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Arma 3 Activity
Jun 22 2016
Any word?
Several times received this phenomenon. There are no actions to exit the stillness. Sometimes you have to restart the PC, can not switch to the Task Manager to complete the process arma3.exe. A similar situation was in Arma2, the reason was killed when the open-view map.
Previous ticket for the same issue in Arma2
https://dev.withsix.com/issues/11591
Change the "Acknowledged, Wishlist" on the urgent need for Tanoa.
here is normally my log
agreed
much needed love will be delivered :)
Thanks razazel, hopefully the days of being run over by a silent quadbike are soon to be over!
thank you for the feedback, we will look into that.
The provided repro steps have helped (funnily they did also help me to reproduce the issue from the other ticket).
Sorry for that, I've got lost between tickets and though I was replying to a different issue.
Thanks for the heads up, will look into that as well.
Are you still having trouble with getting stuck after accessing inventory? Also, are you experiencing this issue with all the launcher or only with the Alamut (Green Hex)?
For Tanoa is more than "necessary." A large slope angles, soil surface and high vegetation. Often, when you need to quickly fix a machine gun and open fire, you crawl in search of a place where it will do. Install the gun on the bipod, you clamped an angle to the ground, and lose angle, vertical or strongly down or severely to the top. Make it as changing the height of the telescope at a stationary laser designator. Release the arrow from wasting time searching for a vantage point.
Make a gift to all who 15 years with you, or just took this path. Happy Holidays everyone.
please make sure that you are running the latest version of the BattlEye service.
since the bug was renamed to removed, I take it, that this ticket can be resolved. If problem emerges again, please create a new ticket.
You can also rotate your body using Shift + Q / Shift + E
Can also be reproduced in the editor by simply using
player setUnconscious true
Yes, this needs to be a feature.
Task should eb closed, fixed in june 21 patch
Also this is from playing scenarios...no EDEN editor since you cant exit the game and resume from EDEN...
According to forums a user mentioned it happening in vanilla game. After saving and closing the game completely, after relaunching and loading the saved game file, it breaks.
This is reported as fixed, but it is not. The same behavior occurs:
Improved in RC 21/06/2016, but still an issue.
To reproduce:
["Paste",["Tanoa",[11371.9,12312.6,0.998627],338.141,0.7,[-5.63268,0],0,0,724.511,0.736979,1,1,0,1]] call bis_fnc_camera;
Resolved in RC 21/06/2016
Resolved in RC 21/06/2016
Jun 21 2016
If Tanoa map is a PBO at release, we can just do the indexing then. If not, it would be good to get an object list output once Tanoa is in final data lock.
It is very important for Altis Life or Tanoa Life Servers. The New Player have problems to find her self on the Map
A new 3 GB update on linux in the Apex preview. Yay, thx for updating, but it is still broken,
DataFile too short, and the game does not start.
Yup, using Tanoa/Apex developer snapshots, would really be nice to have amphibious ships capable of transporting heavy armor. Or some sort of heavy transport aircraft.
Ditto. I believe all vehicles likely on all runways, cause rising dust PhysX effects. Or it could just be local to this specific runway.
I'm wondering if the camera shake is causing excessive shaking while auto-hover is enabled within helicopters and VTOL aircraft, while targeting?
Using and getting experienced with Tanoa/Apex here on developer snapshots, the VTOL (vortex) aircraft still do not transport vehicles larger than common ordinary vehicles. (With the possible exception the NATO VTOL can carry a Marshall vehicle.) As such, all heavy armored vehicles still need to be driven to area of operations. And as such, the heavy armored vehicles remain at the base or around the base. So with Tanoa, would be nice to have a hovercraft or other boating solution. Similar could be stated for Stratis & Altis islands, as they are surrounded by water, and with a faster boat, could be much faster than driving.
@arziben you right, I am surprised/ thanks for info
I still have problems when using the alamut. This time I tried to treat myself while holding it and bugged into constant walking that i couldnt stop. had to respawn.
Please use the English language so everybody can understand what your concern is.