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brainslush
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User Since
Mar 12 2013, 9:03 PM (339 w, 5 d)

Recent Activity

Aug 19 2017

brainslush edited Steps To Reproduce on T126505: Advanced Flight Model rotational motion stuttering for passengers.
Aug 19 2017, 11:43 AM · Arma 3
brainslush created T126505: Advanced Flight Model rotational motion stuttering for passengers.
Aug 19 2017, 11:43 AM · Arma 3

Oct 22 2016

brainslush added a comment to T120605: [Splendid Camera] error in fn_camera.sqf.

Can confirm the issue. It is related to joystick controls. I wanted to use a joystick to control the splendid cam. After assigning the controls and calling the splendid cam, the top error occurs.

Oct 22 2016, 11:30 AM · Arma 3

May 10 2016

brainslush set Category to category:featurerequest on T83005: Bring back the direct channel for marker placement & capability to disable marker channels.
May 10 2016, 11:23 AM · Arma 3
brainslush added a comment to T77817: I can not play in cooperative mode.

This topic belongs into the Forum. http://forums.bistudio.com
Did you open up the Steam ports? See here
http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server

May 10 2016, 8:35 AM · Arma 3
brainslush added a comment to T74669: Scripting Requests from VBS Hub.

great idea to fuse all the requested VBS commands.

May 10 2016, 7:17 AM · Arma 3
brainslush added a comment to T73570: Include VBS2 commands velocityAng & setVelocityAng into ARMA.

Didn't know about those commands. I will change the ticket but I don't get why you mentioned that the VBS commands provide a simpler way of achieving the functionality. I mean despite the name they are exactly the same.
Furthermore the VBS wiki is wrong about the units. m/s is just wrong, it has to be radians per second or degree per second

May 10 2016, 6:45 AM · Arma 3
brainslush added a comment to T73570: Include VBS2 commands velocityAng & setVelocityAng into ARMA.

You can't. You can set all available physical properties of an object at once except the angular velocity or at least it doesn't work for planes, cars, boats and helicopters. I haven't tried it on "static" objects.

May 10 2016, 6:45 AM · Arma 3
brainslush added a comment to T73570: Include VBS2 commands velocityAng & setVelocityAng into ARMA.

Additional information added.

May 10 2016, 6:45 AM · Arma 3
brainslush edited Steps To Reproduce on T73570: Include VBS2 commands velocityAng & setVelocityAng into ARMA.
May 10 2016, 6:45 AM · Arma 3
brainslush added a comment to T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.

This problem is probably tied to some sound or graphical error since the dedicated server and headless client aren't effected by this problem.

May 10 2016, 5:54 AM · Arma 3
brainslush added a comment to T70632: Please add setVelocityModelSpace command to complement velocityModelSpace.

You are right, I only did a cylindrical transformation which actually only works on flat terrain.

In your case you would have to use Euler angles. Still doable but of course I expect no one to understand this.

http://planning.cs.uiuc.edu/node102.html

May 10 2016, 5:19 AM · Arma 3
brainslush added a comment to T70632: Please add setVelocityModelSpace command to complement velocityModelSpace.

Well this command would ease things up but it's not really necessary.
I'm still upvoting this
You can use this:

_deg = (direction _vehicle);

if(_deg < 90 && _deg >= 0) then {
_deg = 90 - _deg;
} else {
if(_deg <=360 && _deg >= 90) then {

		_deg = 450 - _deg;

};
};

_velXT = _velX * cos(-1*_deg) - _velY * sin(-1*_deg);
_velYT = _velX * sin(-1*_deg) + _velY * cos(-1*_deg);

and transforming it back into world space would be something like this

_newVelX = _newVelXT * cos(_deg) - _newVelYT * sin(_deg);
_newVelY = _newVelXT * sin(_deg) + _newVelYT * cos(_deg);

May 10 2016, 5:19 AM · Arma 3