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May 10 2016

tarciop added a comment to T63970: Change Combat Pace toggle and Walk or Run toggle Transposed..

Agree. "Combat pace"(C) should cancel Toggle Walk.

anyway, dupe of #1817

May 10 2016, 1:07 AM · Arma 3
tarciop added a comment to T63884: Character auto-stands after sprinting.

see also #3420 for the crouch sprint auto-stand issue while moving diagonally (W+A / W+D)

May 10 2016, 1:03 AM · Arma 3
tarciop added a comment to T63884: Character auto-stands after sprinting.

@W4RH4WK
in arma 2, sprinting with "turbo" from crouch makes you stand up for the duration of the sprint, but then you'll resume the crouch stance once releasing "turbo".
however, in case you release W before "turbo" your previous crouch stance will be canceled and you end up standing -just like the ticket says.
it's the same problem with the only difference that in arma 3 you can now sprint while keeping low.

May 10 2016, 1:03 AM · Arma 3
tarciop added a comment to T63884: Character auto-stands after sprinting.

happened in arma 2 as well

May 10 2016, 1:03 AM · Arma 3
tarciop added a comment to T63567: Head doesnt moves when rolling.

duplicate of #858 or #333

May 10 2016, 12:44 AM · Arma 3
tarciop added a comment to T63221: Changing Weapons while changing stance causes weapon cycling.

Reproduced.
Switching weapons while changing stance is problematic.

May 10 2016, 12:33 AM · Arma 3
tarciop added a comment to T63162: Drop Pistol in Crouch position freezes player movement.

this was also reported in #1087 under a different Category

May 10 2016, 12:31 AM · Arma 3
tarciop added a comment to T63162: Drop Pistol in Crouch position freezes player movement.

reproduced in default branch 0.52.103507.
it happens with both right click and drag&drop in inventory screen.

no freeze if you don't have a rifle, but in that case you will temporarily standup after dropping the pistol.

May 10 2016, 12:31 AM · Arma 3
tarciop added a comment to T62993: ToggleRaiseWeapon not working properly when running in combat pace.

And pressing "Fire" to raise the weapon back while moving in Combat pace will cause a temporary interruption in the movement of the character.

May 10 2016, 12:22 AM · Arma 3
tarciop added a comment to T62929: Vaulting resets stance to stand.

duplicate of #3884

May 10 2016, 12:20 AM · Arma 3
tarciop added a comment to T62694: Character goes prone when vaulting while moving forward (only in stances other than default).

True.
Also, it happens in walk, combat and run speed, but strangely not during sprint.

(this was already reported in #3994)

May 10 2016, 12:12 AM · Arma 3
tarciop added a comment to T62631: Very hard to get "Climb Ladder" Action on "Transmitter Tower (big) 2" ladder.

related to #9727

May 10 2016, 12:09 AM · Arma 3

May 9 2016

tarciop added a comment to T62424: "Up" key inconsistencies across the stance sequence.

EDIT:

revised pics attached(1st was wrong)

Can a moderator delete the old ones, please?

May 9 2016, 11:59 PM · Arma 3
tarciop added a comment to T62424: "Up" key inconsistencies across the stance sequence.

yeah on second thought, I think you're right.
The middle one is the default crouch.
But i tend to see what it's now the high crouch as the standard one, since it's the old legacy crouch from Arma 2 :)

By the way hope the point remains clear

May 9 2016, 11:59 PM · Arma 3
tarciop edited Steps To Reproduce on T62424: "Up" key inconsistencies across the stance sequence.
May 9 2016, 11:59 PM · Arma 3
tarciop added a comment to T62361: Seemingly random transition to prone while performing other actions.

See also #446 and #6331.

Another action always triggering the prone issue is lowering/raising your weapon ("Raise weapon" and "Toggle raise weapon" in Options > Controls > Weapons).

Pressing one of the two keys while moving in low stand or high stand, causes the player to go prone and stand up automatically. This doesn't happen in middle stand and middle crouch.

On a side note, pressing either "Raise weapon" or "Toggle raise weapon" in low crouch/high crouch (whether moving or staying still) makes the character go up two stances and remain stuck (as reported in #1148).

May 9 2016, 11:57 PM · Arma 3
tarciop added a comment to T62285: Stuck in standing animation..

duplicate of #893

May 9 2016, 11:54 PM · Arma 3
tarciop added a comment to T62280: Stuck in pistol animation at crouch.

See also #4795

May 9 2016, 11:54 PM · Arma 3
tarciop added a comment to T62246: Auto Prone while changing weapon..

part of #446

May 9 2016, 11:51 PM · Arma 3
tarciop added a comment to T62200: Can't go from crouched to standing when moving.

to reproduce:
0) put a player in the editor

  1. be sure to enable 3rd last stance (CTRL + S) and combat pace (C)
  2. press and hold W to move forward
  3. press X to crouch on the move
  4. you can't go back to standup pressing X again unless you stop

see also #1194 and #3029

May 9 2016, 11:48 PM · Arma 3
tarciop added a comment to T62119: Make "Combat pace" the default speed or add option to choose default speed.

In ArmA, run (default speed) and sprint are more tiring than combat pace and walk.

May 9 2016, 11:46 PM · Arma 3
tarciop edited Steps To Reproduce on T62119: Make "Combat pace" the default speed or add option to choose default speed.
May 9 2016, 11:46 PM · Arma 3
tarciop added a comment to T62083: Player character locks up when adjusting stance and lowering weapon.

this was already reported in #1148 and #893

May 9 2016, 11:44 PM · Arma 3
tarciop added a comment to T62083: Player character locks up when adjusting stance and lowering weapon.

good find.
reproduced and upvoted.

May 9 2016, 11:44 PM · Arma 3
tarciop added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

agree with Emualynk. I think it's a feature.
So I'd suggest to add a new difficulty setting (in Options > Game > Difficulty) to enable/disable the "Leave mission without saving" feature, having the effect to change the Suspend button to a Exit button.

May 9 2016, 11:43 PM · Arma 3
tarciop added a comment to T61898: Free look position reset.

yes, the y-axis position should be resumed just like the x-axis.
Always found this problematic, especially when using freelook in optics mode (eg while prone in order to aim without rotating the entire body).

May 9 2016, 11:35 PM · Arma 3
tarciop added a comment to T61787: crouch sprint issue.

Confirmed.
Sprinting crouched while moving diagonally (W+A or W+D) always cancel the crouch stance at the end of the sprint.
Doesn't matter what keys you release first (sprint or movement).

The character is reverted from crouch to stand also while sprinting forward (W only) in case you release W before the sprint key (see #5518).

May 9 2016, 11:21 PM · Arma 3
tarciop added a comment to T61648: Character freezes when lowering weapon in low and high crouch..

duplicate of #893

May 9 2016, 11:16 PM · Arma 3
tarciop added a comment to T61506: Option to toggle auto radio report.

wallside is right.
The Auto report enabled/disabled option appears to be broken.

May 9 2016, 11:09 PM · Arma 3
tarciop added a comment to T61419: Zoom level resets when looking into optics.

see also #1217 and #2907

May 9 2016, 11:06 PM · Arma 3
tarciop added a comment to T61396: Moving tactical stance problem.

See also #7120.
The combination of Combat pace and Adjusted stance breaks the X key functionality while moving.

May 9 2016, 11:05 PM · Arma 3
tarciop added a comment to T61396: Moving tactical stance problem.

I still have this issue in 0.55.103960.
Can't go from low crouch to low stand or from high crouch to high stand by pressing X while moving in Combat pace (C).
(No mods, Game Files Cache verified via Steam).

May 9 2016, 11:05 PM · Arma 3
tarciop added a comment to T61274: View zooms out when I go into optics.

Quite annoying regression.
This was not the case in Arma 2, where "Optics" and "Zoom in Toggle" didn't conflict.

May 9 2016, 10:57 PM · Arma 3
tarciop added a comment to T61066: Weapon Lowered Crouch Walk Bug.

the animation glitch also happens without a pistol in the inventory when just switching between movement speeds.

May 9 2016, 10:41 PM · Arma 3
tarciop added a comment to T60778: Player immobilization after lowering the weapon when in the 4th pace position from the lowest one.

duplicate of #893

May 9 2016, 9:58 PM · Arma 3
tarciop added a comment to T60701: Telescopic Sights and leaning (with Q/E).

also related to #31

May 9 2016, 9:55 PM · Arma 3
tarciop added a comment to T60671: "Heal that" command to medic with wrong response.

duplicate of #533

May 9 2016, 9:54 PM · Arma 3
tarciop added a comment to T60347: AI command reticle does not follow when ADS.

Still reproducible in latest dev build (rev. 10623).
This didn't happen in arma 2.

May 9 2016, 9:41 PM · Arma 3
tarciop added a comment to T60329: Simultaneous WASD+Z/X don't work in water.

Upvoted.
The simultaneous WASD + Z/X is useful when using Freelook.

May 9 2016, 9:39 PM · Arma 3
tarciop added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

@CXN2615
"Alternative stances for binoculars will not be implemented."
see #521

May 9 2016, 9:37 PM · Arma 3
tarciop added a comment to T60184: Combat pace only modifies run.

Imo, the best would be to make combat pace the default speed and have three controls for walk, run and sprint, all overriding each other when toggled (as i suggested in #3752)

May 9 2016, 9:30 PM · Arma 3
tarciop added a comment to T60184: Combat pace only modifies run.

True. And annoying.
Once you toggle walk with W+S, it's not possible to switch directly to tactical pace with C.
"Combat pace" should work the same as "Turbo" and get you out of toggle walk.

I hope this ticket gets noticed.

May 9 2016, 9:30 PM · Arma 3
tarciop added a comment to T59977: Reload animation temporarily changes stance.

See also #3537 (duplicate? it was opened after this, but has more votes)

@Deceiver
Good note :)

May 9 2016, 7:22 PM · Arma 3
tarciop added a comment to T59935: Rolling animation while aiming down sights.

duplicate of #858

May 9 2016, 7:19 PM · Arma 3
tarciop added a comment to T59897: Zooming Veichle sights with right mousebutton, does not zoom out..

Still reproducible.
This is the same as #5881.

May 9 2016, 7:18 PM · Arma 3
tarciop added a comment to T59789: Can not rebind close map button to a num key.

yes. in map view, the numpad keys seem to be hardcoded to scrolling and there's no easy way to bypass this.

May 9 2016, 7:13 PM · Arma 3
tarciop added a comment to T59637: Dedicated buttons for adjusting the stance up/down instead of a modifier button (CTRL).

I wholeheartedly agree!
Plus they should add dedicated controls for side-step as well.
I think there should be 5 commands for the new stance system:
Stance adjustment (modifier) / Stance up / Stance down / Stance left / Stance right, all independent of the Move and Strafe keys

May 9 2016, 7:06 PM · Arma 3
tarciop added a comment to T59627: Scroll wheel for stance change.

See also #2653 and #7122

May 9 2016, 7:04 PM · Arma 3
tarciop added a comment to T59561: Stance Animation Fluidity w/ Combat Pace Toggle.

Also covered in #3029 and #7120

May 9 2016, 7:01 PM · Arma 3
tarciop added a comment to T59515: Character gets stuck when lowering weapon while in (special stance).

duplicate of #893

May 9 2016, 7:00 PM · Arma 3
tarciop added a comment to T59493: Speed of sound simulation missing.

@Wallace15nd
that may be so, but basic features like this have been known to be broken since a long time --> https://dev-heaven.net/issues/8244

May 9 2016, 6:59 PM · Arma 3
tarciop added a comment to T59200: Choppy anims while walking and shooting a full auto weapon.

^right.
They forgot the sprint.

May 9 2016, 6:43 PM · Arma 3
tarciop added a comment to T59176: Primary Weapon + Incremental Stance + Moving Forward + Vault = Dance Moves.

this can be considered part of #446

May 9 2016, 6:42 PM · Arma 3
tarciop added a comment to T59106: Stuck running.

@Smookie
it seems to happen only in Combat pace.

  1. Enable Combat pace (C)
  2. Lower weapon (2xCTRL)
  3. Press and hold W to move forward
  4. Press Optics while moving (RMB)
May 9 2016, 6:39 PM · Arma 3
tarciop added a comment to T58813: Vaulting while in certain modified stances causes you to go prone.

@MadDogX
please, add this 3rd example:
pressing "Raise weapon" or "Toggle raise weapon" while moving in low stand or high stand
:)

May 9 2016, 4:02 PM · Arma 3
tarciop added a comment to T58813: Vaulting while in certain modified stances causes you to go prone.

see also #3994

May 9 2016, 4:02 PM · Arma 3
tarciop added a comment to T58793: Implement a visual stance indicator.

Imho, the silhouette&arrows combo doesn't suit the overall minimalistic/futuristic interface theme very well.
I would like to see something more abstract either similar to wok's attempt or this --> http://oi41.tinypic.com/2wgevpe.jpg [^]

May 9 2016, 3:32 PM · Arma 3
tarciop added a comment to T58472: [Steam Alpha] Leaning prevents fast sprint.

Imo, running and sprinting should cancel lean toggle as well as step-lean.

May 9 2016, 3:16 PM · Arma 3
tarciop added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

You're confusing "Stand up" with "Up"

Only the "Up" key behaves as you describe and alternates between standing and kneeling (it's intended to work as a toggle crouch command).
"Stand up" on the other hand is not a toggle key and works only in one direction, always reverting the character to the upper stance.
So you simply need to bind "Stand up".

By the way, the "Stand up" command presents inconsistencies across the various stances because in two occasions (from low crouch and from high crouch) it doesn't revert to the default stand up stance.

As a side note, the "Up" key (toggle crouch) has the same inconsistencies and here's a ticket for that:

http://feedback.arma3.com/view.php?id=4057

May 9 2016, 3:16 PM · Arma 3