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May 10 2016

AD2001 added a comment to T70686: audio drops out mid game on g35 headset.

Is the headset surround sound?

May 10 2016, 5:21 AM · Arma 3
AD2001 added a comment to T70683: Cannot add vehicle weapon to another vehicle.

Maybe this is intended?

May 10 2016, 5:21 AM · Arma 3
AD2001 added a comment to T70683: Cannot add vehicle weapon to another vehicle.

IDK.
/upvoted

May 10 2016, 5:21 AM · Arma 3
AD2001 added a comment to T70680: Different caliber damages.

What is it? A difficulty option?

May 10 2016, 5:21 AM · Arma 3
AD2001 added a comment to T70680: Different caliber damages.

What's extended armor?

May 10 2016, 5:21 AM · Arma 3
AD2001 added a comment to T70661: Fast roping and breeching charges.

Fast roping is a confirmed feature.

Breaching charges are covered by #0003914.

May 10 2016, 5:20 AM · Arma 3
AD2001 added a comment to T70660: The Sea disappearing.

Thank you for reporting this. I noticed it about a month ago, but I was too lazy to report it. :D
/upvoted

May 10 2016, 5:20 AM · Arma 3
AD2001 added a comment to T70657: Helicopters are made of Explosives.

"fly heli slowly into leaves of a tree"

I actually did that yesterday with the Ghosthawk (camo) and it just stood there for 2 or 3 minutes then it fell out of the tree and exploded.
/upvoted

May 10 2016, 5:20 AM · Arma 3
AD2001 added a comment to T70649: (An Automatic Kalashnikov Series).

You can't just come here and say "I want AKs, I want AKs!". Well, actually, you can, but you'll probably get a lot of downvotes. There are a lot of AK mods, check Armaholic.
/downvoted

May 10 2016, 5:20 AM · Arma 3
AD2001 added a comment to T70642: Chatbox Interface - Interact-able (Feature Request ).

Are you sure "/" is to open the chat by default? I have it default and it's "-" for me.

May 10 2016, 5:20 AM · Arma 3
AD2001 added a comment to T70640: Vehicles slow to a crawl on uphill slopes..

How did you get MBTs!?
/upvoted

May 10 2016, 5:20 AM · Arma 3
AD2001 added a comment to T70635: Nonfunctional Thermal Tex for IndFor + Ineffective Thermopro suit for Opfor (Pics Included).

Wait, are these the default uniforms?

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70630: Campaign.

To everyone who doesn't understand: there will be a campaign and everybody who has the game will get it. It will just be released some time after the game's release.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70630: Campaign.

Well, it's not gonna happen. They already said it will not be available on release.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70626: Tank view (not a bug though).

Related to #0009875.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70624: BTR-K rapid-fires both Titan Missiles at Armored Targets even if 1st hasn't impacted yet.

No, they're AT.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70623: With the overcast settings set to max, I often have quite nice weather (see pic).

Has this been fixed yet?

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70623: With the overcast settings set to max, I often have quite nice weather (see pic).

Quite nice? That isn't really quite nice. But, anyway, I get that kind of weather when I set overcast to 50-60.
/upvoted

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70621: Opfor helmets are so ugly..

Guys, they're not insect looking anymore.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70621: Opfor helmets are so ugly..

Oh, so you want 'Muricans for BLUFOR, again?

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70621: Opfor helmets are so ugly..

Well, at least they don't look like flies anymore.
/downvoted

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70616: Chenge positions in Locked vehicle & aircraft.

BIS is not responsible for this "lock" script. It is up to the mission/script maker.
/downvoted

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70615: Property protection !!!!!!!!!!!!!.

http://images.wikia.com/mlpfanart/images/3/30/You_don't_say.png

I thought it was real money.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70615: Property protection !!!!!!!!!!!!!.

LOL With 9000 he could buy 4 copies of VBS2 and still have a 1000$ left.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70614: Plane tows/tugs.

How is it lacking jets? How many jets do you want? There was an X-35 shown on the screenshots and I think there was another jet, but I can't find it.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70614: Plane tows/tugs.

Unfortunately, no X-35, just an L-159.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70614: Plane tows/tugs.

Could CRVs be used for this?

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70613: Multiplayer ...died body falling throug the floor ..

This could be a body removal script. Does the mission you're talking about have one?

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70611: Grenade Launcher sights/aim (functionality/animation).

I don't know, upvoted.

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70611: Grenade Launcher sights/aim (functionality/animation).

Isn't it supposed to be like that to aim?

May 10 2016, 5:19 AM · Arma 3
AD2001 added a comment to T70604: Suppressors for Large Calibre "Sniper" Rifles.

Duplicate of #0010808.

May 10 2016, 5:18 AM · Arma 3
AD2001 added a comment to T70599: Take advantage of a 2nd display.

Upvoted, except for the map. You can't just run around and kill people while looking at a map.

May 10 2016, 5:18 AM · Arma 3
AD2001 added a comment to T70588: Make Take On Mars compatible with Arma 3 like Take On Helicopters and Arma 2 were compatible..

If it's a different engine, downvoted.

May 10 2016, 5:18 AM · Arma 3
AD2001 added a comment to T70587: Handcuffs and the movement of prisoners.

This is a military simulator, not a police simulator.
/downvoted

May 10 2016, 5:18 AM · Arma 3
AD2001 added a comment to T70581: MXSW light machine gun has a folded bipod model, but no way to use it.

Here, have a (hopefully) temporary solution: http://www.armaholic.com/page.php?id=21785

Duplicate of #0000432.

May 10 2016, 5:18 AM · Arma 3
AD2001 added a comment to T70580: Add some handgun attatchments like ACO..

A sight for handguns? I've been planning to make a feature request for that for the last two months. :D
/upvoted

May 10 2016, 5:18 AM · Arma 3
AD2001 added a comment to T70578: Poor optimization?.

The second most upvoted ticket here and you didn't notice it.

Duplicate of #0000716.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70576: make the under-barrel grenade launchers an attachment - making more attachments available <-- request.

Oh, okay, then it's a duplicate of #0007940.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70576: make the under-barrel grenade launchers an attachment - making more attachments available <-- request.

Duplicate of #0002835. Please search before posting. I recommend Google.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70573: Various empty objects won't show up in the editor map..

The changelog said they fixed the icons. Check and close if it's resolved.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70573: Various empty objects won't show up in the editor map..

This is because of the new (WIP) icons for the objects. No more boxes with question marks, yay!

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70560: Titan AA on heli.

Nope, not not happenin'.
/downvoted

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70560: Titan AA on heli.

The heli should not explode when hit by a single missile, unless said missile hits a certain spot (e.g. the fuel tank). I believe it should explode when hit by two missiles at any spot.

How many missiles did you fire and what were you expecting?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

With the effects or with new map textures?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

I don't really see the point in retexturing the maps. I don't understand why some people love the maps so much. :P

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

Why would they do that?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

@NodUnit

What a heart warming story. Anyway, the thing I'm interested in the most is the destruction system. There was a screenshot of it. Was it too performance costly?

Oh, BI, please tell me, where is the destruction system?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

Well, I'm too lazy to search for more and I haven't found anything in the first 5 pages of Google search. :D Thanks for that thread, anyway.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

@Dr_Death

"That was actually planned, in which ArmA 1, VBS 2, ArmA 2, OA, and some elements from ArmA 3 would mix together for a mega game, the dream was too expensive and hard, so they ended up dividing the game into different releases."

Any info on that? Articles or something?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

So...you don't want any attachments to be compatible with the guns? Okay.

Also, I think it wouldn't be fair to people who bought Arma 2 and Arma 3. If someone buys only Arma 3, they get all of the Arma 2 content, is that fair?

Don't get me wrong, I don't have neither Arma 2 nor OA, I'm new to the Arma series, but I really don't think it's fair.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

NodUnit is probably right. I think I'm gonna downvote this one.

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

Wouldn't this mean making pretty much new weapons?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70559: Arma 2 maps in Arma 3.

Do you want retextured maps, weapons, vehicles etc. or the same ones that were in Arma 2?

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70558: script appearing on screen.

This is the mission maker's fault. He has to make a new version of his mission.
/downvoted

May 10 2016, 5:17 AM · Arma 3
AD2001 added a comment to T70546: Suggestion for Ir laser.

Duplicate of #0008785. Please search before posting.

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70543: equipment lost....

Reviving is a 3rd party script. BIS is not responsible for it.

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70541: Flight Pedal and Collective movement animation..

@Koala

Firstly, it's duplicate, not dublicate.

Secondly, this ticket is way older than the one you linked to. The newer ticket is usually the duplicate (unless it has a lot more votes, it's assigned or something else).

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70535: "garbage plastic bag pile" object causing floating stencil shadow glitches (0.75.108339).

Moderator, please close this issue as a duplicate of issue #0012154.

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70533: Quick weapon swap resets fire rate to single fire.

Is the quick weapons swap option present in vanilla Arma 3?

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70530: Smoke grenades have no sound.

This has been resolved.

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70529: Player items can be thrown through windows without glass breaking.

Duplicate of #0007337. Please search before posting. I recommend Google.

May 10 2016, 5:16 AM · Arma 3
AD2001 added a comment to T70517: Fog under water.

Duplicate of #0008798.

May 10 2016, 5:15 AM · Arma 3
AD2001 added a comment to T70515: LOOK doesn't reset in the center when running.

Duplicate of #0003531.

May 10 2016, 5:15 AM · Arma 3
AD2001 added a comment to T70511: Anti-helicopter mines.

I like how your name is landmines and you're requesting air mines.

May 10 2016, 5:15 AM · Arma 3
AD2001 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

@tyl3r99

Isn't fastroping a confirmed feature?

May 10 2016, 5:15 AM · Arma 3
AD2001 added a comment to T70477: Easyr Ways to make a Multiplayer Respawn,.

The script for respawning people is really easy to make. The script for respawning vehicles is a pain in the ass.
/upvoted

May 10 2016, 5:14 AM · Arma 3
AD2001 added a comment to T70476: Mi-48 Kajman's guner seat has no "Take controls".

The Kajman doesn't have flight controls. Duplicate of #0009821.

May 10 2016, 5:14 AM · Arma 3
AD2001 added a comment to T70472: Head on Pivo.

And Croatian, Bosnian and Serbian.
/upvoted

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70458: Add In OFP Cold War Crisis Map.

But we want new maps with new textures and new stuff.

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70458: Add In OFP Cold War Crisis Map.

Yeah, feature request for a DLC with all of the OFP maps! Yay!

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70458: Add In OFP Cold War Crisis Map.

Do you want brand new retextured maps? If not, you can import the maps from OFP using the All in Arma mod.
/upvoted because I LOVE Everon and I'd like to see a new version of it

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70458: Add In OFP Cold War Crisis Map.

I'd pay for Everon.

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70446: Not the yellow cache of weapons (weapons and ammunition boxes).

Nope, I don't get it.

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70446: Not the yellow cache of weapons (weapons and ammunition boxes).

Oh, now I get it. The OP is confused why there isn't an empty category in the editor.

Well, little guy, you first have to place a "player" unit.

This ticket can be closed.

May 10 2016, 5:13 AM · Arma 3
AD2001 added a comment to T70428: Object database on BI WIKI.

Something like this? http://browser.six-projects.net/cfg_weapons/classlist?utf8=%E2%9C%93&version=70&commit=Change&options%5Bgroup_by%5D=weap_type&options%5Bcustom_type%5D=&options%5Bfaction%5D=

May 10 2016, 5:12 AM · Arma 3
AD2001 added a comment to T70419: waves should spew (break).

What the fu*k is that picture about!?

May 10 2016, 5:12 AM · Arma 3
AD2001 added a comment to T70413: gasmasks and gas.

I don't think it's worth the time. Arma is a military simulator, not a police simulator.

May 10 2016, 5:12 AM · Arma 3
AD2001 added a comment to T70413: gasmasks and gas.

Uh...why? Does the military use it?

May 10 2016, 5:12 AM · Arma 3
AD2001 added a comment to T70413: gasmasks and gas.

Isn't the use of gas for military purposes banned?

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70411: Anti-Personal Tripwire Mine(s).

APERS mines banned?

Did not know that.

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70411: Anti-Personal Tripwire Mine(s).

@plutoto74

Wrong ticket?

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70404: Helicopter doors and take controls not working.

It didn't have fully functioning collision models, i.e. you couldn't throw a grenade inside of it.

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70404: Helicopter doors and take controls not working.

Opening and closing doors will be returned after release because BIS is too lazy now.

Just kidding, they said they couldn't implement it now because it would take a lot of time or something.

You should remove the part about doors from the ticket.

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70400: PO-30 - camo variants.

I believe these are already in the game. There was a mod during the alpha that made them available.

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70394: Add optional stub wings for AH 99 Blackfoot.

I saw in the latest live stream there were two versions of the jet, CAS and AA. This probably means select-able loadouts won't be implemented.

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70394: Add optional stub wings for AH 99 Blackfoot.

@gutsnav

And the 24 guided air-to-ground missiles are nothing?

@OP

Okay, so you want customisable weapons for helicopters?

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70394: Add optional stub wings for AH 99 Blackfoot.

What the F are you talking about?

May 10 2016, 5:11 AM · Arma 3
AD2001 added a comment to T70384: SVD monitors aren't working.

So, it works with PiP enabled, right? If so, this can be closed as a no-bug.

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70384: SVD monitors aren't working.

I have 3 questions:
1.Is PiP enabled in the options?
2.When did they add Dragunov sniper rifles?
3.Dragunovs have monitors!?

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70383: Action menus are retarted,as dyslecxi want's to say.

I really like all the effort you put into writing the ticket. All of this has already been requested.
/downvoted

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70379: The change of the treatment systems and injuries.

bump

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70378: no jump ability or climb through.

"posses"

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

OK, so, when someone makes a mod with units and gives them goggles the goggles override the ones selected in the profile, right?
/upvoted

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

I think it should be the way it is now.
/downvoted

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70375: Aiming without zoomed in causes the Crosshairs to jump to objects "like an aimbot".

Working as intended.

May 10 2016, 5:10 AM · Arma 3
AD2001 added a comment to T70363: vehicle's weapons have low to no volume sounds.

Are you using a surround sound headset?

May 10 2016, 5:09 AM · Arma 3
AD2001 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

I also have it on medium. Is is different for larger interface sizes?

May 10 2016, 5:09 AM · Arma 3
AD2001 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

"advanced skilled human being with a gun and grenades"

I LOLed.
/upvoted

May 10 2016, 5:09 AM · Arma 3
AD2001 added a comment to T70359: Htbox bug vehicles.

bump

May 10 2016, 5:09 AM · Arma 3
AD2001 added a comment to T70344: Helicopter Inserts Via Drop Ropes (rappelling).

Duplicate of #0003909.

May 10 2016, 5:08 AM · Arma 3