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Grenade Throwing Sound on Sidearm selection
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Description

When throwing objects such as grenades and chem lights while having a rifle selected, the class "grenade_throw" in the class "soundenvironext - generic[] = {" will trigger and cause a throwing sound. When switching to sidearms the sound will not trigger!

Details

Severity
Minor
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19041
Category
Sound
Steps To Reproduce

Place infantry soldier with rifle and sidearm plus a couple of grenade in editor, select rifle, throw grenade, switch to sidearm, throw again.

Additional Information

As I'm working on mods and other projects around Arma3 this issue became annoying as it is really noticeable to louder, stronger sounds for grenade throwing.

Event Timeline

BIS_fnc_KK changed the task status from New to Assigned.
dedmen added a project: Restricted Project.Jun 19 2020, 1:44 PM

Should be fixed in upcoming dev

BIS_fnc_KK changed Resolution from Open to Fixed.Jul 8 2020, 8:57 PM
BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Jul 9 2020, 1:43 PM
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
robg added a subscriber: robg.Feb 10 2021, 6:14 PM

should we change status of this ticket?

BIS_fnc_KK changed the task status from Assigned to Feedback.Feb 10 2021, 8:21 PM
Pi added a subscriber: Pi.Jun 12 2021, 4:35 PM

Can this be closed?