These are the last couple of bluescreens from today
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Nov 13 2016
Nov 12 2016
Duplicate of assigned T119921, but this report has much more detail and repro steps.
Issue persists in dev build 1.67.139263
Issue persists in dev build 1.67.139263
In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )
Nov 11 2016
An allControlsGroupControls would be extremely helpful seeing as currently allControls is only for displays.
In T83302#1529009, @Tsnfsdnfkjsdn wrote:Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.
Put infantry of AT on 2500 meters from the tank. Try that that to generate to include AUTO and to shoot.
At you it won't turn out to include AUTO for firing at infantry or at the building. There is no button of inclusion of AUTO. The maximum distance of 1900 meters on the optical center. Everything that further than 1900 meters, to shoot as will turn out.
SITREP #00180 mentions a clean sweep of the game which performance is one of its targets. I hope devs are looking into optimisations for polaris 10 too which has been released for almost 5 months now and the low performance issues mentioned in the op persists. Owners of RX-470, RX-480 GPUs will be grateful of 1.66 as a Christmas present.
Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.
Groups of UAVs getting to yellow fraction reduce the number of the main group.
It has been noticed from the very beginning. For this reason, I have shown you a problem of groups of UAVs. If in the mixed groups not to use UAVs, with calculation of groups there is no problem.
But in missions UAVs are used, and there is an emergence of a problem, in the form of loss of creation of the main (living) groups.
https://youtu.be/HcOd-O-oWwo
Removal of yellow groups doesn't renew an opportunity to return all 144 living groups.
https://youtu.be/tj8nMN2SpMI
The mission for the editor, is only 1 group.
@Bis, you sell Apex DLC with this shameful bug since the release. already for four months! Any player who bought Arma Apex, cannot play normal for factions - OPFOR PACIFIC, SINDYCAT, POLICE. Why you don't care about it I can't understand.
You are using the darters for the repro, are you able to do similar thing with infantry units?
None of the latest patches have done anything about my crashes. I cannot play anything right now. Please give me a status update on the cause of tham and any potential fixes that I can help with.
any update
Nov 10 2016
Mission for the editor
Occurrence is in Vanilla (no mods).
What about the latest Steam Dev update? Should be fixed (1.67.139238)
Nobody knows in BIS what parameter in the "client settings" setup of the server causes damages from bushes?
See also T121157.
@ZackHood, could you prepare and upload a troubleshooting report for the developers to review?
Nov 9 2016
I use stable, Thanks in advance
In Dev of the version there is a correction. Thanks.
In Dev of the version there is a correction. Thanks.
issue should be fixed in the current Development branch and later in Main/Stable branch update.
Should be already fixed in Dev branch.
Should be fixed in dev branch already.
#00180
The development team is now fully focusing on a clean sweep of the game. This means that for the next couple of weeks we're solely fixing bugs, focusing on performance and minor, yet long-standing issues, and polishing the game
I think i'm gonna cry for happyness, switching to devbranch. (thanks Dwarden)
There say its still present
In T120533#1518148, @razazel wrote:Are you able to observe same issues on the Development branch?