Would be nice if we could get a mineActivated eventhandler that fires when a mine has been triggered but before the explosion takes place.
Returned parameters could be the object/unit that activated the mine and the mine object that's about to explode.
This way mission makers could use tripwire mines to trigger certain events/other explosions somewhere distant and all kinds of stuff.
Would be a good match for the current release of the laws of war DLC.
Cheers