Page MenuHomeFeedback Tracker

DreadedEntity
User

Projects

User does not belong to any projects.

User Details

User Since
Oct 3 2014, 7:35 PM (373 w, 6 d)

Recent Activity

May 10 2016

DreadedEntity edited Steps To Reproduce on T85820: There are no commands that allow precise volume control on sounds on moving targets.
May 10 2016, 12:49 PM · Arma 3
DreadedEntity added a comment to T80809: Could we get a baseline server with the basic vanilla version to help test new builds performance, bugs etc?.

Isn't this literally Arma3Server what you're asking for? In steam, click on Library -> Tools then find Arma 3 Server. Download, run, and enjoy. (PS. Use TADST)

May 10 2016, 10:10 AM · Arma 3
DreadedEntity added a comment to T80150: Command setFormDir is wrong by a magnitude of 30.

@chose

That's a good workaround, but I'm not really satisfied with it. I think for just a single unit, the formation direction should be his absolute direction.

Anyway, I'm using this workaround with usually a high degree of success.
_this addAction ["Speak To",
{
_vd = (getPosASL (_this select 1)) vectorDiff (getPosASL (_this select 0));
_dir = (_vd select 0) atan2 (_vd select 1);
if (_dir < 0) then {_dir = 360 + _dir};
hint str ((direction (_this select 0)) - _dir);
if (((direction (_this select 0)) - _dir) > 0) then
{

		(_this select 0) setFormDir (_dir - 30);

}else
{

		(_this select 0) setFormDir (_dir + 30);

};
}, [], 6, false];
This also solves the problem of units not turning AT ALL if the new direction is less than 30 degrees by offsetting the new direction by 30 degrees.

May 10 2016, 9:44 AM · Arma 3
DreadedEntity added a comment to T80150: Command setFormDir is wrong by a magnitude of 30.

I agree, KK. The worst part of it is that you can use setDir to turn the units, but it doesn't look fluid at all, and the unit will attempt to turn back to his original azimuth for some reason. So having the units not turn all the way is a big problem. I also saw that if the new bearing is within 30 degrees of the original, the unit just won't even turn at all, I think it has a 100% reproduction rate.

I think somebody wasn't paying enough attention in trigonometry class when they coded this command :P

May 10 2016, 9:44 AM · Arma 3
DreadedEntity edited Steps To Reproduce on T80150: Command setFormDir is wrong by a magnitude of 30.
May 10 2016, 9:44 AM · Arma 3
DreadedEntity added a comment to T80047: No commands to add a weapon to cargo with custom attachments.

1 year later. Any news yet?

May 10 2016, 9:41 AM · Arma 3
DreadedEntity added a comment to T80047: No commands to add a weapon to cargo with custom attachments.

Any news on this?

May 10 2016, 9:41 AM · Arma 3
DreadedEntity added a comment to T80047: No commands to add a weapon to cargo with custom attachments.

Excellent, thanks for the heads up, KK. Hopefully it's not too far down the list

May 10 2016, 9:41 AM · Arma 3
DreadedEntity edited Steps To Reproduce on T80047: No commands to add a weapon to cargo with custom attachments.
May 10 2016, 9:41 AM · Arma 3
DreadedEntity added a comment to T79375: No way to get precise position of an object.

I've researched the issue further and saw that numbers have plenty of accuracy, but when you try to show them with a hint or if you create a variable and save them, that's when you begin to lose accuracy due to rounding.

I'm going to rewrite the function I posted in my post on the BIS forum, so it doesn't rely on an actual object.

May 10 2016, 9:19 AM · Arma 3
DreadedEntity edited Steps To Reproduce on T79375: No way to get precise position of an object.
May 10 2016, 9:19 AM · Arma 3