I'm fairly hopeful my issue has been resolved, not sure about the rest of our community.
Won't really know until we get back to our regular arma schedule as some of the files I've uploaded belong to others in our community.
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Dec 29 2016
thank buddy it's very helpful
that post is for dayz not for arma 3 dev build
@twintailsfox, this issue has already been reported: T121937. Please search before submitting a new issue.
I could find a better place to put and now i leave this for the admins of these forums to spread this help to other but do warn them not to delete the files as once this is fixed they should re-enter the files to their folder as these could be essential to playing the tanoa map.
So take your mac and go to finder. Navigate your way to library then open application support. Find the steam folder and go to steam apps and from there to common. Find the arma 3 folder and open it. Scroll down to Expansion and open it then open addons. Now find all files in the folder that contain the word vegetation as this is the problem file. Now move all these files to your desktop and leave them there. Go back to steam and play arma 3. You may open it and load in or it may say Bad version 72 in tanoabuka p3d file. Do the same steps to get to the expansions folder and addons folder as described before. But this time move all files containing the word tanoabuka to the desktop. Now your arma 3 should run fine. This worked for me and let me know if it works for you.
So for those of you with my same problem you may get his error message: Bad Version 72 in p3d file: a3\vegetation_f_exp\clutter\grass\c_grassbunch_hi.p3d.
Well instead of having to re download content to switch to legacy branch try this.
I have figured out a better way to fix my problem and i believe it could help others
Hello? It's still not working and I've tried it again and again.
Added information of getObjectTextures from an instance of the bug. Note, bug does not happen globally for all clients, only for some, inconsistently.
@Hazard27, try the below possible solutions one-by-one:
Dec 28 2016
So, I may have found my problem here.
A line repeating something like: Magazine ins't in either the vest or uniform?
Keeps repeating until the game crashes.
So I'll look into that one.
Seems that this is related to using the win7 system malloc handling. I removed (albeit kinda unwillingly) the -malloc=system parameter and so far have not been able to cause or repo the issue. I will try and get a more 'detailed' dump using it but while digging some more came up with a very odd and curious error when dealing with the original issue. Maybe this could be related to why I'm having 'stuttering issues' when using the intel malloc?
It sayd last time I've closed the game manualy, cause I need to add more swap file space to the game.
Still getting the error on Altis Life.
I can reproduce this issue as described for the mortars (did not attempt other static weapons).
I can reproduce this issue with the following:
@dr_mikoom, try the below possible solutions one-by-one:
Dec 27 2016
I noticed this as well. Mortars will only fire one round and report fire mission complete no matter how many shells you request.
I agree 110%!!!! How about it BIS? BIS going to answer this HUGE ISSUE?
I've also found out it does it when in buildings instead of stuttering it's the audio that messes up..
@twinview69, are you able to reproduce this issue?
@PROGamer_199, try restarting your computer and then verifying the integrity of the game cache for Arma 3.
@razazel and @Dwarden, attached is a copy of an arma3server.rpt file with -checkSignatures:
Restart your computer and launch Steam
From the Library section, right-click on the > game and select Properties from the menu.
Select the Local files tab and click the Verify integrity of game cache... button.
Steam will verify the game's files - this process may take several minutes.
Wait, i just fixed it i switched to legacy port and it loaded up.
When you prepare a troubleshooting report via the Arma 3 Launcher it prompts you to choose where to save it. This should be in Libraries\Documents by default.
um i already filed it so where would i find it?
Can you attach or link the report file in a comment below?
Where can i see if it was fixed?
@Jinx, please prepare and upload a troubleshooting report via the Arma 3 Launcher for the developers to review.
But even when i wasn't on a beta it worked before i downloaded apex
im not opted into any betas if that helps
Tried your solution didn't work
Referencing Audio and stuttering problem on Dev Branch from the forums for the developers.
@Jinx, try restarting your computer and then verifying the integrity of the game cache for Arma 3.
@joeubi, did you also try verifying the integrity of the game cache?
@McGuin, try restarting your computer and then verifying the integrity of the game cache.
@Jxx, try restarting your computer and then verifying the integrity of the game cache.
I removed all the launch parameters except for the memory allocater. It seems to work much longer, however I still get a crash after a period of time. This time much much longer.
ErrorMessage: Out of memory (requested 696 KB). footprint 1515708416 KB. pages 81920 KB.
@iiienvoyiii, try the possible solutions listed on this page.
@byLeadX, try restarting your computer and then verifying the integrity of the game cache.
@XaCtLii, try verifying the integrity of the game cache. This will make sure that the game files are correct and not corrupt.
Duplicate of T122465.
@bego4, try switching to the profiling or development game branch. Instructions can be found in the links. Remember to verify the integrity of the game cache after downloading new data.
Yeah sorry about that. I already tried those solutions as i followd others with the same problem but none of them seems to help.
Dec 26 2016
WORKAROUND: Use one of the BlastCore Explosion Effects mods/modules providing more realistic explosions as well as significantly increasing flare brightness to realistic levels as well as increasing chemical/glow stick brightness. (eg. extensions.) Most servers ban though any 3rd party mod, regardless of the 3rd party modifications intentions or usefulness. Server administrators are paranoid of hackers or are just lazy.
I installed the latest WHQL drivers (16.10.1) and freesync works with these drivers. Seems that the problem is in the interaction between Arma3 and the 16.12.2 Crimson ReLive drivers.
this is a new troubleshooting report generated from the launcher.
deleting the profiles, and running the new generated one did not solve the problem.
Nor did verifying the game cache.
I have troubleshooted on the pc end of things and there isn't anything that'd point to such a problem.
I will note, that the problem does occur again when trying a loadout virtual arsenal.
Thanks.
Furthermore the crash is probalbly related the texture quality (Objects; Terrain; eg.) And it happens most often in gorgetown. If I change my texture settings to low the game runs for ever and wont crash. On Ultra, things change for the worse. But my i7600k should be able to handle this it has been able to handle it before and it only runs on 56% whilst runnin ArmA. And I have 16Gb RAM which isnt even close to beeing used. Also its not temperature related my rig stays at 28°Celsius (thats 82°F or 301Kelvin in case you use a other temperature scale)
I did some sience and I think Im getting close to figuring out this riddle. I set down all the graphic settings to banana (low) and the crash doesnt occur anymore but this only makes the crash more spooky :C
I wonder if this problem will also be present at 64 bits version. Any ETA on when it's gonna be released to the general public (stable)?
In T122442#1554242, @kaesi111 wrote:[...] If id be of any help I could also upload the mission files of one of the missions wich generates the crash for me. [...]
Oh one more thing it might be related to the latest update on the DEV-Build, the crash started happening on the release date of the latest update. If id be of any help I could also upload the mission files of one of the missions wich generates the crash for me. (Its probably a dank mission to play as well ;D)
In T122442#1554074, @Jawsh wrote:If none of these possible solutions help then please prepare and upload a new troubleshooting report for the developers to take a look at.
Ok I have tried all your solutions including changing all the startup parameters and all the solutions in the crash feed. But I feel certain to say I know how to recreate the crashes now: I just peacefully build some missions and sometimes when I try the mission it crashes. It only happens after Ive build the mission for more than an hour and after the first initial crash the mission crashes everytime I try to play it. If I copy all the objects and scripts ive included in the mission into a new one the bug wont happen for another hour which is very weird but kind of a workaround. I have no more mods installed and a clean arma build on dev.
ArmA3's Illumination rounds are too dark. it's very useless for oldstyle night combat.
in real life. illumination rounds are more brighter than ArmA3 (and even ArmA2!)
https://youtu.be/1sDraXd8cEc?t=3m35s
Hey thanks for the response. I have tried thoose solutions back at saturday but ill check your launch parameters out right now
Is there any further news on this issue? I have just had it begin to do it recently on my main desktop PC (including after a full format and reinstall of Windows and re-download of ARMA3) but my laptop has not had the issue using the same account.
Hi, I reinstalled the game and the new install is 1.66
There may be effects on other vehicles; but I've not noticed any significant changes (i.e, other vehicles don't just stop).