At 1.68 the problem is not solved. Open the ticket.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Mar 17 2017
At 1.68 for me the problem was solved. Many thanks. But there were players who else received 3FPS. Perhaps the problem of settings of a game at the client, is required time for check.
- My computer
Intel Core i7-4770K, 4500 MHz (44 x 100)
ASUS Z97-K (BIOS 2902)
2 x G Skill "Sniper" F3-2133C10-8GSR (21,33 Ñ… 100)
ASUS GTX770-DC2-2GD5
Samsung 850 Pro 128Gb
Corsair Force 3 SSD (120 ГБ)
Chieftec 750W
- My launcher Arma3 settings
Compare contents of PC and make settings in proportion to mine.
- Video of control of a game - almost everything on Ultra
At 1.68 the problem is solved. Many thanks. Close the ticket.
At 1.68 the problem is solved. Many thanks. Close the ticket.
At 1.68 the problem is solved. Many thanks. Close the ticket.
At 1.68 the problem is solved. Many thanks. Close the ticket.
Many thanks. Close the ticket.
64 bit solved my problems. Many thanks. Close the ticket.
64 bit solved my problems. Many thanks. Close the ticket.
Mar 15 2017
As before, dependences are not found, the method of adjusting is not found.
Mar 14 2017
Still there is a situation when the commander of the tank gives the order on the purpose, and the crew finds still other purposes. Your team - "Shoot", does not occur until the crew finishes the dialogue, about all purposes around.
Mar 13 2017
In T83302#1582330, @Wadim.89 wrote:I know what you mean, but correct link to video please.
Changed link
What I wanted to say - this is implemented in RHS mods. In the video you will see how the correction of the barrel after the determination of the distance to the goal. Correction is depending on the type of the bullet\the distance\the design of the tank. This is what is called correction of "0" when in the ballistic computer takes into account the design features of the tank. The location of the barrel relative to the sight arrow is taken into account and it adjusts the stem along the horizontal and vertical marks in the optical sight. In case of correct estimation of the distance the bullet aims at the center of the sight, is the main calibration , which are all the tanks in the world.
Mar 9 2017
I , as before, lose the distance of total visibility. There is no way to bypass the problem, or restore the distance of visibility. Only a restart of the mission-restores the previous distance visibility.
Video DEV 1.69.0.140753
https://youtu.be/YjPToeSSg9M
Mar 8 2017
@smp1991 Perhaps there is serial communication. But this time, when the UAV cannot reach the route point, assigned to the UAV keeps height. It looks
as loss of coordination in movement.
Mar 3 2017
Fixed: AI orders to repair a vehicle would loop infinitely
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3159623
The author can check it ?
As before, all Arma3DEV versions 1.69.0.140658 - The problem is reproduced
Mar 2 2017
Mar 1 2017
It continues to break my sight
Hours on mods in a case:
- expects loading of other mods
- expects loading, there isn't enough place on a disk
Removal of mods should be begun with the mods page in Workshop - to refuse the signature on mods.
Feb 28 2017
It is solved in DEV 1.69.0.140617
One more video from the editor, on the version of DEV 1.69
https://youtu.be/iRQIj3_dC0Q
there are results on elimination of a problem?
Feb 27 2017
- Intel Core i7-4770K, 4500 MHz (45 x 100)
- ASUS Z97-K (BIOS 2902)
- 2 x G Skill "Sniper" -F3-2133C10-8GSR (21,33 x 100)
- ASUS GTX770-DC2-2GD5
- Samsung SSD 850 PRO 128GB
- Microsoft Windows 10 Pro x64
Security software - Windows Defender only
Other software - No
This effect was also at Windows 8\8.1. Perhaps OS reserves CPU streams when Intel Virtualization Technology enable. I made this recommendation at a forum, earlier. [[ https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=findComment&comment=3077414 | Arma 3 STABLE ]]When has taken place release of Arma3DEV x64, I am Intel Virtualization Technology again - enable, and have forgotten that it has made it. Has started over again receiving often 3FPS and all those problems that wrote in the previous message.
Used in a game, Recently, as release of arma3client_profiling_166_140454_v18
Perhaps, yesterday I lacked 10 minutes of a game to receive 3FPS. but anyway, my recommendation improves system productivity in a game
Someone can try and check it. I have disconnected BIOS Intel Virtualization Technology, result:
- FPS in a game is stabilized better
- It is less friezes
- The fragmentary sounds characteristic to FPS falling don't appear in a game
- In a game on the server, with MOD, 30 players, about 3 hours a game lasted - hasn't seen a problem 3FPS
Feb 23 2017
As before, all Arma3DEV versions 1.69.0.140539 - The problem is reproduced
https://youtu.be/g0wG296CQew
Feb 22 2017
Thank you very much. In DEV of the version works well.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3156166
Yesterday, I checked on DEV version.
Feb 21 2017
Feb 20 2017
Hello, @Alwin. Thank you
Still there is a server where it works in strange ways. How this can be implemented on the server? Which option is activated?
Feb 19 2017
As in a game on the server the problem influences game process:
- From ten possible 100% of the attacks on the purpose, successful two captures.
- From two successful captures of the purpose, from two rockets - 1 rocket has hit the mark.
It leads to an imbalance in a game, loss of advantage which could will take place.
Solve this problem, it really irritates. The air attacks of the opponent, spoil a game, due to the lack of a way of fight against air targets.
Hi @Hanz
In T63264#830154, @Hanz wrote:This issue was processed by our team and will be looked into. We thank you for your feedback.
The forum subject long waits for the answer - What setting of the server creates a problem?
https://forums.bistudio.com/topic/189687-wrought-iron-bushes/#comment-3005302
Feb 17 2017
This problem appears when setting up video in a game - the HUD size the average size. I didn't check other size, tried on HUD small.
Still identical problem for Arma3 1.69\Arma3RC 1.68
https://feedback.bistudio.com/T122905
+100%
As before, all Arma3\RC\DEV versions reproduce a problem.
Concerning a capture problem the ticket is. https://feedback.bistudio.com/T123086
The ticket not only about AA rockets, is a cumulative problem with AT rockets.
Feb 16 2017
Hi @AlwinIn.
Herbs often more than it is possible it is possible to trample down.
https://youtu.be/G5gkSvm14DA
Players should look for different ways to develop bipod on hills.
https://youtu.be/h9K9br_3tIA
In a game there are four keys and actions of these keys could help to apply these actions to bipod.
- lift a weapon corner
- lower a weapon corner
Keys in actions https://youtu.be/9Zgv3ZyF3F4
- lift a tower
- lower a tower
Keys in actions https://youtu.be/LgyP-VuvRiA
In the game bipod are rigidly fixed in two points. For the second point the variable differential is necessary.
Feb 15 2017
It is often impossible even one purpose to process. The landscape clamps strongly down concerning the purpose, or is higher concerning the purpose.
The way of expansion bipod is ideal - for rather equal, and rather horizontal surfaces.
But when the sniper is on the high mountain, rather horizontal surface doesn't allow you to aim down, from the mountain.
You need to be pushed considerably forward that considerably reveals you for reciprocal detection and defeat.
Waited for the decision of these tickets.
https://feedback.bistudio.com/T82167
https://feedback.bistudio.com/T85691
Hoped that it will change a way of expansion bipod, change of height of bipod - will affect some degree of freedom of weapon in bipod point of support.
Annoying this problem when you find the good place, the excellent review of sector of firing and total absence it is successful to develop bipod.
It is possible to switch off the engine to an exit from transport. It is possible to stop transport by means of the emergency brake. I don't see a big delay of operation of the motor when I leave transport.
Video is written down on DEV 1.69
https://youtu.be/H8Riq0YieSc
Thanks, Razazel. Great expectations that this question can change to a good stable game.
+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.
+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.
Feb 14 2017
As in the past - has not been resolved, reproduced on DEV1.69
https://youtu.be/qu4UTLwOpvU
Tickets will soon be two years. What are the chances of us in dealing with this ticket?
Ticket 2013th years does not lose relevance. Why not comment on this issue?
Feb 13 2017
I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3RC 1.68.
https://youtu.be/G5gkSvm14DA
I can not say that it is a duplicate. But maybe the solution, the problem will solve all problems.
But your ticket must also be resolved. Deploying Bipod should not pull the weapon - down.
https://feedback.bistudio.com/T82167
In the video, the lowest and not thick grass at Tanoa Island. In 400m distance, I can not see the enemy standing in full growth. I can see from their position, man on 200m distance, if he is upright. When deploying a bipod, gun falls below, this further reduces the distance viewing. Lack of height adjustment bipod, one of the hot issues of the island, Tanoa, as the island of choice for a good game. I know that the majority of players expect a decision on the ticket.
https://youtu.be/G5gkSvm14DA
Video is recorded in Arma3 RC. Range of total visibility of 6000m.
https://youtu.be/aZ9IPi7RbTA
Feb 11 2017
@Alwin Tents are in every town and village. This does not apply to a particular case, it works in any coordinates. The problem at any of these sites covers the entire Altis.
The video is in Agios Dionysios
Feb 10 2017
This issue will be released as is, without changes to Arma3 1.68?
It is absolutely incapacitates the air defense system.
Feb 9 2017
Video from my replicas above
Positioning the helicopter on the map traced bad. Even at a small distance to the helicopter, the helicopter positioning on the map easily stopped.
capturing procedure is stopped at the last point of fixation of the helicopter on the map.
This video was recorded today, DEV 169.0.140.324.
Adjusts the overall visual range in the game 12000m.
https://youtu.be/kJpJxNpr6FM
Snapshot Mission test
mission File
Capture procedure does not work well, and often has a tendency to loss of capture.
@razazel Thank you so much
He made a few more tests. It seems there is a problem in the following order. When I took aim at the castle, but the goal went the distance longer permissible for a shot (or sometimes an intermediate barrier) capture is lost. When the target returns to the distance that is acceptable to capture procedures (or sometimes an intermediate hurdle not interfere), the capture of the procedure does not work, or draws a dotted square far from the goal of a true dislocation. Even at a distance of 1000m, and less could not take aim.
Feb 8 2017
Noticed same problem in a different situation. When this procedure to play out of position - standing or sitting. If, after the start of the animation with the start on the shoulder, just press a character on the ground. Animation procedure is complete and the character will be standing upright.
https://youtu.be/SG9dvP25_tA
Yesterday, after the DEV updating the problem is reproduced in the editor. The only thing that has changed when I recharge titanium of AA, and the purpose remained in the field of my sight, the procedure of capture is resumed, automatically.
Feb 7 2017
Yes, once I had it. Has fainted when I have regained consciousness, looked around, no actions were available to me any more. Only Esc, revival.
Feb 6 2017
The error of capture of the purpose appears in the strange way. I several times, start of a mission in the editor. Each start differently reproduced a problem. It needs several starts of the test to find and see as it appears.
KA Flamethrower Pack http://steamcommunity.com/sharedfiles/filedetails/?id=856509901
Feb 4 2017
I did the test with fixed helicopters. The farthest distance of ~ 5000m. Capture works well. But there are two helicopters, at a distance of ~2100m and ~2400m, which could not capture. What happens to the capture of targets at distances of ~2000m and ~2500m?
https://youtu.be/a8L5LQqmCt4
Arma3DEV 1.67.140215
Feb 3 2017
Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear
Maybe I chose the wrong ticket. Create a new, just for AA missiles?
Try it here
https://feedback.bistudio.com/T123086
Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear
- General and landscape 2000-12000. In all situations, it captures the problem occurs sooner or later.
Capture sometimes works, sometimes does not work. Many times tried in the editor, everything always works differently. I do not see, depending on the situation, I see the relationship when the target is in motion. I tried with helicopters. When the helicopter is not moving - everything works well, at any distance to the target. Any reliance on visual range. But once the target starts moving, things are changing, there is a problem with the grip.
https://youtu.be/2yYx7jEga58
Steps in the editor:
- Start the editor
- Create a defense shooter
- Create multiple boxes with rockets
- Create multiple aircraft, the height of 500m, ask them waypoints height of about 500m of your deployment.
- Start mission.
- Try a takeover target when you see it.
- Try to change games overall visibility settings
- Several times, start the mission again
@Alwin Thank you very much.
Feb 2 2017
On Altis an awning from structures Altis breaks and does harm:
Land_cargo_addon02_V1-F
Land_cargo_addon02_V2-F
Land_cargo_addon01_V1_F
Land_cargo_addon01_V2_F
The problem well is reproduced in airfield of Tanoa, as on my video. The problem well is reproduced on the tank of Qom.
Try to make it, as on my video. Just tried it on 1.66.
Several options of a problem:
- The tank has got stuck. Doesn't move a little. There are no actions on teams. Has sat down the driver, couldn't shift the tank, in any direction. The rumble of the motor, a wheel turn, there is no movement.
- The tank receives a push. It looks as has got stuck and has quickly escaped from captivity.
Feb 1 2017
This problem is available also in the editor now. I perfectly see the purpose, but capture of the purpose happens when the purpose very close. After the first capture, the following capture quickly. But it was lucky me, not always the purpose so close as on video.
https://youtu.be/J6Q1JkdIaMg
In a network game it is more difficult to make capture of the purpose.
Hi @Alwin I can't allow to 100% to expect a problem event. There are no actions to bypass a problem. It how to foretell where in the sky the lightning during a thunder-storm will appear.
Cars on wheels - don't have this problem.
On video steps in a chat - gave teams for AI of the driver. On each episode about 1 minute, I received somersaults or a throw.
https://youtu.be/MlrZEIOQt7I
https://youtu.be/_8DYOogdmDA
HEAT penetration in concrete fences
https://youtu.be/N-rlK9WMiEM
How many this shit will work so? Already this behavior of the tank enrages.
I go around the city, and throws me on the house from the flat place.
https://youtu.be/MZPKR6CPdEQ
Jan 31 2017
This has been fixed in version DEV, in next 1.67 the fix.