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Endless list of "take weapon", clogs up the player menu, Please simplify player controls!
Acknowledged, WishlistPublic

Description

If the player orders subordinate AI, to take the new weapon, then this player, in the action menu sees an endless list of every weapon there is in the all map.

example:

Take katiba, 6.5 mm,
Take katiba, 6.5 mm,
Take katiba, 6.5 mm,
Take katiba, 6.5 mm,
Take katiba, 6.5 mm,
Take katiba, 6.5 mm,

etc...

It looks absurd and only bothers the player! Player doesn't need the endless list. There's no reason to have it because, the player does not know the coordinates of each listed weapon. Please remove this endless list, because this doesn't make any sense and at the same time complicates the actions menu, because more important commands for player subordinates are at the end of the list!

Such Important Commands like:

Inventory
Open subordinate inventory
Assembly / Disassembly static weapon
Activate / Put / Disarm explosive

etc etc

are at the end of the list. Before a player reaches important commands, he must flip through a tonns of useless commands with weapons.

BIS Please delete this unnecessary list (take weapon) or at least give it the lowest priority in the command list, make controls comfortable for the player!

Details

Legacy ID
2477454831
Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
AI Control / Commanding
Additional Information

Related to: http://feedback.arma3.com/view.php?id=22459
Related to: http://feedback.arma3.com/view.php?id=24552

I think, in the list of weapons, that subordinate can take, should be only one name of specific weapon. When the commander, will order to take it, the AI should take the closest to him the certain weapons, which he sees. It would be sumptuously.

I think, the list in the menu of action, should looks thus:

Take katiba, 6.5 mm
Take katiba Carbine, 6.5 mm
Take katiba GL, 6.5 mm
Take Zafir 6.62 mm
Take the RPG-42
Take Titan Launcher

etc...

Thus, any weapon should not be repeated and create an endless lists.
One name, will be enough. If this is done, we can greatly simplify the gameplay in the action menu

Event Timeline

mickeymen edited Additional Information. (Show Details)Jun 30 2015, 5:50 PM
mickeymen set Category to AI Control / Commanding.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 2477454831.May 8 2016, 12:18 PM
mickeymen renamed this task from Player doesn't need the endless list of weapons in the action menu. to Endless list of "take weapon", cluttering up the player's menu. It is also useless..Feb 17 2017, 12:15 PM
mickeymen updated the task description. (Show Details)
mickeymen edited Additional Information. (Show Details)
mickeymen set Operating System to Windows 7.
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from Endless list of "take weapon", cluttering up the player's menu. It is also useless. to Endless list of "take weapon", clog the player menu, Please simplify player controls!.Sun, Aug 11, 8:26 PM
mickeymen updated the task description. (Show Details)
mickeymen edited Additional Information. (Show Details)
mickeymen updated the task description. (Show Details)Sun, Aug 11, 8:33 PM
mickeymen renamed this task from Endless list of "take weapon", clog the player menu, Please simplify player controls! to Endless list of "take weapon", clogs up the player menu, Please simplify player controls!.