@Wulf In the editor, you can create a script, for example, there is a big fight between AI infantry and equipment.
Starting the mission, the mission will be done with some lag. At this point in time, you can reproduce how the bushes break the wheels of the car.
The script of the breakage of the bush lags behind, breaks the car and takes away the health of the character.
Here is the result on the video, as I have reproduced.
https://youtu.be/BuZY6zqF8uk
So it happens on servers where there are more than 10-15 players, a lot of AI, a lot of actions and events.
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Mar 15 2018
The Angara's lighta are a touch too small IMO, though the issue is corrected. Thanks
Corrected in build 470
Mar 14 2018
I have the same flicker on the screen in the Nyx as you.
Confirming, just tested on the latest dev build 1.83.144470
Confirming that this is still an issue.
Fixed. Should be in the next version of Dev branch.
Fixed. Should be in the next version of Dev branch.
This should be fixed. You can test this in the current dev version.
Fixed. You can test this in the current version of Dev branch.
Interesting because I am testing this on Dev build 1.83.144470 and it all works as it should. Rhino spawns with camo net. Skins are as they should. Regarding the SLAT armor I will have to ask the designers about that.
I just updated my dev branch so this should be on today's build. Interestingly, it looks like this doesn't work on dead targets; I think I was testing on invincible targets earlier so I didn't notice.
Could you please create a video of the issue? I am not able to reproduce this issue. Does this still occur in the current version of the Dev branch?
Yup, it appears that this has been fixed on the latest dev branch.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Yes we are planning to add them. :)
Thank you for the report. Regarding the second paragraph it would really be good if there was a sure reproduction. Tested colisions and both crews survived.
Thank you for the report. We will have a look at it.
I tried to reproduce the issue and I am not able could you please update the Dev branch and test it? Also is there a specific way for you to trigger this?
Thank you for the report, we will have a look at it.
Nono i mean it was fixed already.
Its difficult to explain.
I have the same bug.
Thanks for the note. All community reports are pending, we'll get to it once our hands are free after the Tanks DLC.
When you correct it pls check if the issue with the Titan Launcher comes back. Its one of my old tickets. It was the exact same Problem but the other way around
@Wulf any chance we can get RPG7 HE rounds?
Mar 13 2018
It should also be noted that the HEAT round is High Explosive Anti Tank-Multi Purpose; its a do-it-all round similar in principle to the one found on the SLAMMER UP (the one with the 105). You will find that, unlike APFSDS, ATGM, or standard HEAT, it has a useable blast radius for dealing with infantry
Thank you for the feedback. I am going to ask the designers, but I highly doubt that this will change for vanilla vehicles.
"The HEAT warhead has become less effective against tanks and other armored vehicles due to the use of composite armor, explosive-reactive armor, and active protection systems which destroy the HEAT warhead before it hits the tank.
It does appear to work now.
Thank you for the report, we will have a look at it.
I have tested the Nyx Recon's radar and it works. Could you please confirm that the issue was/wasn't fixed in the latest dev branch?
Sandstorm issue already fixed, you can test it in the Dev branch.
I am afraid that it is too late to add more features to the DLC. Sorry.
Thank you for the report, we will see what can be done.
Thank you for the report, we will have a look at it.
Talked with the devs, we will have a look at it.
I am unable to reproduce this. Could you please confirm that this still happens in the Dev branch?
After talking to the designers they told me that this is intended. It shouldn't break any already created missions.
Fixed. Should be in the next Dev branch.
We will have a look at it.
Were you trying to lock onto an enemy while being behind an object? Is there really no specific situation regarding this issue with a 100% repro?
No problem. We are grateful that you let us know.
Mar 12 2018
Hello Wulf, sorry I didn't do this sooner but I didn't have access to the game to try and reproduce the issue.
@Wulf If in red area of the riflescope there are any objects, capture of the purpose doesn't happen.
It is reproduced for any AT launchers.
Try different options when at red area there is a grass or parts of the case of the vehicle.
In the majority of situations, you should open the position before the opponent to reproduce capture of the target.
https://youtu.be/aYcQJkF93h0
Right Top corner the Ammo Type
From which part of the game is this taken? I am testing the MX SW and there is no such problem either in the Dev branch or the Stable release of the game.
It's a little hard to show, but here's a full jeep carrying five dudes. 4 are visible in the actual proper seats, the fifth is actually floating invisible somewhere in the middle.
Sure, video here{F182671}
I don't know if it helps, i got a 144hz monitor, and i don't have any mod installed
Can you please provide screenshot showing this bug, or at least write the precise and exact text which is wrong? Thanks.
Thank you for the report. We will have a look at it and see what can be done about it.
Yep, still happening, just to be sure i disabled TrackIR and it's still happening.
Could you please also create a video of the issue? It would be very appreciated.
I am unable to reproduce this issue in the Dev build. Could you please confirm if the issue persists?
I was looking at the Varsuk with your settings and everything seems normal at least from a distance. After the next dev branch update let me know if the issue still persists.
Could you please provide a screenshot of the issue? Thank you.
Thank you for the report, we will have a look at the issue.
Thank you for the report. We will see what can be done about this.