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ToggleRaiseWeapon not working properly when running in combat pace
Reviewed, NormalPublic

Description

You can neither raise your primary weapon with the "ToggleRaiseWeapon" nor with the "TempRaiseWeapon" action when you run in combat pace.

Details

Legacy ID
3918432310
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce
  1. Switch to primary weapon
  2. Press "Toggle Raise Weapon" (default key: 2x Left CTRL)
  3. Press "Combat pace toggle" (default key: C)
  4. Press and hold "Move forward" (default key: W)
  5. Press "Toggle Raise Weapon" (default key: 2x Left CTRL)

(Optional) 6. Press (and hold) "Raise Weapon" (default key: none)

Additional Information

Video footage: https://mega.co.nz#F!zApkTaxa!QbWOcCwRAFxTVaYFajkCDg [^]

"ArmA3 - ToggleRaiseWeapon - running - combat pace" illustrates the issue

Event Timeline

Ruthberg edited Additional Information. (Show Details)
Ruthberg set Category to Movement.
Ruthberg set Reproducibility to Always.
Ruthberg set Severity to Minor.
Ruthberg set Resolution to Open.
Ruthberg set Legacy ID to 3918432310.May 7 2016, 12:32 PM

I may be wrong but running and combat pace are seperate things.. I dont think in any running stance you can have a raised weapon. I think that is designed for realism.. i think

In combat pace your weapon is by default in a ready-to-fire position.

If you then press "ToggleRaiseWeapon" it'll go to a muzzle averted position and you're stuck there. Unless you press "Fire" which will bring it up again.

Also see:

http://feedback.arma3.com/view.php?id=4617
http://feedback.arma3.com/view.php?id=4622
http://feedback.arma3.com/view.php?id=4629

And pressing "Fire" to raise the weapon back while moving in Combat pace will cause a temporary interruption in the movement of the character.