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Reload animation temporarily changes stance
Closed, ResolvedPublic

Description

If you reload while using a stance modifier it uses an animation that pokes your head up.

Here's an animated image if you're having trouble understanding http://oi45.tinypic.com/34q76kx.jpg

Details

Legacy ID
471764722
Severity
Feature
Resolution
Duplicate
Reproducibility
Always
Category
Anims
Steps To Reproduce

Crouch
Hold Ctrl > press S
Reload

Additional Information

I know it's a pain in the ass to make new animations for each little stance but this can get you killed easily if you're in minimal cover.

Event Timeline

Draukios edited Steps To Reproduce. (Show Details)Mar 6 2013, 11:30 PM
Draukios edited Additional Information. (Show Details)
Draukios set Category to Anims.
Draukios set Reproducibility to Always.
Draukios set Severity to Feature.
Draukios set Resolution to Duplicate.
Draukios set Legacy ID to 471764722.May 7 2016, 11:11 AM

Yeah, it's needed though. If your in low crouch, your in it for a reason. You wouldn't pick your head up to reload. The AI took my head off like this once :)

I realized this just now. It also occurs when you reload in high prone. The reload animations run as follows.

-High standing : Moves the upper body forward needlessly
-Standing : Natural
-Low standing : Natural
-Hight crouch : Moves the upper body forward needlessly
-Crouch : Twitches
-Low crouch : Raises the upper body
-High prone : Raises the upper body

The current reload animations in stances other than prone are fit only for two standing stances. Maybe because it's WIP.

See also #3537 (duplicate? it was opened after this, but has more votes)

@Deceiver
Good note :)

Vote count trumps creation date. Closing in favor of #3537.