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Jun 21 2016

SavageCDN added a comment to T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..

+1 oh please!

Jun 21 2016, 4:59 PM · Arma 3
JAY_198511 added a comment to T118412: Проблема с подключением к друзьям .

Как решить проблему с подключением?

Jun 21 2016, 4:59 PM · Arma 3
JAY_198511 created T118412: Проблема с подключением к друзьям .
Jun 21 2016, 4:52 PM · Arma 3
Fireball added a comment to T77092: Global chat is laggy in almost every server.

Closing as fixed. Thanks for the feedback.

Jun 21 2016, 4:09 PM · Arma 3
Fireball changed Resolution from resolution:open to resolution:fixed on T77092: Global chat is laggy in almost every server.
Jun 21 2016, 4:09 PM · Arma 3
RobJ created T118409: AI Civilians Behavior On Tanoa.
Jun 21 2016, 3:56 PM · Arma 3
Tupolov created T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..
Jun 21 2016, 3:20 PM · Arma 3
MGTDB added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

I can't replicate it in Eden editor

Jun 21 2016, 3:10 PM · Arma 3
razazel changed the status of T118392: Window of invisibility [Tanoa preview] from New to Reviewed.
Jun 21 2016, 3:03 PM · Arma 3
razazel changed the status of T118395: Vehicles have no sound in Dev branch Apex Tanoa from New to Need More Info.

thank you for the feedback. Are you experiencing similar issues when running vanilla game?

Jun 21 2016, 2:54 PM · Arma 3
razazel changed the status of T118363: Crash on edit game profile from New to Reviewed.
Jun 21 2016, 2:50 PM · Arma 3
razazel changed the status of T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build) from New to Reviewed.
Jun 21 2016, 2:49 PM · Arma 3
ceeeb added a comment to T118392: Window of invisibility [Tanoa preview].

Confirmed in current RC build. To reproduce, execute the following code:
["Paste",["Tanoa",[5834.59,10424.9,1.58164],309.654,0.7,[-3.67345,0],0,0,720.171,0,0,1,0,1]] call bis_fnc_camera;

Jun 21 2016, 2:28 PM · Arma 3
Old_Bear edited Additional Information on T118392: Window of invisibility [Tanoa preview].
Jun 21 2016, 2:23 PM · Arma 3
JCae2798 added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

Pleas, please fix this ASAP. Breaks missions for those who lick to play and report bugs on dynamic missions.

Jun 21 2016, 2:01 PM · Arma 3
Old_Bear updated the task description for T118392: Window of invisibility [Tanoa preview].
Jun 21 2016, 1:54 PM · Arma 3
Corax changed Severity from severity:minor to severity:major on T116740: Eden Attributes limit.
Jun 21 2016, 1:53 PM · Arma 3
razazel added a comment to T118244: 0xc0000409.

sorry for the confusion, I used a bad steps on how to obtain the Launcher logs. It should be now like this

Jun 21 2016, 1:27 PM · Arma 3
razazel changed the status of T117637: Random crash while playing. from Need More Info to Reviewed.
Jun 21 2016, 1:18 PM · Arma 3
Xeno added a comment to T118356: Dead player corpse can't be deleted after respawn if player dies in a static weapon.

Forgot to mention another thing... If you delete the static weapon then also the corpse disappears (animation issue?)

Jun 21 2016, 1:16 PM · Arma 3
runekn added a comment to T118349: Terrain placed Land_Slum_05_F object line of sight bug.

The bug appears to be gone now, as of 1.63.137060.
Was it fixed in the update, or could it be because my computer was restarted?

Jun 21 2016, 12:28 PM · Arma 3
MGTDB added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

Still bugged in 137060

Jun 21 2016, 12:04 PM · Arma 3
megagoth1702 added a comment to T117787: Add command to read out EnvironmentVariables.

Sexy. Documentation incoming ASAP!

Jun 21 2016, 11:31 AM · Arma 3
MGTDB added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

https://www.youtube.com/watch?v=Slcea4D8Dgo

Jun 21 2016, 11:20 AM · Arma 3
Trpaslik changed the status of T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa from New to Acknowledged.
Jun 21 2016, 11:06 AM · Arma 3
alter001 created T118396: Y-32 Xian camera arrow.
Jun 21 2016, 11:05 AM · Arma 3
second_coming added a comment to T118395: Vehicles have no sound in Dev branch Apex Tanoa.

It's also happening with custom vehicles (ie. not vanilla Arma vehicles).

Jun 21 2016, 11:05 AM · Arma 3
MGTDB updated the task description for T118395: Vehicles have no sound in Dev branch Apex Tanoa.
Jun 21 2016, 11:00 AM · Arma 3
MGTDB created T118395: Vehicles have no sound in Dev branch Apex Tanoa.
Jun 21 2016, 10:59 AM · Arma 3
Xeno edited Additional Information on T118356: Dead player corpse can't be deleted after respawn if player dies in a static weapon.
Jun 21 2016, 10:50 AM · Arma 3
sondrebbakken removed a watcher for Arma 3: sondrebbakken.
Jun 21 2016, 10:47 AM
sondrebbakken added a watcher for Arma 3: sondrebbakken.
Jun 21 2016, 10:47 AM
Xeno changed Reproducibility from reproducibility:none to reproducibility:always on T118356: Dead player corpse can't be deleted after respawn if player dies in a static weapon.
Jun 21 2016, 10:14 AM · Arma 3
Molaron added a comment to T118377: Pillar bridges overflowed on the road.

Similar issue in another location: https://feedback.bistudio.com/T118276
This seems to happen on some other bridges too, like the wooden ones in the forest.

Jun 21 2016, 9:38 AM · Arma 3
Old_Bear created T118392: Window of invisibility [Tanoa preview].
Jun 21 2016, 9:08 AM · Arma 3
razazel changed the edit policy for T77092: Global chat is laggy in almost every server.
Jun 21 2016, 9:06 AM · Arma 3
Trpaslik changed the status of T118303: Map Bugs Arma 3 Tanoa Apex from New to Acknowledged.
Jun 21 2016, 9:05 AM · Arma 3
Old_Bear added a comment to T118391: AI trapped between cliff and rock wall [Tanoa prewiew].

I had experienced such issue on my own A2 terrains while using "Rockwall" objects over 100%.

Jun 21 2016, 8:27 AM · Arma 3
Old_Bear created T118391: AI trapped between cliff and rock wall [Tanoa prewiew].
Jun 21 2016, 8:25 AM · Arma 3
arziben merged T117829: SPAR 16S reload animation when prone broken into T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build).
Jun 21 2016, 7:27 AM · Arma 3
arziben merged task T117829: SPAR 16S reload animation when prone broken into T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build).
Jun 21 2016, 7:27 AM · Arma 3
Mattastic created T118386: Body showing through CTRG Stealth Uniform.
Jun 21 2016, 5:44 AM · Arma 3
Singularity1982 created T118385: Black Crosshair in Bulldozer.
Jun 21 2016, 5:37 AM · Arma 3
SpiffySoldier53 edited Additional Information on T118384: Squad Images float on CTRG Prowler (Light).
Jun 21 2016, 5:04 AM · Arma 3
SpiffySoldier53 edited Steps To Reproduce on T118384: Squad Images float on CTRG Prowler (Light).
Jun 21 2016, 5:02 AM · Arma 3
SpiffySoldier53 created T118384: Squad Images float on CTRG Prowler (Light).
Jun 21 2016, 5:01 AM · Arma 3
hvymtal created T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build).
Jun 21 2016, 3:01 AM · Arma 3
rogerx created T118378: "-profiles" Parameter ignored for arma3server.exe MPMissions folder.
Jun 21 2016, 2:53 AM · Arma 3
Xod added a comment to T77092: Global chat is laggy in almost every server.

Updating this to confirm that after 2 years of it being broken, we now have fully functional VON back on the EUTW servers.

Jun 21 2016, 2:52 AM · Arma 3
runekn added a comment to T118349: Terrain placed Land_Slum_05_F object line of sight bug.

Dev. I'll try messing around with graphic settings tomorrow.

Jun 21 2016, 2:06 AM · Arma 3
kheops92 created T118377: Pillar bridges overflowed on the road.
Jun 21 2016, 2:04 AM · Arma 3
wallside added a comment to T117935: Ramps VTOL Transport.

+1. Apparently a load-in animation is too difficult, but at least the "Load vehicle" action should only be available when the ramp is open.

Jun 21 2016, 1:30 AM · Arma 3
ceeeb created T118372: AI cut corners when moving on building paths, which can cause clipping and getting stuck in walls..
Jun 21 2016, 1:17 AM · Arma 3
ceeeb added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

This issue is significant for Tanoa, where many buildings have raised floors built on wooden stilts.
When attempting to script AI to move to defined building positions, they incorrectly attempt to move to the point on the ground beneath the defined building position.
To do this, they crawl under the building, then stand up. This typically puts AIs upper body inside the house, with legs beneath the floor (clipping though the floor), which can result in AI getting stuck.

Jun 21 2016, 1:09 AM · Arma 3
ceeeb renamed T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. from (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. to [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .
Jun 21 2016, 1:06 AM · Arma 3
ceeeb added a comment to T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .

Resolved
Duplicate of T117416

Jun 21 2016, 1:05 AM · Arma 3
Yappo added a comment to T118332: Arma 3 crash [DXGI_ERROR_DEVICE_REMOVED] .

Crash in editor after 15-30 min.
In singleplayer after 1-2 hours.

Jun 21 2016, 1:02 AM · Arma 3
kheops92 created T118367: Arma 3 Tanao - Building "office" penetrable wall and more report. .
Jun 21 2016, 12:34 AM · Arma 3
Lex updated the task description for T118366: Apex. Y-32 Xi'an aircraft. Enable \ Shutdown auto landing..
Jun 21 2016, 12:33 AM · Arma 3
Lex created T118366: Apex. Y-32 Xi'an aircraft. Enable \ Shutdown auto landing..
Jun 21 2016, 12:29 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_town_01_f.p3d

Jun 21 2016, 12:05 AM · Arma 3

Jun 20 2016

MostlyHarmful updated the task description for T117872: Apex Radio Protocol problem.
Jun 20 2016, 11:56 PM · Arma 3
ceeeb edited Steps To Reproduce on T118365: (Apex) shop_town_04_f.p3d incorrectly occludes objects internally.
Jun 20 2016, 11:55 PM · Arma 3
ceeeb created T118365: (Apex) shop_town_04_f.p3d incorrectly occludes objects internally.
Jun 20 2016, 11:54 PM · Arma 3
ceeeb added a comment to T118349: Terrain placed Land_Slum_05_F object line of sight bug.

I am unable to reproduce with any graphics settings using Release Candidate build. What build are you using?

Jun 20 2016, 11:26 PM · Arma 3
Ydrisse added a comment to T118244: 0xc0000409.

I'm have no mod installed on my game on here my game log files{F36752}

Jun 20 2016, 11:21 PM · Arma 3
Heavysoul1 created T118363: Crash on edit game profile .
Jun 20 2016, 11:06 PM · Arma 3
AdamuKv added a comment to T117637: Random crash while playing..

I believe all the crashes I'll attach here are vanilla version of the game, playing on MP servers. If some mods are activated in some reports, please ignore them. I have uploaded two batches, first from April (should be all vanilla), second from the current month. Please try and figure it out, or point me in the right direction, so I can try to fix it.
And please tell me the best parameters I should use for my below configuration, thanks!

Jun 20 2016, 10:14 PM · Arma 3
D_Donskoy updated the task description for T118355: Black Fish & Xi'jan 20.06.2016.
Jun 20 2016, 10:02 PM · Arma 3
D_Donskoy updated the task description for T118355: Black Fish & Xi'jan 20.06.2016.
Jun 20 2016, 8:53 PM · Arma 3
D_Donskoy updated the task description for T118355: Black Fish & Xi'jan 20.06.2016.
Jun 20 2016, 8:52 PM · Arma 3
D_Donskoy renamed T118355: Black Fish & Xi'jan 20.06.2016 from Black Fish 20.06.2016 to Black Fish & Xi'jan 20.06.2016.
Jun 20 2016, 8:51 PM · Arma 3
Xeno created T118356: Dead player corpse can't be deleted after respawn if player dies in a static weapon.
Jun 20 2016, 8:47 PM · Arma 3
D_Donskoy created T118355: Black Fish & Xi'jan 20.06.2016.
Jun 20 2016, 8:35 PM · Arma 3
runekn renamed T118349: Terrain placed Land_Slum_05_F object line of sight bug from Terrain placed Land_Slum_05_F object visibility bug to Terrain placed Land_Slum_05_F object line of sight bug.
Jun 20 2016, 7:43 PM · Arma 3
robbiebob2 created T118353: Arma 3 bug .
Jun 20 2016, 7:32 PM · Arma 3
runekn updated the task description for T118349: Terrain placed Land_Slum_05_F object line of sight bug.
Jun 20 2016, 7:12 PM · Arma 3
runekn edited Steps To Reproduce on T118349: Terrain placed Land_Slum_05_F object line of sight bug.
Jun 20 2016, 7:08 PM · Arma 3
runekn created T118349: Terrain placed Land_Slum_05_F object line of sight bug.
Jun 20 2016, 6:59 PM · Arma 3
cookieinsanity removed a watcher for Arma 3: cookieinsanity.
Jun 20 2016, 6:53 PM
cookieinsanity added a watcher for Arma 3: cookieinsanity.
Jun 20 2016, 6:53 PM
runekn added a comment to T117416: Land_Slum_03_F LOD black roof.

Can be marked as resolved

Jun 20 2016, 6:44 PM · Arma 3
Lex updated the task description for T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..
Jun 20 2016, 6:37 PM · Arma 3
HaseDesTodes created T118347: Stable 0.60: Blood test kit doesn't show blood type of Bloodbag IV.
Jun 20 2016, 5:14 PM · DayZ
SuicideKing added a comment to T80726: Helicopter audio bug (uiNamespace).

If you are in a helicopter when the mission ends, it's highly possible that the noise of the helicopter remains audible in the UI, Zeus, and even the next mission.

Jun 20 2016, 5:05 PM · Arma 3
razazel changed the status of T118235: Vehicle textures not consistent across all clients from New to Reviewed.
Jun 20 2016, 4:42 PM · Arma 3
razazel changed the status of T118332: Arma 3 crash [DXGI_ERROR_DEVICE_REMOVED] from New to Reviewed.

thank you for the report. Could you please tell me when did this happen? Were you playing in editor or playing some mission, in which case, could you please tell us which mission that was?
Any info you are able to remember and might seem relevant will help.

Jun 20 2016, 4:38 PM · Arma 3
razazel changed the status of T118340: Apex. The problem with the door from New to Reviewed.
Jun 20 2016, 4:23 PM · Arma 3
BloodySouls78 added a comment to T117927: Launcher problem.

It worked, so much thanks to you !

Jun 20 2016, 2:55 PM · Arma 3
BISWizard added a comment to T117927: Launcher problem.

Hello,
I'm doubt that re-install would help you, as Steam would just probably download the wrong files again.

Jun 20 2016, 2:48 PM · Arma 3
ceeeb renamed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa from (Apex) AI cannot enter fenced compound at Moddergat to (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 2:10 PM · Arma 3
BloodySouls78 added a comment to T117927: Launcher problem.

It don't work, I reinstall the game ?

Jun 20 2016, 2:06 PM · Arma 3
ceeeb changed Category from category:general to category:aipathfindingmotion on T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 2:04 PM · Arma 3
Lex updated the task description for T118340: Apex. The problem with the door.
Jun 20 2016, 1:35 PM · Arma 3
Lex created T118340: Apex. The problem with the door.
Jun 20 2016, 1:34 PM · Arma 3
Unknown Object (User) created T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER.
Jun 20 2016, 1:26 PM · Arma 3
Benny7655 created T118338: crash at launch.
Jun 20 2016, 1:24 PM · Arma 3
ceeeb updated the task description for T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 1:10 PM · Arma 3
ceeeb created T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 1:08 PM · Arma 3
Lex updated the task description for T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..
Jun 20 2016, 1:07 PM · Arma 3