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Aug 19 2017

RN_Max created T126507: Defender Cobra M5 Joystick - Mode Selector Button permanently detected by control assignments.
Aug 19 2017, 11:52 PM · Arma 3
Blueduckraider50 added a comment to T125732: Signature mismatch in Launcher with valid Mods.

I'm having the same issue, it's like we hit an "invisible" limit for the Arma 3 Launcher. Can still load all the correct mods, and start the game, and THEN join on the server. But it's still wierd when it gives Signature mismatch on the list. (Problem happens when adding 1 more key)

Aug 19 2017, 7:20 PM · Arma 3
dedmen added a comment to T78558: DLL/SO Extension Signature Checks.

Intercept just added that yesterday. Code-signed binary and self-signed CA certificate in PBO.
Signature get's grabbed from binary and certificate from PBO (Which is protected by bisign) and if that doesn't match Intecept denies loading the Plugin.

Aug 19 2017, 1:41 PM · Arma 3
brainslush edited Steps To Reproduce on T126505: Advanced Flight Model rotational motion stuttering for passengers.
Aug 19 2017, 11:43 AM · Arma 3
brainslush created T126505: Advanced Flight Model rotational motion stuttering for passengers.
Aug 19 2017, 11:43 AM · Arma 3
joostSidy created T126504: Request for hidden selection texture Tanoa LIM-85 LMG Grippod.
Aug 19 2017, 11:27 AM · Arma 3
dennis2459 added a comment to T126382: code 0xC0000005 .

can someone plz help me

Aug 19 2017, 8:18 AM · Arma 3
CP_Medic updated the task description for T125385: kbTell bug when observed by non-local players.
Aug 19 2017, 7:09 AM · Arma 3
Yeiij added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.
Aug 19 2017, 6:19 AM · Arma 3
racine0486 created T126503: Laws of War Story Characters missing from Zeus interface .
Aug 19 2017, 5:48 AM · Arma 3
Ilias added a comment to T59083: Low CPU/GPU Utilization.

{edited, sorry for 4 posts}

Aug 19 2017, 3:28 AM · Arma 3
Ilias added a comment to T59083: Low CPU/GPU Utilization.

*removed*

Aug 19 2017, 1:35 AM · Arma 3
Ilias added a comment to T59083: Low CPU/GPU Utilization.
Aug 19 2017, 12:58 AM · Arma 3

Aug 18 2017

Ilias updated subscribers of T59083: Low CPU/GPU Utilization.

Currently on IdeaPad Y500 Arma 3 using always <22% of CPU's max, when increasing calculation load by for example executing:

for'_n'from 0 to 1000 do{addMissionEventHandler['EachFrame',{for'_n'from 0 to 10 do{9999*9999/9999*9999/9999}}]}

(what makes 1000 tasks without: actions needed to synchronise with other processes and usage of arma's scheduler);,
result is: FPS going down, CPU load-no changes at all,

Aug 18 2017, 8:10 PM · Arma 3
haft created T126501: Bobcat glitched animation in the Orange campaign.
Aug 18 2017, 7:06 PM · Arma 3
MAXIMUSS added a comment to T64179: Vehicle loadout editing.

Still no simple implementation ingame...

Aug 18 2017, 6:56 PM · Arma 3
Wulf added a comment to T126496: Trying to put rpg round in vest crashes game.

Interesting I was not able to reproduce the crash nor was I able to add an rpg round into the EOD vests. Could you please send us your Arma3 report?

Aug 18 2017, 6:41 PM · Arma 3
Rat66 created T126500: 0xC0000374 - STATUS_HEAP_CORRUPTION.
Aug 18 2017, 2:43 PM · Arma 3
Mocane added a comment to T126499: AAN News van's livery texture is missing South Sudan.

Good find, lack of new country border can be found above the O of 'Our' in AAN news van livery.

Aug 18 2017, 2:40 PM · Arma 3
RtHonLaqueesha created T126499: AAN News van's livery texture is missing South Sudan.
Aug 18 2017, 1:39 PM · Arma 3
WastedMIke created T126498: Black Wasp wheel glitch.
Aug 18 2017, 10:46 AM · Arma 3
Wulf closed T126475: Bug in training law of war as Resolved.
Aug 18 2017, 9:55 AM · Arma 3
MAXIMUSS updated the task description for T126497: Small bug with shooting under water.
Aug 18 2017, 9:27 AM · Arma 3
MAXIMUSS created T126497: Small bug with shooting under water.
Aug 18 2017, 9:27 AM · Arma 3
Mocane changed the status of T126492: (Laws of War Assets) Multi Pocket Vest and Messenger Bag clipping issue. from New to Acknowledged.
Aug 18 2017, 8:24 AM · Arma 3
CP_Medic edited Additional Information on T125385: kbTell bug when observed by non-local players.
Aug 18 2017, 1:56 AM · Arma 3
S4M0Z3 created T126496: Trying to put rpg round in vest crashes game.
Aug 18 2017, 1:43 AM · Arma 3
CP_Medic edited Additional Information on T125385: kbTell bug when observed by non-local players.
Aug 18 2017, 12:50 AM · Arma 3

Aug 17 2017

racine0486 created T126495: Laws of War Story Characters missing from Zeus interface .
Aug 17 2017, 11:25 PM · Arma 3
racine0486 removed a watcher for Arma 3: racine0486.
Aug 17 2017, 11:22 PM
t.buur created T126494: max value inputAction "CarLinearLeft" decrease if two driving wheels are connected.
Aug 17 2017, 11:09 PM · Arma 3
Recker69 added a comment to T126475: Bug in training law of war .

Hello Good evening , After the update of today the scenario works correctly , Thanks Bis :)

Aug 17 2017, 9:34 PM · Arma 3
Dell created T126493: Curve interface.
Aug 17 2017, 7:11 PM · Arma 3
EvilOrgan created T126492: (Laws of War Assets) Multi Pocket Vest and Messenger Bag clipping issue..
Aug 17 2017, 6:15 PM · Arma 3
Wulf changed the status of T126483: ArmA 3 Drone sound persisting after disassembled from New to Reviewed.
Aug 17 2017, 5:58 PM · Arma 3
Wulf added a comment to T126483: ArmA 3 Drone sound persisting after disassembled.

Thank you for the report, we will have look at this unusual issue. :)

Aug 17 2017, 5:58 PM · Arma 3
Recker69 added a comment to T126475: Bug in training law of war .

i send all recent rpt because i dont remember who is it

Aug 17 2017, 5:51 PM · Arma 3
Wulf changed the status of T126490: china_arma3_bug from New to Need More Info.

Thank you for the report. Could you please tell us what you were doing when the error occurred?

Aug 17 2017, 5:31 PM · Arma 3
Wulf added a comment to T126475: Bug in training law of war .

Could you please send us your .rpt file when this error occurs?

Aug 17 2017, 5:29 PM · Arma 3
Recker69 added a comment to T126475: Bug in training law of war .

Look Error above a picture for showcase , i don't launch the three simulations , the error are here from last dev branch update because error in translation , i play at french and without mods

Aug 17 2017, 4:15 PM · Arma 3
Gnashes added a comment to T126491: wrong japanese translation on the laser battery.

At a glance, it looks like "レーザー指定子" may be a better fit?

Aug 17 2017, 3:03 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

^^^^ I hope so

Aug 17 2017, 2:49 PM · Arma 3
classic edited Additional Information on T126491: wrong japanese translation on the laser battery.
Aug 17 2017, 1:37 PM · Arma 3
classic created T126491: wrong japanese translation on the laser battery.
Aug 17 2017, 1:29 PM · Arma 3
chinahyrw created T126490: china_arma3_bug.
Aug 17 2017, 12:53 PM · Arma 3
Deranged added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.

Issue still valid and still killing eye sights.

Aug 17 2017, 12:23 PM · Arma 3
Deranged added a comment to T85490: Depth of Field reset with marksman scopes - MOS/DMS/AMS/Kahlia.

Have you looked into this? This is very annoying and after short play sessions starts to hurt eyes pretty bad.

Aug 17 2017, 12:19 PM · Arma 3
Mocane changed the status of T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance from New to Reviewed.

Found the cause of the issue, gonna fix this today B-)

Aug 17 2017, 10:24 AM · Arma 3
razazel added a comment to T125357: Player Locked slot issue after 1.70.

@Liveandletdie No ETA on the update itself, however, and RC is out now and it contains fix for this issue.

Aug 17 2017, 10:17 AM · Arma 3
Mocane added a comment to T126479: Face-wear Randomisation script includes G_Respirator_Base_F.

Same thing seems to happen occasionally with G_EyeProtectors_base_F however that one doesn't cause shadow issues. Thanks for spotting this, we'll look into it :-)

Aug 17 2017, 10:03 AM · Arma 3
Mocane added a comment to T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.

What hvymtal means is that the IDAP text is shown wrongfully on the Civillian Ambulance, this one has a different pattern and lacks the IDAP letters on the outside but show them on the inside. Thanks! We'll look into this :-)

Aug 17 2017, 9:53 AM · Arma 3
dedmen added a comment to T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.

Why is this a bug? Did you ever sit in a Bus that had stuff printed on the outside? If you look from the inside through the window it looks exactly like it does on the screenshot.

Aug 17 2017, 9:36 AM · Arma 3
Mocane claimed T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.
Aug 17 2017, 9:00 AM · Arma 3
hvymtal created T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.
Aug 17 2017, 8:43 AM · Arma 3
Mocane claimed T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 17 2017, 8:41 AM · Arma 3
T3RRORTOAST created T126485: You cant remove the reflective tape from the van properly.
Aug 17 2017, 2:55 AM · Arma 3
T3RRORTOAST updated the task description for T126484: Beacons not working with the new van, you can't activate them via the action menu.
Aug 17 2017, 2:49 AM · Arma 3
T3RRORTOAST created T126484: Beacons not working with the new van, you can't activate them via the action menu.
Aug 17 2017, 2:47 AM · Arma 3
Ethan_F created T126483: ArmA 3 Drone sound persisting after disassembled.
Aug 17 2017, 1:46 AM · Arma 3

Aug 16 2017

BradleyConley added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Still persists for me too, feel like this is getting ignored.

Aug 16 2017, 10:14 PM · Arma 3
Liveandletdie added a comment to T125357: Player Locked slot issue after 1.70.

@razazel any eta on when this update may arrive?

Aug 16 2017, 10:07 PM · Arma 3
demicanadian added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

I tried multiple "fixes" from different forums. Right now, after completely deleting logitech's driver (I've been using G430), using 2-channel onboard sound card, issue still exists with 64-bit binary.

Aug 16 2017, 9:48 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:24 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:23 PM · Arma 3
Electricleash edited Additional Information on T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:23 PM · Arma 3
Electricleash added a comment to T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:23 PM · Arma 3
Electricleash created T126479: Face-wear Randomisation script includes G_Respirator_Base_F.
Aug 16 2017, 6:22 PM · Arma 3
Shaurmist added a comment to T126391: Arma 3 launcher crash when starting.

.NET Runtime:
.NET Runtime version 2.0.50727.5420 - Неисправимая ошибка в модуле исполнения (59A2E92A) (80131506) (which means something like unfixable execution exception)

Aug 16 2017, 5:29 PM · Arma 3
Mocane added a comment to T126477: Some House hitboxes result in incredibly high damage..

Thanks, this doesn't look right :-) We will look into it.

Aug 16 2017, 5:23 PM · Arma 3
Mocane changed the status of T126477: Some House hitboxes result in incredibly high damage. from New to Reviewed.
Aug 16 2017, 5:22 PM · Arma 3
Mocane claimed T126477: Some House hitboxes result in incredibly high damage..
Aug 16 2017, 5:03 PM · Arma 3
Gnashes created T126477: Some House hitboxes result in incredibly high damage..
Aug 16 2017, 4:53 PM · Arma 3
Mocane changed the status of T126475: Bug in training law of war from New to Need More Info.

Could you give us some more specific information regarding this matter please?

Aug 16 2017, 4:40 PM · Arma 3
sebdspy created T126476: Underwater Combat Serious Glitch.
Aug 16 2017, 2:23 PM · Arma 3
Recker69 created T126475: Bug in training law of war .
Aug 16 2017, 1:41 PM · Arma 3
GrumpyOldMan created T126474: [Feature Request] mineActivated eventhandler.
Aug 16 2017, 12:56 PM · Arma 3
Mocane claimed T126446: APERS mine dispenser deviates to the left [DEV BRANCH].
Aug 16 2017, 12:32 PM · Arma 3
Mocane changed the status of T126446: APERS mine dispenser deviates to the left [DEV BRANCH] from Acknowledged to Reviewed.
Aug 16 2017, 12:07 PM · Arma 3
Wulf changed the status of T126444: APERS Mine Dispenser mines floating in the air [DEV BRANCH] from New to Reviewed.

Thank you for the report. We will have a look at this issue.

Aug 16 2017, 11:49 AM · Arma 3
tom_48_97 closed T126034: BIS_fnc_door as Resolved.

Fixed in RC ;)

Aug 16 2017, 11:25 AM · Arma 3
Wulf claimed T126466: Mine Detection (Laws of war DLC) DEV Branch.
Aug 16 2017, 11:23 AM · Arma 3
Wulf added a comment to T126466: Mine Detection (Laws of war DLC) DEV Branch.

I am unsuccessful in reproducing this problem in the editor. Could you please send us a video or a more detailed description?

Aug 16 2017, 11:23 AM · Arma 3
Mocane changed the status of T126446: APERS mine dispenser deviates to the left [DEV BRANCH] from New to Acknowledged.

Thanks for this extensive research and repro.

Aug 16 2017, 11:18 AM · Arma 3
Wulf added a comment to T126467: Unable to desarm mines in dev 1.77.142613.

To disarm a mine it needs to be detected/tagged using T after that you should be able to disarm the mine.

Aug 16 2017, 11:00 AM · Arma 3
mickeymen renamed T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle. from AI AT-Soldier always will ignore commander orders, if he sees enemy vehicle. to AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 16 2017, 10:23 AM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 16 2017, 10:21 AM · Arma 3
mickeymen renamed T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle. from AI AT-Soldier always will ignore commander orders, if it sees enemy vehicle to AI AT-Soldier always will ignore commander orders, if he sees enemy vehicle..
Aug 16 2017, 10:19 AM · Arma 3
mickeymen edited Steps To Reproduce on T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2017, 10:13 AM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Setting of "Completion Radius" for "JOIN" waypoint, does not work. to Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission].
Aug 16 2017, 10:13 AM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2017, 10:12 AM · Arma 3
Wulf added a comment to T126469: Linux: Crash on Start.

Thank you for letting us know. Could you please send us a report?

Aug 16 2017, 10:01 AM · Arma 3
Wulf changed the status of T126470: Arma 3 unable to utilize buttons of an XBOX ELITE-controller in Spectator from New to Reviewed.
Aug 16 2017, 9:47 AM · Arma 3
Lex added a comment to T118157: Cant fire through open door.

This problem is solved. The ticket can be closed.

Aug 16 2017, 9:44 AM · Arma 3
razazel added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

As mentioned on the Twitter we are looking into the issue together with BE developers, searching for a suitable solution. Unfortunately that is the only info I have for now, I'll try to keep this updated with the progress (once I know something).

Aug 16 2017, 8:45 AM · Arma 3
gayarmaplayer1 added a comment to T126471: LawOfWar DLC Van's Ass staying open after editing..

It stays backdoors open until you copy the modified van and paste it nearby again then its updated. This is cross all van varieties.

Aug 16 2017, 3:05 AM · Arma 3
Loophole added a comment to T124274: Collisions of cars with obstacles often cause not characteristic behavior..

Indeed, there are still occasional oddities: http://i.imgur.com/4n1LodS.mp4

Aug 16 2017, 2:14 AM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Completion Radius for JOIN waypoint, does not work. to Setting of "Completion Radius" for "JOIN" waypoint, does not work..
Aug 16 2017, 12:37 AM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Completion Radius for JOIN waypoint, does not work (Broken in latest updates) to Completion Radius for JOIN waypoint, does not work..
Aug 16 2017, 12:36 AM · Arma 3
mickeymen created T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2017, 12:35 AM · Arma 3

Aug 15 2017

gayarmaplayer1 created T126471: LawOfWar DLC Van's Ass staying open after editing..
Aug 15 2017, 10:49 PM · Arma 3