@chad1088, try each one of the possible solutions listed here.
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Nov 25 2016
On version RC 1.66 the problem has remained.
Nov 24 2016
Hi @Lex, not sure what exactly you wanted to show, but thanks for this video.
I want again explain the problem through your video.
With a span of 0:16 to 0:19 in your video, the player can't use a Crouch.
But, If the switching weapons will from a standing position,then the player can Crouch at any time to change weapons!
To the first problem: Welcome to the real world. Thats a normal problem. In the arma we got told to watch our barrells because the red dot of the G36 is 5cm higher. That means on every target closer than 100m you have to check that the barrell is free and you have to aim over the target. So tahts actually how it has to be.
In T86310#1492115, @TheMasterofBlubb wrote:Its not sticking to the head. Its changing the distance to your point of view thats why it seems that the crosshair sticks to the head. Its a optical illusion
please try to upload the troubleshooting files again following @Jawsh 's suggestions. In case you encounter some trouble uploading it here directly, please use the Dropbox or any other free file sharing service.
Could you please upload complete troubleshooting report? Thank you
Thank you for the feedback. Please upload the whole troubleshooting export ZIP file so we can check it out.
Nov 23 2016
Thanks for your answer Jawsh,
I have such ticket.
https://feedback.bistudio.com/T82258
I have repeated it. But the reason of creation of the ticket was in another.
This thing is becoming more and more frustrating since the Falcon introduction with Apex.
It would be nice to use an UAV without the thrilling of not being capable of moving it where needed.
still no progress?
In T120586#1535124, @Xeno wrote:This is still happening in 1.66RC
This is still happening in 1.66RC
In T121159#1531155, @razazel wrote:Thank you for the feedback.
Any chance that you are using a BitDefender AV? We have gather some reports of player being unable to run the game while the BitDefender was running. Perhpas disableing it temporarily or allowing an exception for Arma 3 in it might help.
Other than that, you might want to try to run Arma 3 as an admin.
Please let me know if any of that helps.
Replace the name on - UAV Darter traveling points don't work.
98% of UAV Darter won't reach in a point.
ArmA 3 RC 1.66
You when solve it UAV Darter?
https://youtu.be/UOQncpTZk9Q
Nov 22 2016
Is there no fix for this?.. It is making Arma unplayable. Do you need more info or something? I would really like to get this figured out.
I tried Vanilla but result is same:/ I think I need to report this... thanks a lot!
@Hennessey, that latest arma3.rpt file says that you are using a mod. Could you disable it and try again? If that resolves the issue then that could indicate that the mod is at fault.
In T120466#1534760, @razazel wrote:Hello guys, any news on this? Are you able to confirm a fix or is it a still issue on Dev/RC branch?
Hello guys, any news on this? Are you able to confirm a fix or is it a still issue on Dev/RC branch?
@Hennessey, the arma3.rpt files that you have provided indicate that you are using version 1.62.137494. The latest main/stable version is 1.64.138732. Update the game via Steam and try again.
Hi all! Who else will mark this ticket with his presence?
This bug should be fixed as soon as possible, because this bug can break the normal gameplay
Hi, I can't use dev because I have some mods.
(problem appear without mods also)
anyway I will expect fixes in 1.66, thanks for answer
Could you check out latest Development branch? There were some fixes applied to the radio channels and speech sounds, should be better there (and of course later in stable/main branch).
calm down
+ 100%
The sound on the wind generator is necessary
https://youtu.be/xnSrdE9uvPU
Then make this ticket a feature request....
I do not understand this bug is easy to appear on bespilotnike. I put two drone in the editor, and a detachment of the enemy. During the game in the editor, drone revolves around the point and can not take the appointed position.
Is there no time to fix it?
Video
https://youtu.be/Vk_Rjf8liOA
for Mission Editor.
Use the UAV to detect the enemy.
Nov 21 2016
If there is a ballistic computer on board:
- On board there are semi-automatic ballistics
- Optical sight gunner and tank commander
set up at the site. Lead ballistic barrel in the optical axis zero sight.
- All the other amendments to the optics on the sighting frame with a wide range of scales on the angle correction of sight.
Issue still occurs in current dev build 1.67.139357
Spoke with C4G server admin Roidrage and they are confident the issue is related to Wastland by Sa-Matra scripting. This issue can likely be closed.
@SpanishJohn, can you archive and upload the arma3.rpt, arma3.bidmp, and arma3.mdmp files? You can use a file archiver program such as 7-Zip to pack the files into a .7z or .zip file. You should then be able to attach that file to a comment. If that does not work then could you upload the file to a free file sharing service such as Dropbox? It is important that the developers have access to all 3 of the file types (arma3.rpt, arma3.bidmp, and arma3.mdmp).
Actually in rare cases the vanilla revive puts your weapon on the back. Workaround: switch firemode
The Barrels of the Kuma and slammer are left of the gunner scope and the Barrell of the T100 is left.
The Crews on tanks can work with such corrections, because they use 1 Tank all the time.
AI does it Players do it. I mean Kuma and Slammer goe 0.5m down and left , T100 0,5m right and down. Thats it
The firecomputer against Infanty is some thing different. I would prefer to higher the max manual range for that maybe on 2.5 km
Yes i always do check integrity after each crash. Always ok.
@zJHAWKx, please upload the report file itself as it also contains arma3.mdmp files. It is important for the developers to have all 3 crash files together. If you cannot directly upload the report file to the feedback tracker then try uploading it to a free file sharing service such as Dropbox then linking to the file here.
@SpanishJohn, have you tried verifying the integrity of the game cache?
In the first seconds of video - axis offset ballistic computer AI,
for an explosive charge HE, T-100 on. Centre sight arrow above the target. But AI is on target. Keeping sight position, your shot is off target.