If you reload while using a stance modifier it uses an animation that pokes your head up.
Here's an animated image if you're having trouble understanding http://oi45.tinypic.com/34q76kx.jpg
If you reload while using a stance modifier it uses an animation that pokes your head up.
Here's an animated image if you're having trouble understanding http://oi45.tinypic.com/34q76kx.jpg
Crouch
Hold Ctrl > press S
Reload
I know it's a pain in the ass to make new animations for each little stance but this can get you killed easily if you're in minimal cover.
Yeah, it's needed though. If your in low crouch, your in it for a reason. You wouldn't pick your head up to reload. The AI took my head off like this once :)
I realized this just now. It also occurs when you reload in high prone. The reload animations run as follows.
-High standing : Moves the upper body forward needlessly
-Standing : Natural
-Low standing : Natural
-Hight crouch : Moves the upper body forward needlessly
-Crouch : Twitches
-Low crouch : Raises the upper body
-High prone : Raises the upper body
The current reload animations in stances other than prone are fit only for two standing stances. Maybe because it's WIP.
See also #3537 (duplicate? it was opened after this, but has more votes)
@Deceiver
Good note :)