;
And survey this:
TEK_GROUP1 will be automatically deleted whereas the "deleteWhenEmpty" option was at [false].
I understand, but the function [join] is not exactly a deletion...
This option is useful only if we scripting on ArmA, then we hope to not have to look for the possibility an important group was automaticaly deleted by itself. I had believed understood the option [deleteWhenEmpty] was created for this purpose...