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Nov 13 2016

Killerdawg17 updated the task description for T121272: Constant Crash.
Nov 13 2016, 3:33 AM · Arma 3
Killerdawg17 created T121272: Constant Crash.
Nov 13 2016, 3:33 AM · Arma 3
LordJakucha renamed T120175: Campfire/fireplace lighting issue from Fireplace/campfire lightsource is incorrectly positioned to Fireplace/campfire lightsource is incorrectly positioned.
Nov 13 2016, 2:47 AM · Arma 3

Nov 12 2016

Marshal added a comment to T120734: Recent crashes.

These are the last couple of bluescreens from today

Nov 12 2016, 11:16 PM · Arma 3
Marshal added a comment to T120734: Recent crashes.

https://www.dropbox.com/s/334fvviasfz0b5p/ArmaReport_Log_20161030T040326_Marshal.zip?dl=0

Nov 12 2016, 11:16 PM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 10:54 PM · Arma 3
omar2205 created T121256: A way to add/take more ammo [Eden/inventory] .
Nov 12 2016, 6:50 PM · Arma 3
d3nn16 updated the task description for T121254: Some Arsenal saved profiles can be loaded even tough they do not match BIS_ADDVIRTUALWEAPONCARGO_CARGO variable (hacking issue).
Nov 12 2016, 6:36 PM · Arma 3
d3nn16 created T121254: Some Arsenal saved profiles can be loaded even tough they do not match BIS_ADDVIRTUALWEAPONCARGO_CARGO variable (hacking issue).
Nov 12 2016, 6:34 PM · Arma 3
Alwarren created T121253: Allow PNG as images for workshop upload.
Nov 12 2016, 4:46 PM · Arma 3
Xeno created T121250: AI helicopter makes full stop instead of moving to the next waypoint.
Nov 12 2016, 2:45 PM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:21 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:15 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:11 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:57 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:45 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from AI can suppress and fire precisely at target without line of sight in some circumstances. to AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:35 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from AI can fire precisely at target without line of sight after hearing the target unit to AI can suppress and fire precisely at target without line of sight in some circumstances..
Nov 12 2016, 2:35 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:26 AM · Arma 3
ceeeb created T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:24 AM · Arma 3
Lex updated the task description for T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..
Nov 12 2016, 1:24 AM · Arma 3
Lex created T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..
Nov 12 2016, 1:24 AM · Arma 3
ceeeb added a comment to T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.

Duplicate of assigned T119921, but this report has much more detail and repro steps.

Nov 12 2016, 12:23 AM · Arma 3
ceeeb added a comment to T119921: Eden Editor triggering.

Issue persists in dev build 1.67.139263

Nov 12 2016, 12:22 AM · Arma 3
ceeeb added a comment to T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.

Issue persists in dev build 1.67.139263

Nov 12 2016, 12:21 AM · Arma 3
ceeeb added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )

Nov 12 2016, 12:16 AM · Arma 3

Nov 11 2016

Larrow added a comment to T80863: Introduce ctrlGroup and ctrlGroupControls commands.

An allControlsGroupControls would be extremely helpful seeing as currently allControls is only for displays.

Nov 11 2016, 11:33 PM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.

Put infantry of AT on 2500 meters from the tank. Try that that to generate to include AUTO and to shoot.
At you it won't turn out to include AUTO for firing at infantry or at the building. There is no button of inclusion of AUTO. The maximum distance of 1900 meters on the optical center. Everything that further than 1900 meters, to shoot as will turn out.

Nov 11 2016, 7:02 PM · Arma 3
Renz created T121217: Friendly Fire Bug with Zeus Controlled Unit since 1.64.
Nov 11 2016, 6:26 PM · Arma 3
Delta_44 created T121215: request: round in the chamber feature.
Nov 11 2016, 5:32 PM · Arma 3
Delta_44 created T121214: request: Different reloading type (see description).
Nov 11 2016, 5:27 PM · Arma 3
bebs added a comment to T120565: Severe performance deficiency on AMD's polaris architecture (RX 400 series).

SITREP #00180 mentions a clean sweep of the game which performance is one of its targets. I hope devs are looking into optimisations for polaris 10 too which has been released for almost 5 months now and the low performance issues mentioned in the op persists. Owners of RX-470, RX-480 GPUs will be grateful of 1.66 as a Christmas present.

Nov 11 2016, 4:06 PM · Arma 3
LiveD created T121213: Can you add it now?.
Nov 11 2016, 3:59 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.

Nov 11 2016, 3:16 PM · Arma 3
jshear95 created T121211: typeOf on nearestObjects returns an empty string for most objects.
Nov 11 2016, 1:23 PM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Groups of UAVs getting to yellow fraction reduce the number of the main group.
It has been noticed from the very beginning. For this reason, I have shown you a problem of groups of UAVs. If in the mixed groups not to use UAVs, with calculation of groups there is no problem.
But in missions UAVs are used, and there is an emergence of a problem, in the form of loss of creation of the main (living) groups.
https://youtu.be/HcOd-O-oWwo
Removal of yellow groups doesn't renew an opportunity to return all 144 living groups.
https://youtu.be/tj8nMN2SpMI
The mission for the editor, is only 1 group.

Nov 11 2016, 12:55 PM · Arma 3
mickeymen added a comment to T119268: APEX: Language of player, not has proper language (new factions).

@Bis, you sell Apex DLC with this shameful bug since the release. already for four months! Any player who bought Arma Apex, cannot play normal for factions - OPFOR PACIFIC, SINDYCAT, POLICE. Why you don't care about it I can't understand.

Nov 11 2016, 11:15 AM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Nov 11 2016, 11:01 AM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Nov 11 2016, 10:59 AM · Arma 3
razazel added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

You are using the darters for the repro, are you able to do similar thing with infantry units?

Nov 11 2016, 8:41 AM · Arma 3
Lex renamed T121189: Remote Designator. Effect of jolting. from Remote Designator. to Remote Designator. Effect of jolting..
Nov 11 2016, 8:19 AM · Arma 3
Nelthon edited Additional Information on T121203: Zone Restriction Module BROKEN.
Nov 11 2016, 7:59 AM · Arma 3
Nelthon updated the task description for T121203: Zone Restriction Module BROKEN.
Nov 11 2016, 7:29 AM · Arma 3
Nelthon created T121203: Zone Restriction Module BROKEN.
Nov 11 2016, 7:28 AM · Arma 3
PytSkee added a comment to T120839: Random Single Player Crashes.

None of the latest patches have done anything about my crashes. I cannot play anything right now. Please give me a status update on the cause of tham and any potential fixes that I can help with.

Nov 11 2016, 7:13 AM · Arma 3
Nelthon removed a watcher for Arma 3: Nelthon.
Nov 11 2016, 7:11 AM
Nelthon added a watcher for Arma 3: Nelthon.
Nov 11 2016, 7:11 AM
ZackHood added a comment to T121159: Arma 3 Crashing after small bar loading addons etc comes up.

any update

Nov 11 2016, 4:26 AM · Arma 3
Lex updated the task description for T121189: Remote Designator. Effect of jolting..
Nov 11 2016, 12:48 AM · Arma 3
Lex edited Additional Information on T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:46 AM · Arma 3
Lex created T121189: Remote Designator. Effect of jolting..
Nov 11 2016, 12:46 AM · Arma 3
Lex edited Additional Information on T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:31 AM · Arma 3
Lex updated the task description for T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:30 AM · Arma 3
Lex created T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:29 AM · Arma 3

Nov 10 2016

Linus7005 added a comment to T120762: Arma 3 vehicle bug .

https://www.youtube.com/watch?v=j6gmj2iK48E&feature=youtu.be&pxtry=1

Nov 10 2016, 10:04 PM · Arma 3
Ozeroth created T121180: Arma 3 problèmes de mémoire pouvant être read.
Nov 10 2016, 8:42 PM · Arma 3
Nerexis updated the task description for T121174: Arma3 randomly crashes on loading screen without specific reason.
Nov 10 2016, 7:21 PM · Arma 3
sami edited Additional Information on T121172: The squad nick (tag) is not working when -profile is used.
Nov 10 2016, 7:18 PM · Arma 3
sami edited Additional Information on T121172: The squad nick (tag) is not working when -profile is used.
Nov 10 2016, 7:17 PM · Arma 3
sami updated subscribers of T121172: The squad nick (tag) is not working when -profile is used.
Nov 10 2016, 7:13 PM · Arma 3
Lex added a comment to T121172: The squad nick (tag) is not working when -profile is used.

https://feedback.bistudio.com/search/query/HPE8dMamOWpY/#R

Nov 10 2016, 7:09 PM · Arma 3
Nerexis updated the task description for T121174: Arma3 randomly crashes on loading screen without specific reason.
Nov 10 2016, 7:05 PM · Arma 3
Nerexis created T121174: Arma3 randomly crashes on loading screen without specific reason.
Nov 10 2016, 7:03 PM · Arma 3
sami created T121172: The squad nick (tag) is not working when -profile is used.
Nov 10 2016, 6:23 PM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Mission for the editor

Nov 10 2016, 6:03 PM · Arma 3
Gnashes added a comment to T120992: Apex Ownership affects Hatchback Sport sand behavior.

Occurrence is in Vanilla (no mods).

Nov 10 2016, 5:47 PM · Arma 3
razazel changed the status of T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group. from Need More Info to Feedback.

What about the latest Steam Dev update? Should be fixed (1.67.139238)

Nov 10 2016, 5:11 PM · Arma 3
CHADCR created T121165: BUG REPORT.
Nov 10 2016, 12:16 PM · Arma 3
Lex added a comment to T120680: Player taking too much damage when driving slowly through a bush with "Offroad" vehicle.

Nobody knows in BIS what parameter in the "client settings" setup of the server causes damages from bushes?

Nov 10 2016, 11:46 AM · Arma 3
Jawsh added a comment to T121159: Arma 3 Crashing after small bar loading addons etc comes up.

See also T121157.

Nov 10 2016, 6:10 AM · Arma 3
LaasMedDaar added a watcher for Arma 3: LaasMedDaar.
Nov 10 2016, 5:07 AM
ZackHood created T121159: Arma 3 Crashing after small bar loading addons etc comes up.
Nov 10 2016, 3:10 AM · Arma 3
Jawsh added a comment to T121157: Arma 3 Constantly crashing..

@ZackHood, could you prepare and upload a troubleshooting report for the developers to review?

Nov 10 2016, 2:32 AM · Arma 3
ZackHood created T121157: Arma 3 Constantly crashing..
Nov 10 2016, 2:09 AM · Arma 3

Nov 9 2016

Alconchloe updated the task description for T121140: Arma 3 fps drop and texture bugs.
Nov 9 2016, 7:04 PM · Arma 3
Alconchloe updated the task description for T121140: Arma 3 fps drop and texture bugs.
Nov 9 2016, 6:42 PM · Arma 3
Alconchloe created T121140: Arma 3 fps drop and texture bugs.
Nov 9 2016, 6:38 PM · Arma 3
mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 the player not able go prone before stone [video examples] to After update 1.64 the player not able go prone before stones (invisible barriers).
Nov 9 2016, 2:38 PM · Arma 3
mickeymen added a comment to T117123: RESOLVED.

I use stable, Thanks in advance

Nov 9 2016, 2:26 PM · Arma 3
HeisenS created T121121: ArmA 3 Bug - Duping .
Nov 9 2016, 12:49 PM · Arma 3
Lex added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

In Dev of the version there is a correction. Thanks.

Nov 9 2016, 12:48 PM · Arma 3
Lex added a comment to T117123: RESOLVED.

In Dev of the version there is a correction. Thanks.

Nov 9 2016, 12:47 PM · Arma 3
razazel changed the status of T117667: Importing missions into Eden editor with no unit set as player wipes everything from Reviewed to Feedback.

issue should be fixed in the current Development branch and later in Main/Stable branch update.

Nov 9 2016, 12:29 PM · Arma 3
razazel changed the status of T117123: RESOLVED from Reviewed to Feedback.
Nov 9 2016, 12:01 PM · Arma 3
razazel changed the status of T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone from Reviewed to Feedback.

Should be already fixed in Dev branch.

Nov 9 2016, 12:01 PM · Arma 3
razazel added a comment to T117123: RESOLVED.

Should be fixed in dev branch already.

Nov 9 2016, 12:00 PM · Arma 3
Zectbumo created T121119: Respawn on Position of Death not working when Select Respawn Location is active.
Nov 9 2016, 11:37 AM · Arma 3
mickeymen updated the task description for T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.
Nov 9 2016, 11:26 AM · Arma 3
mickeymen added a comment to T83738: Still there is no proper death-animation for crews of quad-bike, attack-boat and all static weapons gunners!.

#00180

The development team is now fully focusing on a clean sweep of the game. This means that for the next couple of weeks we're solely fixing bugs, focusing on performance and minor, yet long-standing issues, and polishing the game

Nov 9 2016, 11:21 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

I think i'm gonna cry for happyness, switching to devbranch. (thanks Dwarden)

Nov 9 2016, 11:14 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

There say its still present

Nov 9 2016, 11:13 AM · Arma 3
Lex renamed T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group. from Error of recalculation of groups in Arma3. A problem of system of recalculation of statistics of the existing groups. to Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..
Nov 9 2016, 11:11 AM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Are you able to observe same issues on the Development branch?

Nov 9 2016, 11:09 AM · Arma 3
Lex renamed T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group. from The statistics of number of the created groups works. A problem of system of recalculation of statistics of the existing groups. to Error of recalculation of groups in Arma3. A problem of system of recalculation of statistics of the existing groups..
Nov 9 2016, 11:03 AM · Arma 3
Zectbumo changed Category from category:edeneditor to category:multiplayer on T121116: Spectate does not work with select respawn position active.
Nov 9 2016, 11:03 AM · Arma 3
Zectbumo created T121117: Respawn for all sides is not showing when selecting a respawn point.
Nov 9 2016, 10:55 AM · Arma 3
Zectbumo created T121116: Spectate does not work with select respawn position active.
Nov 9 2016, 10:23 AM · Arma 3
Lex edited Steps To Reproduce on T120263: AV terminal. Functional access panel to conduct drone. Visual change of the control panel..
Nov 9 2016, 9:55 AM · Arma 3