When throwing objects such as grenades and chem lights while having a rifle selected, the class "grenade_throw" in the class "soundenvironext - generic[] = {" will trigger and cause a throwing sound. When switching to sidearms the sound will not trigger!
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Fixed
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 19041
- Category
- Sound
Steps To Reproduce
Place infantry soldier with rifle and sidearm plus a couple of grenade in editor, select rifle, throw grenade, switch to sidearm, throw again.
Additional Information
As I'm working on mods and other projects around Arma3 this issue became annoying as it is really noticeable to louder, stronger sounds for grenade throwing.