You can neither raise your primary weapon with the "ToggleRaiseWeapon" nor with the "TempRaiseWeapon" action when you run in combat pace.
Description
Details
- Legacy ID
- 3918432310
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Movement
- Switch to primary weapon
- Press "Toggle Raise Weapon" (default key: 2x Left CTRL)
- Press "Combat pace toggle" (default key: C)
- Press and hold "Move forward" (default key: W)
- Press "Toggle Raise Weapon" (default key: 2x Left CTRL)
(Optional) 6. Press (and hold) "Raise Weapon" (default key: none)
Video footage: https://mega.co.nz#F!zApkTaxa!QbWOcCwRAFxTVaYFajkCDg [^]
"ArmA3 - ToggleRaiseWeapon - running - combat pace" illustrates the issue
Event Timeline
I may be wrong but running and combat pace are seperate things.. I dont think in any running stance you can have a raised weapon. I think that is designed for realism.. i think
In combat pace your weapon is by default in a ready-to-fire position.
If you then press "ToggleRaiseWeapon" it'll go to a muzzle averted position and you're stuck there. Unless you press "Fire" which will bring it up again.
Also see:
http://feedback.arma3.com/view.php?id=4617
http://feedback.arma3.com/view.php?id=4622
http://feedback.arma3.com/view.php?id=4629
And pressing "Fire" to raise the weapon back while moving in Combat pace will cause a temporary interruption in the movement of the character.