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CLOSED
Closed, ResolvedPublic

Description

Hi BIS! If the player uses support modules "Support Requister" and "Support Provider CAS (Bombing Run)" with aircraft for bombing, then the allied support aircraft located at the any airfield will always take off, before the player will calls them!
There is no way to stop it. I tried to use additional modules that prohibit movement. But every time he flies to the sky himself. This should not happen, until, until the player uses the support call. Before the JETs update, it worked fine, but now the behavior of the AI is broken, BIS please return it as it was before.

PS: This AI-behavior causes problems, in missions where you as player must first destroy the anti-aircraft systems and only then cause the support aircraft. But now, the support aircraft always flies and dies, without waiting for a support call.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
AI Issues
Steps To Reproduce
  1. Place in the editor player as NATO unit.
  2. Place two modules Support Requister and Support Provider CAS (Bombing Run).
  3. Place in the map, on the remote airfield the allied aircraft - A164 Wipeout.
  4. Synchronize aircraft with modules and player.
  5. Run the game and do not call this plane! You will see - always your support aircraft will independently get away into the sky!

Event Timeline

mickeymen updated the task description. (Show Details)
Wulf added a subscriber: Wulf.Mar 28 2018, 5:32 PM

Hello.

Was broken? Meaning it isn't anymore? I am testing the "Support Requister" and "Support Provider CAS (Bombing Run)" and it works as intended. If you do not want the AI to take off right away then change its behavior to safe and it will stay on the ground until called.

mickeymen added a comment.EditedMar 28 2018, 10:31 PM

Hi!

Was broken?

Yes exactly. Since earlier this was not observed

Meaning it isn't anymore?

I did not understand you clearly. In a stable version I still see this problem

I am testing the "Support Requister" and "Support Provider CAS (Bombing Run)" and it works as intended.

I did not dispute the fact that it works. Yes it works, but the pilot will not wait for the order. He will fly to the sky himself!

If you do not want the AI to take off right away then change its behavior to safe and it will stay on the ground until called.

Hmm. Perhaps this behavior was added in Jets DLC!? Earlier, the AI-pilot of plane did not take off with the any behavior (Aware or Safe) This all the same looks strange, since the ai-pilot of the helicopter will not take off at any mode. Why only an plane pilot has such behavior?

Wulf added a comment.Mar 29 2018, 10:15 AM

Was broken?

Meaning you are using the wrong tense here. If it "was broken" which is past simple it means that the thing was broken before and now it is fixed. If you said that it "is broken" it means the thing is broken now and the issue is still present.

I did not understand you clearly. In a stable version I still see this problem

I am just pointing out the wrong tense.

Hmm. Perhaps this behavior was added in Jets DLC!? Earlier, the AI-pilot of plane did not take off with the any behavior (Aware or Safe) This all the same looks strange, since the ai-pilot of the helicopter will not take off at any mode.

Yes this was added in Jets DLC it makes sense for them to take off when they are aware since for them to react to any threat they need to be already in the air. Behavior "Safe" is best for what you want because once it spots an enemy the AIs behavior changes to Aware.

mickeymen renamed this task from The AI-behavior of support-planes pilots was broken! to CLOSED.Apr 9 2018, 10:32 AM
Wulf closed this task as Resolved.Apr 9 2018, 5:38 PM
Wulf claimed this task.