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AddCamShake not working on Dev Branch
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AddCamShake not working on Dev Branch


Legacy ID
Steps To Reproduce

try something like: player addCamShake [100,10,1];

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Aug 21 2014, 3:26 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Scripting.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Reopened.
Bohemia set Legacy ID to 4178624949.May 7 2016, 7:16 PM
Bohemia edited a custom field.
Bohemia added a subscriber: Adam.
neokika added a subscriber: neokika.May 7 2016, 7:16 PM

You are using wrong syntax, should be:
addCamShake [100,10,1];

Please confirm that it works.
Thank you.

Also addCamShake doesn't work with recruit difficulty.

Bohemia added a subscriber: Bohemia.May 7 2016, 7:16 PM

Sorry - typo on my part! I meant addCamShake [100,10,1]. It doesn't work on Recruit difficulty. :)

Perhaps it is intentional that it doesn't work on recruit difficulty?

I don't think so, may be bug. Because now cam shake support 3rd person view.

Reopening, apparently depends on difficulty.

oukej added a comment.Aug 24 2015, 4:35 PM

It's currently working like that - camera shake in difficulty options disables all camera shakes (explosion, vehicle passing, G-loading, scripted...).
Subject to review, but we can't promise anything.

rogerx added a subscriber: rogerx.Jun 21 2016, 10:40 PM

I'm wondering if the camera shake is causing excessive shaking while auto-hover is enabled within helicopters and VTOL aircraft, while targeting?