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Fog excess on Tanoa after few hours of mission
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Description

We have noticed that a fog is installed on Tanoa after 3 or 4 hours of mission on a dedicated server.
The fog is set to 0% on the editor at starting and forecast.
The problem is that the AI seems not to be concern by this fog and see players in situation where player don't see them.
As if it was only client and not server setting.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1.64 138732
Category
Settings
Steps To Reproduce

The difficulty is that it takes several hours to reach a fog level incompatible with game play.
monitoring possible by using fog with debug consol : it shows a minor but continuous variation.

Additional Information

The fog command return around 0.3 and the problem is solved by executing on the server

20 setfog 0

It seems like if the setfog was increasing smoothly with time.

Event Timeline

killjoer3f updated the task description. (Show Details)Nov 5 2016, 7:22 PM
killjoer3f edited Steps To Reproduce. (Show Details)
killjoer3f edited Additional Information. (Show Details)