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Jun 22 2016

plutoto74 renamed T118545: Problem to start game after an automatic eco shutdown of the PC, Arma 3 stayed in task with Tab+Alt. from Problem to start game after an automatic eco shutdown of the PC, Arma 3 stay in task with Tab+Alt. to Problem to start game after an automatic eco shutdown of the PC, Arma 3 stayed in task with Tab+Alt..
Jun 22 2016, 6:54 PM · Arma 3
plutoto74 edited Steps To Reproduce on T118545: Problem to start game after an automatic eco shutdown of the PC, Arma 3 stayed in task with Tab+Alt..
Jun 22 2016, 6:53 PM · Arma 3
wolfenswan removed a watcher for Arma 3: wolfenswan.
Jun 22 2016, 6:53 PM
plutoto74 created T118545: Problem to start game after an automatic eco shutdown of the PC, Arma 3 stayed in task with Tab+Alt..
Jun 22 2016, 6:52 PM · Arma 3
wolfenswan added a watcher for Arma 3: wolfenswan.
Jun 22 2016, 6:11 PM
wolfenswan renamed T118543: 3den: Group Callsign is reset when cutting & pasting the group from Group Callsign is reset when cutting & pasting the group to 3den: Group Callsign is reset when cutting & pasting the group.
Jun 22 2016, 6:10 PM · Arma 3
wolfenswan created T118543: 3den: Group Callsign is reset when cutting & pasting the group.
Jun 22 2016, 6:02 PM · Arma 3
ins0 added a comment to T83541: Improve Squad.xml by replacing it with .json and using .png..

Hey guys, i'm the creator of armasquads.com :)

Jun 22 2016, 5:14 PM · Arma 3
Tupolov added a comment to T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..

Any word?

Jun 22 2016, 5:02 PM · Arma 3
Lex added a comment to T118527: FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone.

Several times received this phenomenon. There are no actions to exit the stillness. Sometimes you have to restart the PC, can not switch to the Task Manager to complete the process arma3.exe. A similar situation was in Arma2, the reason was killed when the open-view map.

Jun 22 2016, 3:59 PM · Arma 3
Lex created T118532: Apex. MQ-12 Falcon Drone. Camera..
Jun 22 2016, 3:41 PM · Arma 3
ceeeb created T118527: FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone.
Jun 22 2016, 3:21 PM · Arma 3
Pansyfaust renamed T118467: HBAO+ turns multi shader rvmats semi-transparent from HDAO+ turns multi shader rvmats semi-transparent to HBAO+ turns multi shader rvmats semi-transparent.
Jun 22 2016, 2:39 PM · Arma 3
Unknown Object (User) created T118523: assignedVehicleRole has locality problems.
Jun 22 2016, 2:38 PM · Arma 3
Unknown Object (User) created T118522: Difficulty setting "autoReport" has no effect anymore.
Jun 22 2016, 2:33 PM · Arma 3
ceeeb added a comment to T85707: If focus switched while loading, Arma3.exe can catch Windows mouse clicks and keystrokes while not having focus.

Previous ticket for the same issue in Arma2
https://dev.withsix.com/issues/11591

Jun 22 2016, 2:23 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

Change the "Acknowledged, Wishlist" on the urgent need for Tanoa.

Jun 22 2016, 1:42 PM · Arma 3
cineafx edited Steps To Reproduce on T118511: Y-32 Xi'an artificial horizon wrong orientation.
Jun 22 2016, 1:19 PM · Arma 3
Ydrisse added a comment to T118244: 0xc0000409.

here is normally my log

Jun 22 2016, 1:16 PM · Arma 3
cineafx updated the task description for T118511: Y-32 Xi'an artificial horizon wrong orientation.
Jun 22 2016, 1:16 PM · Arma 3
cineafx created T118511: Y-32 Xi'an artificial horizon wrong orientation.
Jun 22 2016, 1:15 PM · Arma 3
kju-PvPscene added a comment to T73128: REQUEST - Option for use of ARMA 2 crosshairs.

agreed

Jun 22 2016, 12:42 PM · Arma 3
Trpaslik changed the status of T118233: Tanoa terrien glitches from New to Acknowledged.

much needed love will be delivered :)

Jun 22 2016, 12:37 PM · Arma 3
Trpaslik changed the status of T118263: Tanoa - Tree in fence from New to Acknowledged.
Jun 22 2016, 12:33 PM · Arma 3
Trpaslik changed the status of T118264: Tanoa - Inaccessible silos from New to Acknowledged.
Jun 22 2016, 12:29 PM · Arma 3
kromka created T118500: Long range lights in vehicle..
Jun 22 2016, 12:22 PM · Arma 3
razazel closed T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build) as Resolved.
Jun 22 2016, 11:57 AM · Arma 3
razazel edited Additional Information on T118298: Vehicles/Helicopters/Jets sound glitch.
Jun 22 2016, 11:57 AM · Arma 3
razazel edited Additional Information on T118298: Vehicles/Helicopters/Jets sound glitch.
Jun 22 2016, 11:56 AM · Arma 3
razazel closed T118298: Vehicles/Helicopters/Jets sound glitch as Resolved.
Jun 22 2016, 11:55 AM · Arma 3
MGTDB added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

Thanks razazel, hopefully the days of being run over by a silent quadbike are soon to be over!

Jun 22 2016, 11:53 AM · Arma 3
razazel changed the status of T80726: Helicopter audio bug (uiNamespace) from New to Reviewed.

thank you for the feedback, we will look into that.

Jun 22 2016, 11:52 AM · Arma 3
razazel added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

The provided repro steps have helped (funnily they did also help me to reproduce the issue from the other ticket).

Jun 22 2016, 11:51 AM · Arma 3
razazel added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

Sorry for that, I've got lost between tickets and though I was replying to a different issue.

Jun 22 2016, 11:16 AM · Arma 3
razazel changed the status of T118395: Vehicles have no sound in Dev branch Apex Tanoa from Need More Info to Reviewed.
Jun 22 2016, 11:10 AM · Arma 3
razazel added a comment to T118002: Bug when using alamut.

Thanks for the heads up, will look into that as well.
Are you still having trouble with getting stuck after accessing inventory? Also, are you experiencing this issue with all the launcher or only with the Alamut (Green Hex)?

Jun 22 2016, 11:00 AM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

For Tanoa is more than "necessary." A large slope angles, soil surface and high vegetation. Often, when you need to quickly fix a machine gun and open fire, you crawl in search of a place where it will do. Install the gun on the bipod, you clamped an angle to the ground, and lose angle, vertical or strongly down or severely to the top. Make it as changing the height of the telescope at a stationary laser designator. Release the arrow from wasting time searching for a vantage point.
Make a gift to all who 15 years with you, or just took this path. Happy Holidays everyone.

Jun 22 2016, 10:56 AM · Arma 3
Arkanee edited Additional Information on T118478: Arma 3 crashes when I click on "Battle Royale firing range" scenario.
Jun 22 2016, 10:54 AM · Arma 3
Arkanee edited Additional Information on T118478: Arma 3 crashes when I click on "Battle Royale firing range" scenario.
Jun 22 2016, 10:52 AM · Arma 3
Arkanee created T118478: Arma 3 crashes when I click on "Battle Royale firing range" scenario.
Jun 22 2016, 10:52 AM · Arma 3
Arkanee added a watcher for Arma 3: Arkanee.
Jun 22 2016, 10:44 AM
razazel changed the status of T118457: Battleye crashes game on startup from New to Assigned.

please make sure that you are running the latest version of the BattlEye service.

Jun 22 2016, 10:12 AM · Arma 3
razazel closed T118433: removed as Resolved.
Jun 22 2016, 10:06 AM · Arma 3
razazel added a comment to T118433: removed.

since the bug was renamed to removed, I take it, that this ticket can be resolved. If problem emerges again, please create a new ticket.

Jun 22 2016, 10:06 AM · Arma 3
razazel changed the status of T118467: HBAO+ turns multi shader rvmats semi-transparent from New to Reviewed.
Jun 22 2016, 10:04 AM · Arma 3
Lex updated the task description for T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.
Jun 22 2016, 9:27 AM · Arma 3
Lex created T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.
Jun 22 2016, 9:26 AM · Arma 3
Molaron added a comment to T118462: New Dev Branch Revive system has players sometimes stand up when incapacitated .

You can also rotate your body using Shift + Q / Shift + E

Jun 22 2016, 9:22 AM · Arma 3
Pansyfaust created T118467: HBAO+ turns multi shader rvmats semi-transparent.
Jun 22 2016, 9:19 AM · Arma 3
Xeno added a comment to T118462: New Dev Branch Revive system has players sometimes stand up when incapacitated .

Can also be reproduced in the editor by simply using
player setUnconscious true

Jun 22 2016, 7:50 AM · Arma 3
AegisWolf edited Steps To Reproduce on T118465: Y-32 Passenger Seating Bug.
Jun 22 2016, 7:42 AM · Arma 3
AegisWolf renamed T118465: Y-32 Passenger Seating Bug from Y-32 Seating Bug to Y-32 Passenger Seating Bug.
Jun 22 2016, 7:41 AM · Arma 3
AegisWolf created T118465: Y-32 Passenger Seating Bug.
Jun 22 2016, 7:41 AM · Arma 3
WastedMIke added a comment to T73128: REQUEST - Option for use of ARMA 2 crosshairs.

Yes, this needs to be a feature.

Jun 22 2016, 7:06 AM · Arma 3
rogerx edited Additional Information on T118455: Vectoring Not Working as Expected in Apex/Tanoa.
Jun 22 2016, 6:07 AM · Arma 3
FrankDaTank1218 created T118462: New Dev Branch Revive system has players sometimes stand up when incapacitated .
Jun 22 2016, 5:24 AM · Arma 3
StrykerElite added a watcher for Arma 3: StrykerElite.
Jun 22 2016, 5:15 AM
rogerx edited Additional Information on T118455: Vectoring Not Working as Expected in Apex/Tanoa.
Jun 22 2016, 3:57 AM · Arma 3
rogerx updated the task description for T118455: Vectoring Not Working as Expected in Apex/Tanoa.
Jun 22 2016, 3:34 AM · Arma 3
rangoon updated the task description for T118456: Car Fast Forward and Car Slow Forward cannot be rebound.
Jun 22 2016, 3:22 AM · Arma 3
jslike1202 created T118457: Battleye crashes game on startup.
Jun 22 2016, 3:15 AM · Arma 3
rangoon created T118456: Car Fast Forward and Car Slow Forward cannot be rebound.
Jun 22 2016, 3:07 AM · Arma 3
rogerx updated the task description for T118455: Vectoring Not Working as Expected in Apex/Tanoa.
Jun 22 2016, 2:37 AM · Arma 3
rogerx created T118455: Vectoring Not Working as Expected in Apex/Tanoa.
Jun 22 2016, 2:31 AM · Arma 3
hvymtal added a comment to T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build).

Task should eb closed, fixed in june 21 patch

Jun 22 2016, 1:55 AM · Arma 3
JCae2798 added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

Also this is from playing scenarios...no EDEN editor since you cant exit the game and resume from EDEN...

Jun 22 2016, 1:19 AM · Arma 3
JCae2798 added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

According to forums a user mentioned it happening in vanilla game. After saving and closing the game completely, after relaunching and loading the saved game file, it breaks.

Jun 22 2016, 1:19 AM · Arma 3
rangoon added a comment to T74424: Inconsistent behaviour of zoom in/out, zoom in/out toggle and zoom temporary controls.

This is reported as fixed, but it is not. The same behavior occurs:

Jun 22 2016, 12:56 AM · Arma 3
ceeeb added a comment to T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.

Improved in RC 21/06/2016, but still an issue.
To reproduce:
["Paste",["Tanoa",[11371.9,12312.6,0.998627],338.141,0.7,[-5.63268,0],0,0,724.511,0.736979,1,1,0,1]] call bis_fnc_camera;

Jun 22 2016, 12:37 AM · Arma 3
ceeeb added a comment to T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.

Resolved in RC 21/06/2016

Jun 22 2016, 12:32 AM · Arma 3
ceeeb renamed T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof from (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof to [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 22 2016, 12:32 AM · Arma 3
ceeeb added a comment to T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.

Resolved in RC 21/06/2016

Jun 22 2016, 12:31 AM · Arma 3
ceeeb renamed T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof from (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof to [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.
Jun 22 2016, 12:31 AM · Arma 3
Agent556 created T118441: Y-32 Xi'an artificial horizon rotates backwards.
Jun 22 2016, 12:14 AM · Arma 3

Jun 21 2016

AFM_for_everyone_with_no_damage_options created T118438: pistol holding.
Jun 21 2016, 11:56 PM · Arma 3
AFM_for_everyone_with_no_damage_options updated the task description for T118437: Night Stalker.
Jun 21 2016, 11:51 PM · Arma 3
Tupolov added a comment to T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..

If Tanoa map is a PBO at release, we can just do the indexing then. If not, it would be good to get an object list output once Tanoa is in final data lock.

Jun 21 2016, 11:51 PM · Arma 3
AFM_for_everyone_with_no_damage_options created T118437: Night Stalker.
Jun 21 2016, 11:51 PM · Arma 3
AFM_for_everyone_with_no_damage_options created T118436: Map bug.
Jun 21 2016, 11:45 PM · Arma 3
AFM_for_everyone_with_no_damage_options created T118435: Helicopter taxiing [AFM].
Jun 21 2016, 11:35 PM · Arma 3
brycie renamed T118433: removed from HC wont connect after latest apex_preview build update to removed.
Jun 21 2016, 11:34 PM · Arma 3
AFM_for_everyone_with_no_damage_options created T118434: EDEN editor placing objects on top of other objects.
Jun 21 2016, 11:33 PM · Arma 3
brycie created T118433: removed.
Jun 21 2016, 11:29 PM · Arma 3
brycie added a watcher for Arma 3: brycie.
Jun 21 2016, 11:22 PM
Rappelkiste_98 added a comment to T117215: Map Line Drawing and Map Markers are automatically disabled on user hosted servers..

It is very important for Altis Life or Tanoa Life Servers. The New Player have problems to find her self on the Map

Jun 21 2016, 11:17 PM · Arma 3
ragebone added a comment to T117799: APEX Sneak Peak "Data file too short", game won't start..

A new 3 GB update on linux in the Apex preview. Yay, thx for updating, but it is still broken,
DataFile too short, and the game does not start.

Jun 21 2016, 10:53 PM · Arma 3
rogerx added a comment to T71921: We need a amphibious assault ship.

Yup, using Tanoa/Apex developer snapshots, would really be nice to have amphibious ships capable of transporting heavy armor. Or some sort of heavy transport aircraft.

Jun 21 2016, 10:45 PM · Arma 3
rogerx added a comment to T117635: [Tanoa] Runway produces dirt.

Ditto. I believe all vehicles likely on all runways, cause rising dust PhysX effects. Or it could just be local to this specific runway.

Jun 21 2016, 10:44 PM · Arma 3
rogerx added a comment to T78733: AddCamShake not working on Dev Branch.

I'm wondering if the camera shake is causing excessive shaking while auto-hover is enabled within helicopters and VTOL aircraft, while targeting?

Jun 21 2016, 10:40 PM · Arma 3
rogerx added a comment to T76284: We need a military transport aircraft..

Using and getting experienced with Tanoa/Apex here on developer snapshots, the VTOL (vortex) aircraft still do not transport vehicles larger than common ordinary vehicles. (With the possible exception the NATO VTOL can carry a Marshall vehicle.) As such, all heavy armored vehicles still need to be driven to area of operations. And as such, the heavy armored vehicles remain at the base or around the base. So with Tanoa, would be nice to have a hovercraft or other boating solution. Similar could be stated for Stratis & Altis islands, as they are surrounded by water, and with a faster boat, could be much faster than driving.

Jun 21 2016, 10:35 PM · Arma 3
RobJ renamed T118409: AI Civilians Behavior On Tanoa from AI Behavior On Tanoa to AI Civilians Behavior On Tanoa.
Jun 21 2016, 9:39 PM · Arma 3
RobJ renamed T118409: AI Civilians Behavior On Tanoa from AI CIV Behavior On Tanoa to AI Behavior On Tanoa.
Jun 21 2016, 9:18 PM · Arma 3
RobJ updated the task description for T118409: AI Civilians Behavior On Tanoa.
Jun 21 2016, 9:18 PM · Arma 3
mickeymen added a comment to T76284: We need a military transport aircraft..

@arziben you right, I am surprised/ thanks for info

Jun 21 2016, 9:17 PM · Arma 3
Tsnfsdnfkjsdn created T118418: Objects floating in the air over distance on various terrain details.
Jun 21 2016, 7:47 PM · Arma 3
Tsnfsdnfkjsdn created T118417: AI rearming/taking weapons.
Jun 21 2016, 7:40 PM · Arma 3
highplainsdrifter added a comment to T118002: Bug when using alamut.

I still have problems when using the alamut. This time I tried to treat myself while holding it and bugged into constant walking that i couldnt stop. had to respawn.

Jun 21 2016, 7:27 PM · Arma 3
Koala added a comment to T118412: Проблема с подключением к друзьям .

Please use the English language so everybody can understand what your concern is.

Jun 21 2016, 6:32 PM · Arma 3
SpiffySoldier53 edited Steps To Reproduce on T118384: Squad Images float on CTRG Prowler (Light).
Jun 21 2016, 5:43 PM · Arma 3
Trpaslik changed the status of T118141: [APEX] Terrain Improvement from New to Acknowledged.
Jun 21 2016, 5:07 PM · Arma 3