OBS:
When AI move on defined building paths LOD, they occasionally cut corners. Occurrence seems to be random or linked to animations.
This can result in AI clipping into solid wall geometry, which can cause the AI to get stuck.
AI also have a low maximum rate of turning.
EXP:
AI should no be able to cut corners and get inside building geometry.
Increasing the maximum rate of turning, or decreasing the "current facing is close enough to desired direction of movement to allow forward movement" value might help achieve this.