Should be fixed in the Development branch already and should be also included in the next Stable/Main branch update
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Nov 9 2016
I created a ticket on this from the first video, but I lost my account with the feedback number.
It is still possible to cross inside the wall.
Nov 8 2016
Fixed: AI would continue firing even after their target was eliminated in some cases (https://feedback.bistudio.com/T71576)
Will i ever be able to create a p drive? :'(
In Dev of the version the problem isn't reproduced
In Dev of the version the problem isn't reproduced
Close the ticket.
The first thing I did with the development version was load up the tank showcase (which usually crashes the fastest) and didn't even make it past the loading screen. Not promising. My next move was to re-verify the cache integrity with all validated. Whatever is crashing my game was either not affected or intensified by the switch. I will continue testing; let me know if you need more crash reports (I have plenty of them). All my other games run normally.
Nov 7 2016
remarks on direct damage
Wouldn't it be funny if the APEX non-owners didn't see vehicle assets as well. Every time someone drives in a new vehicle they would just see players in a seated position floating through the air.
On our server there is DLC Apex objects, weapon and cars as a part of the Altis card.
In the list of the required additions there is DLC Apex.
But as not all have this addition, on the server strict check on MOD is turned off, it allows players to play without DLS on the server. Lack of check is bad for all too, players can use the forbidden MOD.
For players without DLC Apex, the message in a game has to be realized - "you can't use this object....", as it has been made in former DLC.
Lack of such realization, inclusion of strict check of MOD of many causes the necessity. It makes protection of players with DLC Apex from collisions in a game against players without DLC Apex, emergence of problems of Stels vision.
I don't welcome such realization of DLC from BIS as it razedinyat people on players from DLS and players without DLS.
All have to see APEX objects, use them могкт only owners of DLC.
Too I hope that it will be corrected. Otherwise loss of players because of inclusion of strict check on MOD is necessary to us to exclude use of the forbidden MOD.
Yes. Nothing wrong with the paths.
does this happen in vanilla game (no mods)?
I will upload a Video With me and Another car on a small Road today or tomorrow With 2 Sport backs
Why now parameter and a launcher is necessary maxVRAM = 256 - 2049 and maxMem = 256 - 16384 ?
What tasks they carry out, it is more than doubts in their application?
For all that that restriction of maxMem = ~ 1000, about it or less really works.
In a launcher any restriction less than admissible works.
The 2GB is the user-defined amount you can control yourself. It doesn't mean the game won't use more. And it will, around 3GB is normal.
I hope that it is correct. But in the ambassador of the last update, often, completion of work of process of arma3.exe comes to the end with a mistake.
When I press the exit button in the main menu of a game.
The instruction of no anpecy 0x0000000001C7792D has addressed memory of no to the address OxOOOOOOOO7E1CAAC4. Memory can't be written.
http://imgur.com/9bwD8WM
Restriction of maxMem=2048 doesn't work. Process easily goes beyond this restriction through 5-10minut after start.
http://imgur.com/RFiCqWZ
The following paths look weird, are they correct?
F:\_\proons\steam\steamapps\common\Arma 3 Tools\
F:\spil\}}}}}}\SteamLibrary\steamapps\common\Arma 3\
Can you share the PBO or some converted texture files?
The maxmem limit in the launcher was wrong before. 2047 is the correct max as you can see in the post Wizard linked.
Hello,
the numbers in the logs doesn't matter for the game as they are simply the values passed to the game through the command line. After that the game parses the values, it clamps them within the limits (which is 2047 MB for system memory, and your actual video card memory as reported by DirectX).
Thank you very much.
Please follow the link provided by @Jawsh and let us know whether it has helped you.
Also, verify integrity of your game cache. It is possible that the launcher is corrupt.
I get it that latest update did not help.
We are looking into that right now. You might can also try to switch to the development branch.
It is possible you will see some WIP features but game should be running just fine in overall, maybe even better as it often contains crash fixes that are yet to be added to the stable/main branch.
Earlier all Arma3 versions beat with other restrictions - maxVRAM - maxMem.
In a launcher there were other restrictions, it was possible to change values in such limits:
- maxVRAM = 256 - 2049
- maxMem = 256 - 16384
It can be seen in reports.
In reports Arma3 to version 1.64:
- maxVRAM=2049 -maxMem=10241
In reports Arma3 of version 1.64 above:
- maxmem=2047
- maxvram=8196
Sizes of parameters have traded places.
It promoted emergence this ticket.
@L.Stewart, please attach report files to a comment rather than pasting their contents as that just creates a wall of text that has missing information.
Nov 6 2016
Hi,
I re-installed win10 and everything is back to normal.
I still cannot pin point what was wrong but the last thing i installed were drivers for webcam from logitech.
@razazel
did you find a solution to this problem? if so can you tell me it?
Thank you for letting us know. Enjoy the game.
@DigitalVirusX2, try all of these possible solutions one-by-one.
Thank you dear sir my issue got resolved.
The ticket can be closed now :)
Hello,
the versions of downloaded game files doesn't match and that is causing the issue. Please go to "E:\Program Files (x86)\Steam\steamapps\common\Arma 3\", delete "Launcher" folder and the verify the integrity of the game cache through Steam client to re-download the files.
Hello,
the system memory limit is really 2047 GB. This is the maximum amount of memory Windows can assign to 32 bit process and it is hardcoded in the game. Please note that the game utilize other options and workarounds to keep data in the system memory, but those are not limited by this parameter.
https://forums.bistudio.com/topic/194662-launcher-questions/#entry3098664
It would be nice to get this bug fixed.
Also isn't it on every server that all DLCs are in the required box? Since the APEX weapons and vehicles can exist without interfering with non-APEX players. So basically Lex your point is invalid in this situation.
In T120845#1523529, @Lex wrote:Before an entrance on the server, you don't see what are necessary to DLC or MOD ?
http://imgur.com/a/JSCJK
In T120731#1522308, @MrFlynn00 wrote:Just finished downloading dev branch. Same errors appear.
Should I switch back to the man branch?
Nov 5 2016
Do you know what else the problem might be?
have two different varieties one with gun and one without and add one for multiple people so atleast 3 or 4
Windows vista serví pack 1 32bit
Duplicate of T120378
Duplicate of T120735
T120721 is a duplicate