+1 oh please!
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Arma 3 Activity
Jun 21 2016
Как решить проблему с подключением?
Closing as fixed. Thanks for the feedback.
I can't replicate it in Eden editor
thank you for the feedback. Are you experiencing similar issues when running vanilla game?
Confirmed in current RC build. To reproduce, execute the following code:
["Paste",["Tanoa",[5834.59,10424.9,1.58164],309.654,0.7,[-3.67345,0],0,0,720.171,0,0,1,0,1]] call bis_fnc_camera;
Pleas, please fix this ASAP. Breaks missions for those who lick to play and report bugs on dynamic missions.
sorry for the confusion, I used a bad steps on how to obtain the Launcher logs. It should be now like this
Forgot to mention another thing... If you delete the static weapon then also the corpse disappears (animation issue?)
The bug appears to be gone now, as of 1.63.137060.
Was it fixed in the update, or could it be because my computer was restarted?
Still bugged in 137060
Sexy. Documentation incoming ASAP!
It's also happening with custom vehicles (ie. not vanilla Arma vehicles).
Similar issue in another location: https://feedback.bistudio.com/T118276
This seems to happen on some other bridges too, like the wooden ones in the forest.
I had experienced such issue on my own A2 terrains while using "Rockwall" objects over 100%.
Updating this to confirm that after 2 years of it being broken, we now have fully functional VON back on the EUTW servers.
Dev. I'll try messing around with graphic settings tomorrow.
+1. Apparently a load-in animation is too difficult, but at least the "Load vehicle" action should only be available when the ramp is open.
This issue is significant for Tanoa, where many buildings have raised floors built on wooden stilts.
When attempting to script AI to move to defined building positions, they incorrectly attempt to move to the point on the ground beneath the defined building position.
To do this, they crawl under the building, then stand up. This typically puts AIs upper body inside the house, with legs beneath the floor (clipping though the floor), which can result in AI getting stuck.
Resolved
Duplicate of T117416
Crash in editor after 15-30 min.
In singleplayer after 1-2 hours.
Jun 20 2016
I am unable to reproduce with any graphics settings using Release Candidate build. What build are you using?
I'm have no mod installed on my game on here my game log files{F36752}
I believe all the crashes I'll attach here are vanilla version of the game, playing on MP servers. If some mods are activated in some reports, please ignore them. I have uploaded two batches, first from April (should be all vanilla), second from the current month. Please try and figure it out, or point me in the right direction, so I can try to fix it.
And please tell me the best parameters I should use for my below configuration, thanks!
Can be marked as resolved
If you are in a helicopter when the mission ends, it's highly possible that the noise of the helicopter remains audible in the UI, Zeus, and even the next mission.
thank you for the report. Could you please tell me when did this happen? Were you playing in editor or playing some mission, in which case, could you please tell us which mission that was?
Any info you are able to remember and might seem relevant will help.
It worked, so much thanks to you !
Hello,
I'm doubt that re-install would help you, as Steam would just probably download the wrong files again.
It don't work, I reinstall the game ?