Recent changes to the AI spotting range have meant that at maximum skill (sub skillof 1.0) the range of vision of units is limited to 400m in completely open ground. While with scopes and other assists this can be increased the unassisted range is much shorter than the players who can see unassisted easily to more than double that distance. and with rifle normal engagement ranges this produces two issues:
- The players always see the AI before thy are spotted and knowing the range can run around in the open like they are wearing invisibility cloaks. This might be OK with low skill settings but its not appropriate for veteran and custom high spotting skills, its not challenging.
- It seems to be affecting the engagement ranges and how AI shoot at longer ranges. We notice this most with static weapons (from mods) where the recent changes mean that we get only sporadic mostly suppressive fire at range, they don't engage properly and its as if they can't see the players but know they are being shot at. Its too easy to "disengage" and kite the AI at beyond their spotting range and these static weapons should (in real life) be effective out to 1KM or more. Before the change we required marksman to take out the weapons but now a basic rifleman can see and out range a static weapon. It impacts vehicles as well which are no longer the same threat they were.
I think the range for spotting should allow well beyond