We have noticed that a fog is installed on Tanoa after 3 or 4 hours of mission on a dedicated server.
The fog is set to 0% on the editor at starting and forecast.
The problem is that the AI seems not to be concern by this fog and see players in situation where player don't see them.
As if it was only client and not server setting.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1.64 138732
- Category
- Settings
Steps To Reproduce
The difficulty is that it takes several hours to reach a fog level incompatible with game play.
monitoring possible by using fog with debug consol : it shows a minor but continuous variation.
Additional Information
The fog command return around 0.3 and the problem is solved by executing on the server
20 setfog 0
It seems like if the setfog was increasing smoothly with time.