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Creeper
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User Since
Mar 8 2013, 12:02 PM (577 w, 55 m)

Recent Activity

May 10 2016

Creeper added a comment to T68711: Custom Key Mapping Resets to Default.

The keybinds seem to be working in the Dev build, so maybe it'll be fixed with the next update.

May 10 2016, 4:05 AM · Arma 3
Creeper edited Steps To Reproduce on T68711: Custom Key Mapping Resets to Default.
May 10 2016, 4:05 AM · Arma 3
Creeper added a comment to T64386: zoom in, aim, it zooms out 0.53.

Hmmm. It's hard to come up with a concise title for this problem, but I know what you mean. This wasn't a problem in ArmA 2, so I don't think it will last long, although I haven't seen much talk about it.

It could be simulating reacquiring your target.

May 10 2016, 1:22 AM · Arma 3

May 9 2016

Creeper added a comment to T62073: Allow seperate button bind for Direct Communication, similar to ACRE.

This is already an option

May 9 2016, 11:44 PM · Arma 3
Creeper added a comment to T61417: Kill shot on an enemy doesn't feel real..

I think the issue is the weight and rigidness, if you will, of the current models. If you take an instant kill shot your going to fall wherever you weight and momentum is going at the time, you shut off.

May 9 2016, 11:06 PM · Arma 3
Creeper added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

My take on it is this, if you want to simulate the benefits of shooting with both eyes open, then you better simulate the hardest thing about doing that, and that's aligning the scope properly to eliminate parallax.

All those pictures of the rifle scope are just that PICTURES. That's not exactly how it looks in real life, it's somewhat similar but not exactly, the closest one to reality is that last picture in the OP's attached photos.

All those Red Orchestra ones are fake as hell and cheesy looking

May 9 2016, 10:25 PM · Arma 3
Creeper added a comment to T60819: Firing from vehicles.

lol firing an RPG from the bed of a truck would not come close to flipping it.
If that were the case every time you fired one your legs would shatter or you would fly through the air as if you were hit by the mass of a truck. You must also remember that trucks have a suspension system capable of absorbing some of the force.

To think about the true force of an RPG you have to picture it's impact without an explosive on it.

If you hit a truck moving at 50 mph with an RPG that didn't have any way of detonating that would be the effect it would have on your truck moving at 50mph.

Now, the target truck would probably not even budge because the projectile would slice through the side, however if you increased the surface area of the projectile I still don't see it having much of an effect, at least not enough to flip it.

The good thing is, that fella Sir Issac Newton figured this all out for us. I'm sure somewhere there are statistics on AT rockets required to figure out exactly the effect it would have on your vehicle.

Lets say it would flip a vehicle, GREAT! So your chasing down some guys in a pickup lighting them up, the guy in the back panics/gets desperate and fire and rpg and the vehicle flips with a nice PhysX effect and your left with an epic story and and awesome bit of gameplay

May 9 2016, 10:10 PM · Arma 3
Creeper added a comment to T60819: Firing from vehicles.

@Nickfury While I agree it would be very difficult to shoot form a moving vehicle, especially off-road, 2 or more people could possibly suppress an RPG team from the back of a pick up on non extreme terrain. If not, it would definitely work as a harassing element.

Remember, you can always slow down, or even stop to shoot.

I would really like this feature I just hope, like you said, that it will be extremely hard to hit what you want when going fast off road.

May 9 2016, 10:09 PM · Arma 3
Creeper added a comment to T60819: Firing from vehicles.

Hmmm... I don't know about any of the vehicle to be released as we go... Say a civi vehicle with a window you could roll down, would be able to shoot out the window with a traverse limit. It would act somewhat like a static gun, maybe use the stance modifier leans to adjust weapon position along the window of the door.

Have it to where you press regular lean to place your gun out the window. Double tap lean to move your whole body out! lol

Don't know how hard it would be to do, but man, that would lead to some crazy videos and immersive gameplay, especially if it was REALLY loud and made your ears ring.

Also, if you could get the smell spent gun powder to come through my computer when I shoot that would be awesome.

May 9 2016, 10:05 PM · Arma 3
Creeper added a comment to T59977: Reload animation temporarily changes stance.

Yeah, it's needed though. If your in low crouch, your in it for a reason. You wouldn't pick your head up to reload. The AI took my head off like this once :)

May 9 2016, 7:22 PM · Arma 3
Creeper added a comment to T58799: Deploying a weapon / proper use of bipods.

Scroll wheel, deploy bipod with nice animation would be the best scenario, as it simulates the slight amount of time to required to deploy bipods. Problem is, it wouldn't simulate simply resting your weapon on something which ACE did with Shift+Space pretty well.

I'd settle for something like Shift+Space but regardless ACE will have it, so not all is lost.

It would still be nice if ArmA implemented it themselves however.

Obviously upvoted

May 9 2016, 3:44 PM · Arma 3