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AI trapped between cliff and rock wall [Tanoa prewiew]
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Description

In Georgetown, as on other parts of Tanoa, high rock walls are covering steep terrain parts.
At the base of these walls, where other walls are meeting them at right angle exist some discontinuity/porosity humans are unable to use but usable by AI.
Once the AIs are trapped behind rock wall, they are unable to get out.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
AI Issues
Steps To Reproduce

Play a fight with AIs vs AIs so they are "looking for cover" or "looking for a way around" in Georgetown in the area between [5870,10471] and [5866, 10301]

Event Timeline

Old_Bear created this task.Jun 21 2016, 8:25 AM
Old_Bear added a comment.EditedJun 21 2016, 8:27 AM

I had experienced such issue on my own A2 terrains while using "Rockwall" objects over 100%.

So in fact it's a Terrain issue with AI management and pathfinding issues results.