Yeah I should be able to fix this quite quickly. Thanks for the report.
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Mar 8 2021
Dec 19 2018
Correct, I forgot about the vehicle patrols. Well the trouble with mods is that they don't always have the same nomenclature rules as official content and scanning the configs for specific group types is very complicated because of that. Requiring people to dig this deep into the mod configs in order to set up the correct assets is something I'd like avoid doing, but perhaps I will be able to solve it somehow automatically.
Dec 17 2018
Functionality in singleplayer will be revised for one of future updates.
Thle problem is not with vehicles for garrisons, these are spawned only be predefined compositions in the editor. See https://community.bistudio.com/wiki/Arma_3_MP_Warlords#4._.28OPTIONAL.29_Set_up_vehicles.
Searching for a faction in all sides configs is not a good idea since there could be factions with identical class name for multiple sides.
Dec 11 2018
The AI need to act independently as there is no "high commander" role. Removing the possibility to vote for an unlocker sector is a much bigger disadvantage than people voting for it because they don't understand that they don't have to.
May 10 2016
I wasn't able to reproduce this issue. How exactly are you executing the code? Is it possible it's being executed globally?
Should be fixed in next Steam Dev update
"Objects in synchronized triggers" was removed from Zone Restriction module "Apply to" parameter.
Please note that the module uses triggers to determine the restricted zones, not to grab affected objects from them. I forgot to remove this parameter from the module when writing its function and apologize for the inconvenience.
If you apply the command to a group of units rather than an individual, you'll see that their formation bearing is correct. Different formations have various directional offsets for their members and using only setFormDir to change the direction of a single unit is not advised.
In order to make a unit stay in the desired direction, use setFormDir and then setDir as well.
Autosave moved, fix should make it into the next dev build.
Unable to reproduce. Can you please attach a savegame file? Should be C:\Users\<username>\Documents\Arma 3\Saved\A3\Missions_F_EPB\Campaign\save.Arma3Save
The Skirmish: Trigger module is currently used in the campaign only for triggering Hub mission when leaving the Skirmish area (so basically just ending current mission and loading up the next one in the campaign structure, in this case a Hub). No other functionality is supported.
Fixed, should appear on dev branch soon.
Unable to reproduce in either stable or dev branch. Please make sure if this couldn't be caused by some community mod or addon you may be using.
Just fixed this, the data should get out with the next dev update.
We're very aware of the fact that the radio protocol for calling in fire missions is FAR from realistic, but the sheer amount of calculations the system would have to do to simulate real human observation made by the player is just too complex.
Supports module handles various support types in a consistant manner and we feel this is acceptable for the gameplay.
I think there are some misconceptions. You can destroy the cars from anywhere. Literally anywhere. If you can hit them, you can destroy them.
The task fails if you deplete all grenades in your car or the car is otherwise unusable, but even then you still can destroy the taggets in any other way you may find, which will lead to mission success later on.
Tried this right now. Placed a 2-man team (I am the leader) on the northern edge of the airfield, a medic on the southern edge and added a Support waypoint right in front of him. Preview, 5-1-1, he responds "Oscar mike" and runs towards me.
The reason you see only "Ambulance" in the support request menu is that the other strings are missing (we're adding them back right now). You should see all of them there after the fix, regardless of the units available for support.
We're planning to adress Supports in general soon, this will get fixed as part of overall overhaul.
May 9 2016
Unable to reproduce. You're supposed to be under the boat and aiming at the net-covered holes in the hull.