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May 10 2016

megagoth1702 added a comment to T85831: 1.55.134002 - filePatching not working, script command filePatching not present.

Did you try filePatching this?

May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85832: Game Crash KotH Server - Sa-Matra: Arma 3.
May 10 2016, 12:49 PM · Arma 3
SilencePain edited Steps To Reproduce on T85832: Game Crash KotH Server - Sa-Matra.
May 10 2016, 12:49 PM · Arma 3
megagoth1702 added a comment to T85831: 1.55.134002 - filePatching not working, script command filePatching not present.

I have attached the filepatching addonset.

In the PBO the value of volumeFactor of "class MX_Tail_SoundSet" (in soundSets.hpp) is 1. In the unpacked data the value of that is 0. This value is ignored, I hear the specific sound at full volume so I think it is not loaded.

May 10 2016, 12:49 PM · Arma 3
razazel added a comment to T85831: 1.55.134002 - filePatching not working, script command filePatching not present.

Hello,

could you please upload files that are not being loaded by the game even though you are running it with the filePatching parameter?

Thank you

May 10 2016, 12:49 PM · Arma 3
megagoth1702 added a comment to T85831: 1.55.134002 - filePatching not working, script command filePatching not present.

Thank you!

The result is "true" now. Still arma does not load content from the unpacked data.

May 10 2016, 12:49 PM · Arma 3
megagoth1702 set Category to category:modding on T85831: 1.55.134002 - filePatching not working, script command filePatching not present.
May 10 2016, 12:49 PM · Arma 3
commy2 added a comment to T85831: 1.55.134002 - filePatching not working, script command filePatching not present.

The command is: isFilePatchingEnabled

May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85831: 1.55.134002 - filePatching not working, script command filePatching not present: Arma 3.
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85830: Advanced Flight Model - player controlled choppers (NATO) start to float if the player remote controls an AI (ZEUS): Arma 3.
May 10 2016, 12:49 PM · Arma 3
Koala edited Steps To Reproduce on T85830: Advanced Flight Model - player controlled choppers (NATO) start to float if the player remote controls an AI (ZEUS).
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85829: Toggle between Physics Simulation while 3D Editing: Arma 3.
May 10 2016, 12:49 PM · Arma 3
Narrundo edited Steps To Reproduce on T85829: Toggle between Physics Simulation while 3D Editing.
May 10 2016, 12:49 PM · Arma 3
reekoj added a comment to T85828: Errors in logs everytime Headless client starts.

Hello,

Sorry i'm not sure, I can't test right now :(

May 10 2016, 12:49 PM · Arma 3
razazel added a comment to T85828: Errors in logs everytime Headless client starts.

Hello,

thank you for your feedback.

Are you experiencing this when trying to connect to a server that is not running any mods?

Thank you

May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85828: Errors in logs everytime Headless client starts: Arma 3.
May 10 2016, 12:49 PM · Arma 3
TheMasterofBlubb added a comment to T85827: I can run forever.

You jog not run thats the difference. The system is based on stamina. Its needed to sprint and to walk and jog. A normal soldier cannot sprint forever but can jog several miles. That you can jog forever is some kind of cosmetic problem, there should be a cap. But all in all its intended.

May 10 2016, 12:49 PM · Arma 3
reekoj edited Steps To Reproduce on T85828: Errors in logs everytime Headless client starts.
May 10 2016, 12:49 PM · Arma 3
SchwarzerMeister set Category to category:stamina on T85827: I can run forever.
May 10 2016, 12:49 PM · Arma 3
Bohemia updated subscribers of T85827: I can run forever.
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85827: I can run forever: Arma 3.
May 10 2016, 12:49 PM · Arma 3
tom_48_97 added a comment to T85826: Vehicle Respawn Module - Unable to sync to any vehicle.

This has been fixed, thanks for the report.

May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85826: Vehicle Respawn Module - Unable to sync to any vehicle: Arma 3.
May 10 2016, 12:49 PM · Arma 3
Predatorium edited Steps To Reproduce on T85826: Vehicle Respawn Module - Unable to sync to any vehicle.
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85825: Nice to: Arma 3.
May 10 2016, 12:49 PM · Arma 3
TheMasterofBlubb added a comment to T85825: Nice to.

How about a mobile Arsenal like in Zeus?

May 10 2016, 12:49 PM · Arma 3
SchwarzerMeister set Category to category:edeneditor on T85825: Nice to.
May 10 2016, 12:49 PM · Arma 3
SchwarzerMeister added a comment to T85824: Landing order.

The Heli in the Mission should land on the roof of the Hospital. By me, the heli is landing right next to the roof.

May 10 2016, 12:49 PM · Arma 3
razazel added a comment to T85824: Landing order.

Placing an Helipad (Invisible) on the hospital roof should do the trick.

Objects > Props > Signs > Helipads > Helipad (Invisible)

May 10 2016, 12:49 PM · Arma 3
razazel added a comment to T85824: Landing order.

Hello,

thank you for your feedback.

Could you please send us a repro mission that would demonstrate this issue?

Thank you

May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85824: Landing order: Arma 3.
May 10 2016, 12:49 PM · Arma 3
SchwarzerMeister set Category to category:edeneditor on T85824: Landing order.
May 10 2016, 12:49 PM · Arma 3
F2kSel set Category to category:editor on T85823: Incorrect information given in pushback help F1.
May 10 2016, 12:49 PM · Arma 3
matkob added a comment to T85822: Campaign saves dont work/always resetting as if i did not play..

You can close this. After clean reinstall it is working again.

May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85823: Incorrect information given in pushback help F1: Arma 3.
May 10 2016, 12:49 PM · Arma 3
matkob added a comment to T85822: Campaign saves dont work/always resetting as if i did not play..

hello, I have mods installed but this is happening without using them just with pure game. And I am using default path for the profile. I already tried to delete Arma 3 folder in Documents but without success. Now even my own created missions are gone. I still have the sqm files but it does not load them in the editor.

May 10 2016, 12:49 PM · Arma 3
R3vo added a comment to T85822: Campaign saves dont work/always resetting as if i did not play..

Are you using any mods? There are some mods, causing the savegames to become broken.

May 10 2016, 12:49 PM · Arma 3
razazel added a comment to T85822: Campaign saves dont work/always resetting as if i did not play..

Hello,

are you running any mods with the game? These might be causing these issues as suggested by R3vo.

Are you using default path for the Profile? If not, please make sure that your Profile is stored somewhere where it does not get deleted by accident.

Thank you

May 10 2016, 12:49 PM · Arma 3
matkob set Category to category:savegameloadgame on T85822: Campaign saves dont work/always resetting as if i did not play..
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85822: Campaign saves dont work/always resetting as if i did not play.: Arma 3.
May 10 2016, 12:49 PM · Arma 3
rubixpieguy set Category to category:general on T85821: Can you push the DirectX 12 support patch to come out with the "Eden" Update?.
May 10 2016, 12:49 PM · Arma 3
Bohemia updated subscribers of T85821: Can you push the DirectX 12 support patch to come out with the "Eden" Update?.
May 10 2016, 12:49 PM · Arma 3
DreadedEntity edited Steps To Reproduce on T85820: There are no commands that allow precise volume control on sounds on moving targets.
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85821: Can you push the DirectX 12 support patch to come out with the "Eden" Update?: Arma 3.
May 10 2016, 12:49 PM · Arma 3
Mikeeeyy set Category to category:featurerequest on T85819: Expand array commands to work with strings.
May 10 2016, 12:49 PM · Arma 3
Bohemia added a project to T85820: There are no commands that allow precise volume control on sounds on moving targets: Arma 3.
May 10 2016, 12:49 PM · Arma 3
alganthe added a comment to T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor.

Same as above, atom poiseidon or sublime are here for that, no need to give BI more work for no real benefits.

May 10 2016, 12:48 PM · Arma 3
eem added a comment to T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor.

Thanks for the interesting comments... to me Eden is an IDE already... and having to go to another tool outside of the application I'm already in seems like a less streamlined workflow.

Most of us who do a ton of scripting already open an editor that is in full screen outside of ArmA anyway (re: Poseidon, Sublime, etc.) and takes us away from the main mission editing views and tools presented inside ArmA. Why not have those pieces "Integrated" with the rest of the mission editing toolset presented inside Eden? For example, one benefit would be that "plopped" assets in Eden that have assigned variables can be immediately recognized and supported as a part of the editing experience and could help reduce script errors...

May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85819: Expand array commands to work with strings: Arma 3.
May 10 2016, 12:48 PM · Arma 3
Benargee added a comment to T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor.

I wouldn't want my game screen to be tied up in a script editor when I am developing missions. It would make more sense to develop an official standalone IDE similar to existing ones like poseidon. (https://forums.bistudio.com/topic/155514-poseidon-advanced-text-editor-for-scripts-configs/)

May 10 2016, 12:48 PM · Arma 3
eem edited Steps To Reproduce on T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor: Arma 3.
May 10 2016, 12:48 PM · Arma 3
ookexoo edited Steps To Reproduce on T85817: Wrong position for cycle waypoint.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85817: Wrong position for cycle waypoint: Arma 3.
May 10 2016, 12:48 PM · Arma 3
Hortzy added a comment to T85816: Object Builder fails to open.

I will try this and let you know the results, thank you very much

May 10 2016, 12:48 PM · Arma 3
Hortzy added a comment to T85816: Object Builder fails to open.

uploaded Arma3Tools.rpt file

May 10 2016, 12:48 PM · Arma 3
tom_48_97 added a comment to T85816: Object Builder fails to open.

This issue is usually provoked by conflict (or other issues) with run-time libraries, therefore, reinstalling (repairing) them could solve the issue.

Location: ...\steamapps\common\Arma 3 Tools\_CommonRedist\vcredist
Go in each folder and reinstall them.

May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85816: Object Builder fails to open: Arma 3.
May 10 2016, 12:48 PM · Arma 3
razazel added a comment to T85815: Using #missions crashes if you use #include.

Hello,

could you please send us a repro mission (preferably with steps on how to repro this properly) and report logs generated in the session when you encountered this issue?

Thank you

May 10 2016, 12:48 PM · Arma 3
Hortzy edited Steps To Reproduce on T85816: Object Builder fails to open.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85815: Using #missions crashes if you use #include: Arma 3.
May 10 2016, 12:48 PM · Arma 3
razazel added a comment to T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute.

Hello,

thank you for your feedback. Would it be possible that you send us a whole simple repro mission for this issue?

Thank you

May 10 2016, 12:48 PM · Arma 3
dixon13 edited Steps To Reproduce on T85815: Using #missions crashes if you use #include.
May 10 2016, 12:48 PM · Arma 3
Roach added a comment to T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute.

Yes, I've simplified it as much as possible. Just load up the mission, eject and open up your chute. Once it's open, pause and type this in the debug window: "player action ["EJECT", heli1]", The player will eject the parachute.

And ignore the attached init file.

May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute: Arma 3.
May 10 2016, 12:48 PM · Arma 3
ceeeb added a comment to T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement.

The return value of the cursorTarget script command is also affected by this command.

May 10 2016, 12:48 PM · Arma 3
Roach edited Steps To Reproduce on T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute.
May 10 2016, 12:48 PM · Arma 3
Bohemia updated subscribers of T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute.
May 10 2016, 12:48 PM · Arma 3
Bohemia updated subscribers of T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement.
May 10 2016, 12:48 PM · Arma 3
razazel added a comment to T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement.

Hello,

thank you for the feedback, we will look into this.

May 10 2016, 12:48 PM · Arma 3
ceeeb edited Steps To Reproduce on T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement: Arma 3.
May 10 2016, 12:48 PM · Arma 3
MDCCLXXVI edited Steps To Reproduce on T85812: Players always asking "How do I add ammo?".
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85812: Players always asking "How do I add ammo?": Arma 3.
May 10 2016, 12:48 PM · Arma 3
DOGZ added a comment to T85811: No entry 'server.cfg/Missions/Exile.cadetMode'..

I was editing it directly, I cancelled the rented server so not really a problem anymore

May 10 2016, 12:48 PM · Arma 3
razazel added a comment to T85811: No entry 'server.cfg/Missions/Exile.cadetMode'..

Hello,

it seems the mission file is pointing to a file or destination that is no longer included in the pbo file or path to this file has changed after the edit.

Are you editing the pbo file directly or through the Editor?

Thank you

May 10 2016, 12:48 PM · Arma 3
DOGZ set Category to category:server on T85811: No entry 'server.cfg/Missions/Exile.cadetMode'..
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85811: No entry 'server.cfg/Missions/Exile.cadetMode'.: Arma 3.
May 10 2016, 12:48 PM · Arma 3
razazel added a comment to T85810: "Battleye request a game restart (BE service is not running properly, restart?".

Hello,

please make sure that you are running the latest version of the BattlEye service.

In case of any further problems, please try going through the BattleEye support page
http://www.battleye.com/support/faq/

Thank you

May 10 2016, 12:48 PM · Arma 3
MrShadow set Category to category:battleye on T85810: "Battleye request a game restart (BE service is not running properly, restart?".
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85810: "Battleye request a game restart (BE service is not running properly, restart?": Arma 3.
May 10 2016, 12:48 PM · Arma 3
TheMasterofBlubb added a comment to T85809: Armored vehicles aren't really armored..

Depends on the tank you use and on the weapons the enemy has. Just think of why the modern tanks use reactive armor in addition to their normal one. Arma currently has no full functionality of reactive armor(only the Slammer up has one but it works not that good). If that would get implemented in the right way it would make the tank strong.

May 10 2016, 12:48 PM · Arma 3
TutSi added a comment to T85809: Armored vehicles aren't really armored..

Well RHS mod tanks use ERA (first in arma 3 engine). But actually i understand problem - AI is shooting or standing (if no AT weapon) instead of seeking for hide. But i think i understand AI in this matter. Why they have to hide, before someting will flip upside down, and before doing so will kill half of its friendlies? This is how arma tanks are working. Notorious bugs alle the way - driving on firnedlies, physx failures, and cannot reverse when there is any ai in 15 m for the tank. BETA BETA BETA and once again ALPHA (mostly in armored vehicles matter)!

May 10 2016, 12:48 PM · Arma 3
Offbeatorc edited Steps To Reproduce on T85809: Armored vehicles aren't really armored..
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85808: "Wreck_Heli_Attack_01.sqf" executed on dedicated server: Arma 3.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85809: Armored vehicles aren't really armored.: Arma 3.
May 10 2016, 12:48 PM · Arma 3
BISWizard added a comment to T85807: game wont start off launcher.

Hello,
could you please also attach logs for Launcher, you can export them from Options menu in Launcher by clicking on the "Export Launcher logs to desktop" menu item.
Also please try to start the game with BattlEye disabled.

May 10 2016, 12:48 PM · Arma 3
Gippo set Category to category:config on T85808: "Wreck_Heli_Attack_01.sqf" executed on dedicated server.
May 10 2016, 12:48 PM · Arma 3
BISWizard added a comment to T85807: game wont start off launcher.

No reply from the reported, closing the issue.

May 10 2016, 12:48 PM · Arma 3
TheMasterofBlubb added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

It wasnt when you created the ticket.

May 10 2016, 12:48 PM · Arma 3
DenisP added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

Oh...

Well alright then. :D

May 10 2016, 12:48 PM · Arma 3
RickM88 set Category to category:launcher on T85807: game wont start off launcher.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85807: game wont start off launcher: Arma 3.
May 10 2016, 12:48 PM · Arma 3
Koala added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

I will mark the ticket as resolved.

May 10 2016, 12:48 PM · Arma 3
DenisP added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

My mistake, I assumed it wasn't on Dev-Branch yet. >.<

May 10 2016, 12:48 PM · Arma 3
Koala added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

According to the latest development branch changelog (https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2967105)

"Fixed: The "Armor" value of uniforms, vests and helmets was not showing accurate values after the recent Personal Protective Equipment system overhaul. The stat is now replaced by new "Ballistic Protection" and "Explosive Resistance" stats in Arsenal"

May 10 2016, 12:48 PM · Arma 3
R3vo added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

Checked it out, seems fixed to me. The new stats are clear and make sense.

May 10 2016, 12:48 PM · Arma 3
TheMasterofBlubb added a comment to T85806: Virtual Arsenal Depicts Wrong Armor Level.

Before the armor update the Devs wrote in a Sitrep that the try to find a good solution.

May 10 2016, 12:48 PM · Arma 3
DenisP set Category to category:virtualarsenal on T85806: Virtual Arsenal Depicts Wrong Armor Level.
May 10 2016, 12:48 PM · Arma 3
Bohemia added a project to T85806: Virtual Arsenal Depicts Wrong Armor Level: Arma 3.
May 10 2016, 12:48 PM · Arma 3