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New Dev Branch Revive system has players sometimes stand up when incapacitated
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Sometimes when becoming incapacitated in the new overhauled DEV branch revive system, your player stands up in normal combat stance when incapacitated. You still cannot aim or move, but you are standing. Now that AI actively finish off incapacitated players, standing exposes you and causes a lot of unfair permanent deaths due to unfair exposure from cover.

Here is the description.ext for my mission to enable revive.

respawn = 2;
respawnDelay = 999;
respawnVehicleDelay = 30;
respawnTemplatesWest[] = {"Revive","Spectator"};
respawnTemplatesEast[] = {"Revive","Spectator"};
respawnTemplatesGuer[] = {"Revive","Spectator"};

respawnOnStart = 0;
disabledAI = 1;
joinUnassigned = 1;
aiKills = 1;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;


Operating System
Windows 10 x64
Steps To Reproduce
  1. Play in new DEV Branch build.
  1. Play in a mission with revive system enabled
  1. Get killed/incapacitated
Additional Information

This happens about a third of the time for me and 4 other people I was playing with.

Event Timeline

Xeno added a subscriber: Xeno.EditedJun 22 2016, 7:50 AM

Can also be reproduced in the editor by simply using
player setUnconscious true

Player plays ragdoll animation but then quite often stands up and is not able to move instead of lying on the giound.

You can also rotate your body using Shift + Q / Shift + E