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chose (Josef Zemánek)


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User Since
Mar 26 2013, 10:48 AM (308 w, 2 d)

Recent Activity

Dec 19 2018

chose added a comment to T135056: [Warlords] Vehicle spawn does not work with custom factions.

Correct, I forgot about the vehicle patrols. Well the trouble with mods is that they don't always have the same nomenclature rules as official content and scanning the configs for specific group types is very complicated because of that. Requiring people to dig this deep into the mod configs in order to set up the correct assets is something I'd like avoid doing, but perhaps I will be able to solve it somehow automatically.

Dec 19 2018, 10:25 AM · Arma 3

Dec 17 2018

chose added a comment to T135193: Warlords single player voting bug.

Functionality in singleplayer will be revised for one of future updates.

Dec 17 2018, 3:59 PM · Arma 3
chose added a comment to T135056: [Warlords] Vehicle spawn does not work with custom factions.

Thle problem is not with vehicles for garrisons, these are spawned only be predefined compositions in the editor. See
Searching for a faction in all sides configs is not a good idea since there could be factions with identical class name for multiple sides.

Dec 17 2018, 3:58 PM · Arma 3

Dec 11 2018

chose added a comment to T134862: 'Cleared' sectors voting [Warlords].

The AI need to act independently as there is no "high commander" role. Removing the possibility to vote for an unlocker sector is a much bigger disadvantage than people voting for it because they don't understand that they don't have to.

Dec 11 2018, 9:45 AM · Arma 3

May 10 2016

chose added a comment to T83271: createMarkerLocal is not local :).

I wasn't able to reproduce this issue. How exactly are you executing the code? Is it possible it's being executed globally?

May 10 2016, 11:32 AM · Arma 3
chose added a comment to T80667: ModuleZoneRestriction_F does not synchronize properly with a trigger.

Should be fixed in next Steam Dev update
"Objects in synchronized triggers" was removed from Zone Restriction module "Apply to" parameter.

Please note that the module uses triggers to determine the restricted zones, not to grab affected objects from them. I forgot to remove this parameter from the module when writing its function and apologize for the inconvenience.

May 10 2016, 10:00 AM · Arma 3
chose added a comment to T80150: Command setFormDir is wrong by a magnitude of 30.

If you apply the command to a group of units rather than an individual, you'll see that their formation bearing is correct. Different formations have various directional offsets for their members and using only setFormDir to change the direction of a single unit is not advised.

In order to make a unit stay in the desired direction, use setFormDir and then setDir as well.

May 10 2016, 9:44 AM · Arma 3
chose added a comment to T75451: Bad autosave point (SPOILER).

Autosave moved, fix should make it into the next dev build.

May 10 2016, 7:36 AM · Arma 3
chose added a comment to T75382: Unfinishable Mission : Exit Strategy(Sorry For Errors).

Unable to reproduce. Can you please attach a savegame file? Should be C:\Users\<username>\Documents\Arma 3\Saved\A3\Missions_F_EPB\Campaign\save.Arma3Save

May 10 2016, 7:35 AM · Arma 3
chose added a comment to T75373: Modules - Skirmish init and other modules randomly removed from Dev build without warning.

The Skirmish: Trigger module is currently used in the campaign only for triggering Hub mission when leaving the Skirmish area (so basically just ending current mission and loading up the next one in the campaign structure, in this case a Hub). No other functionality is supported.

May 10 2016, 7:34 AM · Arma 3
chose added a comment to T72450: CAS bombing run dont work. error '(_this |#|getvarialble "BIS_SUPP_ammoType") != "" '.

Fixed, should appear on dev branch soon.

May 10 2016, 6:13 AM · Arma 3
chose added a comment to T71164: Site modules no longer working after patch.

Unable to reproduce in either stable or dev branch. Please make sure if this couldn't be caused by some community mod or addon you may be using.

May 10 2016, 5:37 AM · Arma 3
chose added a comment to T69685: Support modules produce errors.

Just fixed this, the data should get out with the next dev update.

May 10 2016, 4:44 AM · Arma 3
chose added a comment to T66338: Calling in Artillery: Improper Radio Etiquette.

We're very aware of the fact that the radio protocol for calling in fire missions is FAR from realistic, but the sheer amount of calculations the system would have to do to simulate real human observation made by the player is just too complex.

Supports module handles various support types in a consistant manner and we feel this is acceptable for the gameplay.

May 10 2016, 2:36 AM · Arma 3
chose added a comment to T65959: vehicles showcase mission is hard to complete at the very end.

I think there are some misconceptions. You can destroy the cars from anywhere. Literally anywhere. If you can hit them, you can destroy them.

The task fails if you deplete all grenades in your car or the car is otherwise unusable, but even then you still can destroy the taggets in any other way you may find, which will lead to mission success later on.

May 10 2016, 2:22 AM · Arma 3
chose added a comment to T65663: SUPPORT waypoint does not work..

Tried this right now. Placed a 2-man team (I am the leader) on the northern edge of the airfield, a medic on the southern edge and added a Support waypoint right in front of him. Preview, 5-1-1, he responds "Oscar mike" and runs towards me.

The reason you see only "Ambulance" in the support request menu is that the other strings are missing (we're adding them back right now). You should see all of them there after the fix, regardless of the units available for support.

May 10 2016, 2:07 AM · Arma 3
chose added a comment to T64975: Section Modules - Supports CAS & Arty Modules do not function if you die and respawn - Multiplayer.

We're planning to adress Supports in general soon, this will get fixed as part of overall overhaul.

May 10 2016, 1:43 AM · Arma 3

May 9 2016

chose added a comment to T62055: [Showcase: SCUBA] Option "sabotage boat" does not appear at first..

Unable to reproduce. You're supposed to be under the boat and aiming at the net-covered holes in the hull.

May 9 2016, 11:44 PM · Arma 3