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Mar 17 2017

Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

At 1.68 the problem is not solved. Open the ticket.

Mar 17 2017, 12:18 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

At 1.68 for me the problem was solved. Many thanks. But there were players who else received 3FPS. Perhaps the problem of settings of a game at the client, is required time for check.

  • My computer

Intel Core i7-4770K, 4500 MHz (44 x 100)
ASUS Z97-K (BIOS 2902)
2 x G Skill "Sniper" F3-2133C10-8GSR (21,33 Ñ… 100)
ASUS GTX770-DC2-2GD5
Samsung 850 Pro 128Gb
Corsair Force 3 SSD (120 ГБ)
Chieftec 750W

  • My launcher Arma3 settings

Compare contents of PC and make settings in proportion to mine.

  • Video of control of a game - almost everything on Ultra
Mar 17 2017, 12:16 PM · Arma 3
Lex added a comment to T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..

At 1.68 the problem is solved. Many thanks. Close the ticket.

Mar 17 2017, 12:06 PM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

At 1.68 the problem is solved. Many thanks. Close the ticket.

Mar 17 2017, 11:48 AM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

At 1.68 the problem is solved. Many thanks. Close the ticket.

Mar 17 2017, 11:48 AM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

At 1.68 the problem is solved. Many thanks. Close the ticket.

Mar 17 2017, 11:47 AM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Many thanks. Close the ticket.

Mar 17 2017, 6:52 AM · Arma 3
Lex added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

64 bit solved my problems. Many thanks. Close the ticket.

Mar 17 2017, 6:51 AM · Arma 3
Lex added a comment to T86041: Arma 3 Unusual process exit..

64 bit solved my problems. Many thanks. Close the ticket.

Mar 17 2017, 6:44 AM · Arma 3

Mar 15 2017

Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

As before, dependences are not found, the method of adjusting is not found.

Mar 15 2017, 2:37 PM · Arma 3

Mar 14 2017

Lex added a comment to T65976: Please readd commanding delay.

Still there is a situation when the commander of the tank gives the order on the purpose, and the crew finds still other purposes. Your team - "Shoot", does not occur until the crew finishes the dialogue, about all purposes around.

Mar 14 2017, 2:16 PM · Arma 3

Mar 13 2017

Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

I know what you mean, but correct link to video please.

Changed link

Mar 13 2017, 2:56 PM · Arma 3
Lex created T123725: [Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles..
Mar 13 2017, 10:09 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

What I wanted to say - this is implemented in RHS mods. In the video you will see how the correction of the barrel after the determination of the distance to the goal. Correction is depending on the type of the bullet\the distance\the design of the tank. This is what is called correction of "0" when in the ballistic computer takes into account the design features of the tank. The location of the barrel relative to the sight arrow is taken into account and it adjusts the stem along the horizontal and vertical marks in the optical sight. In case of correct estimation of the distance the bullet aims at the center of the sight, is the main calibration , which are all the tanks in the world.

Mar 13 2017, 9:17 AM · Arma 3

Mar 9 2017

Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

I , as before, lose the distance of total visibility. There is no way to bypass the problem, or restore the distance of visibility. Only a restart of the mission-restores the previous distance visibility.
Video DEV 1.69.0.140753
https://youtu.be/YjPToeSSg9M

Mar 9 2017, 12:46 AM · Arma 3

Mar 8 2017

Lex added a comment to T82570: UAV Darter waypoints do not always work.

@smp1991 Perhaps there is serial communication. But this time, when the UAV cannot reach the route point, assigned to the UAV keeps height. It looks
as loss of coordination in movement.

Mar 8 2017, 12:58 PM · Arma 3

Mar 3 2017

Lex added a comment to T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).

Fixed: AI orders to repair a vehicle would loop infinitely
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3159623
The author can check it ?

Mar 3 2017, 7:06 PM · Arma 3
Lex updated the task description for T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Mar 3 2017, 2:33 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3DEV versions 1.69.0.140658 - The problem is reproduced

Mar 3 2017, 2:06 PM · Arma 3

Mar 2 2017

Lex changed Severity from severity:feature to severity:tweak on T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Mar 2 2017, 9:55 AM · Arma 3

Mar 1 2017

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

It continues to break my sight

Mar 1 2017, 3:02 PM · Arma 3
Lex added a comment to T123556: Workshop mods not installing and signing..

Hours on mods in a case:

  • expects loading of other mods
  • expects loading, there isn't enough place on a disk

Removal of mods should be begun with the mods page in Workshop - to refuse the signature on mods.

Mar 1 2017, 9:08 AM · Arma 3

Feb 28 2017

Lex added a comment to T123544: Arma 3 DEV 1.69 . The riflescope doesn't include NV and the Thermal imager in cars for shooters, commanders and drivers..

It is solved in DEV 1.69.0.140617

Feb 28 2017, 3:03 PM · Arma 3
Lex created T123546: Visual elements of crew of cars. .
Feb 28 2017, 1:10 PM · Arma 3
Lex updated the task description for T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Feb 28 2017, 12:56 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

One more video from the editor, on the version of DEV 1.69
https://youtu.be/iRQIj3_dC0Q
there are results on elimination of a problem?

Feb 28 2017, 12:30 PM · Arma 3
Lex created T123544: Arma 3 DEV 1.69 . The riflescope doesn't include NV and the Thermal imager in cars for shooters, commanders and drivers..
Feb 28 2017, 2:55 AM · Arma 3

Feb 27 2017

Lex renamed T82258: Texture of the earth and horizon in a network game. from Texture of the earth and horizon to Texture of the earth and horizon in a network game. .
Feb 27 2017, 1:33 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

@Dwarden

  • Intel Core i7-4770K, 4500 MHz (45 x 100)
  • ASUS Z97-K (BIOS 2902)
  • 2 x G Skill "Sniper" -F3-2133C10-8GSR (21,33 x 100)
  • ASUS GTX770-DC2-2GD5
  • Samsung SSD 850 PRO 128GB
  • Microsoft Windows 10 Pro x64

Security software - Windows Defender only
Other software - No
This effect was also at Windows 8\8.1. Perhaps OS reserves CPU streams when Intel Virtualization Technology enable. I made this recommendation at a forum, earlier. [[ https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=findComment&comment=3077414 | Arma 3 STABLE ]]When has taken place release of Arma3DEV x64, I am Intel Virtualization Technology again - enable, and have forgotten that it has made it. Has started over again receiving often 3FPS and all those problems that wrote in the previous message.
Used in a game, Recently, as release of arma3client_profiling_166_140454_v18
Perhaps, yesterday I lacked 10 minutes of a game to receive 3FPS. but anyway, my recommendation improves system productivity in a game

Feb 27 2017, 11:14 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Someone can try and check it. I have disconnected BIOS Intel Virtualization Technology, result:

  • FPS in a game is stabilized better
  • It is less friezes
  • The fragmentary sounds characteristic to FPS falling don't appear in a game
  • In a game on the server, with MOD, 30 players, about 3 hours a game lasted - hasn't seen a problem 3FPS

Feb 27 2017, 2:10 AM · Arma 3

Feb 23 2017

Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3DEV versions 1.69.0.140539 - The problem is reproduced
https://youtu.be/g0wG296CQew

Feb 23 2017, 1:35 AM · Arma 3

Feb 22 2017

Lex added a comment to T123086: Titan AA lock position?.

Thank you very much. In DEV of the version works well.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3156166

Feb 22 2017, 8:16 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

Yesterday, I checked on DEV version.

Feb 22 2017, 10:28 AM · Arma 3

Feb 21 2017

Lex created T123455: Key - change the basic weapon of the second slot..
Feb 21 2017, 9:04 AM · Arma 3

Feb 20 2017

Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

Hello, @Alwin. Thank you

Feb 20 2017, 2:53 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Still there is a server where it works in strange ways. How this can be implemented on the server? Which option is activated?

Feb 20 2017, 1:36 PM · Arma 3

Feb 19 2017

Lex added a comment to T123086: Titan AA lock position?.

As in a game on the server the problem influences game process:

  • From ten possible 100% of the attacks on the purpose, successful two captures.
  • From two successful captures of the purpose, from two rockets - 1 rocket has hit the mark.

It leads to an imbalance in a game, loss of advantage which could will take place.
Solve this problem, it really irritates. The air attacks of the opponent, spoil a game, due to the lack of a way of fight against air targets.

Feb 19 2017, 11:11 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Hi @Hanz

In T63264#830154, @Hanz wrote:

This issue was processed by our team and will be looked into. We thank you for your feedback.

The forum subject long waits for the answer - What setting of the server creates a problem?
https://forums.bistudio.com/topic/189687-wrought-iron-bushes/#comment-3005302

Feb 19 2017, 7:28 PM · Arma 3

Feb 17 2017

Lex added a comment to T123395: Loadout customization for the Wipeout .

This problem appears when setting up video in a game - the HUD size the average size. I didn't check other size, tried on HUD small.
Still identical problem for Arma3 1.69\Arma3RC 1.68
https://feedback.bistudio.com/T122905

Feb 17 2017, 5:03 PM · Arma 3
Lex updated the task description for T123397: The list of actions for a unit "to sit down in", to change contents of information on cars..
Feb 17 2017, 3:36 PM · Arma 3
Lex created T123397: The list of actions for a unit "to sit down in", to change contents of information on cars..
Feb 17 2017, 3:35 PM · Arma 3
Lex updated the task description for T123392: Team menu item for the subordinate unit "Open Equipment" does not contain a list of all items of equipment..
Feb 17 2017, 2:55 PM · Arma 3
Lex created T123392: Team menu item for the subordinate unit "Open Equipment" does not contain a list of all items of equipment..
Feb 17 2017, 2:45 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.
Feb 17 2017, 1:10 PM · Arma 3
Lex added a comment to T82989: Endless list of "take weapon", clogs up the player menu, Please simplify player controls!.

+100%

Feb 17 2017, 12:46 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3\RC\DEV versions reproduce a problem.

Feb 17 2017, 12:42 PM · Arma 3
Lex added a comment to T72879: Target Lock depends on the view distance.

Concerning a capture problem the ticket is. https://feedback.bistudio.com/T123086
The ticket not only about AA rockets, is a cumulative problem with AT rockets.

Feb 17 2017, 3:46 AM · Arma 3

Feb 16 2017

Lex added a comment to T123086: Titan AA lock position?.
Feb 16 2017, 2:22 PM · Arma 3
Lex updated the task description for T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.
Feb 16 2017, 1:51 PM · Arma 3
Lex created T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.
Feb 16 2017, 1:41 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

Hi @AlwinIn.
Herbs often more than it is possible it is possible to trample down.
https://youtu.be/G5gkSvm14DA
Players should look for different ways to develop bipod on hills.
https://youtu.be/h9K9br_3tIA
In a game there are four keys and actions of these keys could help to apply these actions to bipod.

  • lift a weapon corner
  • lower a weapon corner

Keys in actions https://youtu.be/9Zgv3ZyF3F4

  • lift a tower
  • lower a tower

Keys in actions https://youtu.be/LgyP-VuvRiA


In the game bipod are rigidly fixed in two points. For the second point the variable differential is necessary.

Feb 16 2017, 12:22 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Collected two cases with 3FPS

Feb 16 2017, 12:49 AM · Arma 3

Feb 15 2017

Lex added a comment to T119383: RESOLVED (Aliluya!).

In same, situations. Has opened an arsenal from the editor, graphic distortions of model of weapon.

Feb 15 2017, 5:57 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

It is often impossible even one purpose to process. The landscape clamps strongly down concerning the purpose, or is higher concerning the purpose.
The way of expansion bipod is ideal - for rather equal, and rather horizontal surfaces.
But when the sniper is on the high mountain, rather horizontal surface doesn't allow you to aim down, from the mountain.
You need to be pushed considerably forward that considerably reveals you for reciprocal detection and defeat.
Waited for the decision of these tickets.
https://feedback.bistudio.com/T82167
https://feedback.bistudio.com/T85691
Hoped that it will change a way of expansion bipod, change of height of bipod - will affect some degree of freedom of weapon in bipod point of support.
Annoying this problem when you find the good place, the excellent review of sector of firing and total absence it is successful to develop bipod.

Feb 15 2017, 5:18 PM · Arma 3
Lex added a comment to T123364: Quadbike engine-switchoff sound starts when leaving-quadbike animation stops, not starts..

It is possible to switch off the engine to an exit from transport. It is possible to stop transport by means of the emergency brake. I don't see a big delay of operation of the motor when I leave transport.
Video is written down on DEV 1.69
https://youtu.be/H8Riq0YieSc

Feb 15 2017, 9:25 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Thanks, Razazel. Great expectations that this question can change to a good stable game.

Feb 15 2017, 9:09 AM · Arma 3
Lex added a comment to T58577: Does not detect changes to audio device.

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

Feb 15 2017, 9:05 AM · Arma 3
Lex added a comment to T77399: Default sound output change should not need a restart of Arma3.

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

Feb 15 2017, 9:02 AM · Arma 3
Lex added a comment to T123369: Prone to crunch issue.

+1

Feb 15 2017, 8:55 AM · Arma 3

Feb 14 2017

Lex updated the task description for T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Feb 14 2017, 11:04 PM · Arma 3
Lex created T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Feb 14 2017, 11:01 PM · Arma 3
Lex added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

As in the past - has not been resolved, reproduced on DEV1.69
https://youtu.be/qu4UTLwOpvU

Feb 14 2017, 10:09 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

Tickets will soon be two years. What are the chances of us in dealing with this ticket?

Feb 14 2017, 1:20 PM · Arma 3
Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

Ticket 2013th years does not lose relevance. Why not comment on this issue?

Feb 14 2017, 1:15 PM · Arma 3

Feb 13 2017

Lex added a comment to T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type..

I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3RC 1.68.

Feb 13 2017, 1:38 PM · Arma 3
Lex added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..

https://youtu.be/G5gkSvm14DA
I can not say that it is a duplicate. But maybe the solution, the problem will solve all problems.
But your ticket must also be resolved. Deploying Bipod should not pull the weapon - down.
https://feedback.bistudio.com/T82167

Feb 13 2017, 1:28 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

In the video, the lowest and not thick grass at Tanoa Island. In 400m distance, I can not see the enemy standing in full growth. I can see from their position, man on 200m distance, if he is upright. When deploying a bipod, gun falls below, this further reduces the distance viewing. Lack of height adjustment bipod, one of the hot issues of the island, Tanoa, as the island of choice for a good game. I know that the majority of players expect a decision on the ticket.
https://youtu.be/G5gkSvm14DA

Feb 13 2017, 1:16 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

Video is recorded in Arma3 RC. Range of total visibility of 6000m.
https://youtu.be/aZ9IPi7RbTA

Feb 13 2017, 11:22 AM · Arma 3

Feb 11 2017

Lex created T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
Feb 11 2017, 1:47 PM · Arma 3
Lex added a comment to T120795: Awning (canopy) - a guillotine. .

@Alwin Tents are in every town and village. This does not apply to a particular case, it works in any coordinates. The problem at any of these sites covers the entire Altis.
The video is in Agios Dionysios

Feb 11 2017, 12:24 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.
Feb 11 2017, 2:25 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Frame - 3FPS


Out of the game with an error report.

Feb 11 2017, 1:31 AM · Arma 3

Feb 10 2017

Lex added a comment to T123086: Titan AA lock position?.

This issue will be released as is, without changes to Arma3 1.68?
It is absolutely incapacitates the air defense system.

Feb 10 2017, 3:09 PM · Arma 3

Feb 9 2017

Lex added a comment to T123086: Titan AA lock position?.

Video from my replicas above
Positioning the helicopter on the map traced bad. Even at a small distance to the helicopter, the helicopter positioning on the map easily stopped.
capturing procedure is stopped at the last point of fixation of the helicopter on the map.
This video was recorded today, DEV 169.0.140.324.
Adjusts the overall visual range in the game 12000m.
https://youtu.be/kJpJxNpr6FM
Snapshot Mission test


mission File

Capture procedure does not work well, and often has a tendency to loss of capture.

Feb 9 2017, 11:02 PM · Arma 3
Lex added a comment to T83745: I am always wounded when firing from a mortar..

@razazel Thank you so much

Feb 9 2017, 4:19 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

He made a few more tests. It seems there is a problem in the following order. When I took aim at the castle, but the goal went the distance longer permissible for a shot (or sometimes an intermediate barrier) capture is lost. When the target returns to the distance that is acceptable to capture procedures (or sometimes an intermediate hurdle not interfere), the capture of the procedure does not work, or draws a dotted square far from the goal of a true dislocation. Even at a distance of 1000m, and less could not take aim.

Feb 9 2017, 12:31 PM · Arma 3

Feb 8 2017

Lex added a comment to T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..

Noticed same problem in a different situation. When this procedure to play out of position - standing or sitting. If, after the start of the animation with the start on the shoulder, just press a character on the ground. Animation procedure is complete and the character will be standing upright.
https://youtu.be/SG9dvP25_tA

Feb 8 2017, 9:31 AM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

Yesterday, after the DEV updating the problem is reproduced in the editor. The only thing that has changed when I recharge titanium of AA, and the purpose remained in the field of my sight, the procedure of capture is resumed, automatically.

Feb 8 2017, 9:10 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Feb 8 2017, 12:31 AM · Arma 3

Feb 7 2017

Lex added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Today, at the beginning of the game the FPS was 90, after 2-3 hours was 3 FPS.


@razazel Disconnected battleye, Nobody plays Arma3 without battleye.

Feb 7 2017, 10:33 PM · Arma 3
Lex added a comment to T123233: Binoculars / Rangefinders / Laser Designators - If Injured using each, player is bugged upon revive..

Yes, once I had it. Has fainted when I have regained consciousness, looked around, no actions were available to me any more. Only Esc, revival.

Feb 7 2017, 3:22 PM · Arma 3
Lex edited Steps To Reproduce on T82449: Aim distance of a shot of the modern tank..
Feb 7 2017, 12:50 AM · Arma 3
Lex updated the task description for T123093: Arrow AI does not use FCS..
Feb 7 2017, 12:26 AM · Arma 3

Feb 6 2017

Lex added a comment to T123086: Titan AA lock position?.

The error of capture of the purpose appears in the strange way. I several times, start of a mission in the editor. Each start differently reproduced a problem. It needs several starts of the test to find and see as it appears.

Feb 6 2017, 10:53 AM · Arma 3
Lex added a comment to T116694: New Flamepotatothrower weapon.

KA Flamethrower Pack http://steamcommunity.com/sharedfiles/filedetails/?id=856509901

Feb 6 2017, 7:43 AM · Arma 3

Feb 4 2017

Lex added a comment to T123086: Titan AA lock position?.

I did the test with fixed helicopters. The farthest distance of ~ 5000m. Capture works well. But there are two helicopters, at a distance of ~2100m and ~2400m, which could not capture. What happens to the capture of targets at distances of ~2000m and ~2500m?
https://youtu.be/a8L5LQqmCt4
Arma3DEV 1.67.140215

Feb 4 2017, 4:16 AM · Arma 3

Feb 3 2017

Lex added a comment to T123086: Titan AA lock position?.

Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear

Feb 3 2017, 4:36 PM · Arma 3
Lex added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

Maybe I chose the wrong ticket. Create a new, just for AA missiles?
Try it here
https://feedback.bistudio.com/T123086

Feb 3 2017, 4:28 PM · Arma 3
Lex added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear

  • General and landscape 2000-12000. In all situations, it captures the problem occurs sooner or later.

Capture sometimes works, sometimes does not work. Many times tried in the editor, everything always works differently. I do not see, depending on the situation, I see the relationship when the target is in motion. I tried with helicopters. When the helicopter is not moving - everything works well, at any distance to the target. Any reliance on visual range. But once the target starts moving, things are changing, there is a problem with the grip.
https://youtu.be/2yYx7jEga58
Steps in the editor:

  • Start the editor
  • Create a defense shooter
  • Create multiple boxes with rockets
  • Create multiple aircraft, the height of 500m, ask them waypoints height of about 500m of your deployment.
  • Start mission.
  • Try a takeover target when you see it.
  • Try to change games overall visibility settings
  • Several times, start the mission again
Feb 3 2017, 3:48 PM · Arma 3
Lex updated the task description for T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..
Feb 3 2017, 12:05 PM · Arma 3
Lex created T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..
Feb 3 2017, 12:04 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

@Alwin Thank you very much.

Feb 3 2017, 11:49 AM · Arma 3

Feb 2 2017

Lex added a comment to T120795: Awning (canopy) - a guillotine. .

On Altis an awning from structures Altis breaks and does harm:
Land_cargo_addon02_V1-F
Land_cargo_addon02_V2-F
Land_cargo_addon01_V1_F
Land_cargo_addon01_V2_F

Feb 2 2017, 3:45 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Feb 2 2017, 3:44 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

The problem well is reproduced in airfield of Tanoa, as on my video. The problem well is reproduced on the tank of Qom.
Try to make it, as on my video. Just tried it on 1.66.
Several options of a problem:

  • The tank has got stuck. Doesn't move a little. There are no actions on teams. Has sat down the driver, couldn't shift the tank, in any direction. The rumble of the motor, a wheel turn, there is no movement.

https://youtu.be/YoSX-sbSMl8

  • The tank receives a push. It looks as has got stuck and has quickly escaped from captivity.

https://youtu.be/ExXuD3yCGKo

Feb 2 2017, 2:27 PM · Arma 3

Feb 1 2017

Lex added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

This problem is available also in the editor now. I perfectly see the purpose, but capture of the purpose happens when the purpose very close. After the first capture, the following capture quickly. But it was lucky me, not always the purpose so close as on video.
https://youtu.be/J6Q1JkdIaMg
In a network game it is more difficult to make capture of the purpose.

Feb 1 2017, 7:58 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Hi @Alwin I can't allow to 100% to expect a problem event. There are no actions to bypass a problem. It how to foretell where in the sky the lightning during a thunder-storm will appear.
Cars on wheels - don't have this problem.
On video steps in a chat - gave teams for AI of the driver. On each episode about 1 minute, I received somersaults or a throw.
https://youtu.be/MlrZEIOQt7I
https://youtu.be/_8DYOogdmDA

Feb 1 2017, 7:45 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

HEAT penetration in concrete fences
https://youtu.be/N-rlK9WMiEM

Feb 1 2017, 2:46 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

How many this shit will work so? Already this behavior of the tank enrages.
I go around the city, and throws me on the house from the flat place.
https://youtu.be/MZPKR6CPdEQ

Feb 1 2017, 2:42 PM · Arma 3

Jan 31 2017

Lex added a comment to T123110: Picture in Picture UAV view.

This has been fixed in version DEV, in next 1.67 the fix.

Jan 31 2017, 8:09 PM · Arma 3