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Models without "insignia" selection get insignia randomly applied on some other selection
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Models without "insignia" selection sometimes randomly get an insignia applied to a random selection (usually pants or boots). Client-side only.
Example model: "\A3\Characters_F\Civil\c_citizen5.p3d".

getObjectTextures example of an instance of the bug with a modded uniform on two clients, one experiencing the bug, the other not. Second element in the array is different.
Bugged client:


Working client:



Operating System
Windows 10 x64
Steps To Reproduce
  • Use a model without "insignia" selection (eg. "\A3\Characters_F\Civil\c_citizen5.p3d")
  • Play MP with an insignia
  • Wait until randomly insignia will be applied to boots/pants on one or more of the clients
Additional Information

Event Timeline

Jonpas created this task.Nov 25 2016, 6:24 PM
Jonpas edited Additional Information. (Show Details)Nov 25 2016, 6:40 PM
Jonpas updated the task description. (Show Details)Dec 29 2016, 3:38 AM
Jonpas edited Steps To Reproduce. (Show Details)

Added information of getObjectTextures from an instance of the bug. Note, bug does not happen globally for all clients, only for some, inconsistently.

Further debugging of this showed that it happens because of BIS_fnc_setUnitInsignia. Possibly BIS_fnc_setUnitInsignia gets executed to early?

Alwin claimed this task.Feb 10 2017, 12:35 PM
Alwin changed the task status from New to Reviewed.

Hi, @Jonpas

Would you be so kind and try to repro this in vanilla for better reproducibility by us?
There is no problem in your description. I understand the issue and you looks like somebody how know what´s going on. :)

Thank you very much.

I will look into it further, it's a pain to debug as it appears it only happens on dedicated, and so far only on players.